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Thread: RIP Ninja

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  1. #1
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Have to agree that I'm not a fan of the ninja changes either.

    Not sure why they would throw us a useless ability that reduces aggro, the way I see it is if a monk and dragoon don't pull aggro with higher dps, then a ninja certainly won't either. I've played ninja a lot and aside from the odd time where I attacked the boss too quickly before the tank had it in place or pulled a single monster off of an under geared tank in a dungeon I've never had issues with pulling aggro. Other people may not agree but I think the enmity reducing ability is useless and unnecessary.

    Additionally I'm not too fond of the positionals but I honestly can't say I'm surprised about those. Every other melee job has them so it was only a matter of time.
    (1)

  2. #2
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by DoctorPepper View Post
    I've played ninja a lot and aside from the odd time where I attacked the boss too quickly before the tank had it in place or pulled a single monster off of an under geared tank in a dungeon I've never had issues with pulling aggro. Other people may not agree but I think the enmity reducing ability is useless and unnecessary.
    Imagine not having to wait for that.

    Really, though, if we're going to define "useless" to mean "will never be used if everything goes right," then we might as well get rid of Resurrection and Raise, too. Why would you need such useless abilities? The DPS just need to not stand in the fire, or the tank just needs to pop CDs. Get rid of Mage's Ballad and Army's Paeon, too. Healers should be able to manage their MP, and DPS can just wait a moment if they're running low on TP.
    (7)

  3. #3
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Viridiana View Post
    Imagine not having to wait for that.

    Really, though, if we're going to define "useless" to mean "will never be used if everything goes right," then we might as well get rid of Resurrection and Raise, too. Why would you need such useless abilities? The DPS just need to not stand in the fire, or the tank just needs to pop CDs. Get rid of Mage's Ballad and Army's Paeon, too. Healers should be able to manage their MP, and DPS can just wait a moment if they're running low on TP.
    Exactly, Ninja has more Burst damage compared to MNK and DRG. What this new ability does is allows Ninja to just go ham at the start of the fight and not wait for the tank to grave hate. Better yet a good NIN can do the whole spreading the dmg across enemies and if x enemy that is on the tank starts to grow more hatred towards you one ability and bam you just gave the hate of all targets on you to the tank.
    (0)

  4. #4
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Airget View Post
    and bam you just gave the hate of all targets on you to the tank.
    Or the healer... *giggles mischievously*
    (2)