Sorry, Sneak Attack and Trick Attack are "Abilities"
Weaponskills would be Aeolian Edge and Shadow Fang, for example, but Im wondering if the triple thing will also tripple their effect's duration... which I doubt.
Hmm, it does specify weapon skills, doesn't it... Oh well, Trick Attack and a Triple Attack on Aeolian Edge should have a similar effect.
Doubt it would extend duration, it'll just hit three times. Probably want to save it for Aeolian Edge, or the other new skill that still seems to have gone unexplained if that's of equal potency. Wonder how it would fare for Death Blossom actually... Dragoons force crit never seemed to force a crit on every hit of an AoE, would be disappointing if this is the same.
This new emnity move is built around Hw enemies where even normal mobs/ fATES are going to be challenging...........NIN may save countless number of parties. Clearly the devs are making useless moves...seems like each skill was constructed based on how Hw is and other updates coming b/c 3.1 is coming very quickly after 3.0
hrm, if it helps you can still add the Trick Attack to the burst for the Aeolian, which would still rose the new Monk's 900 potency combo burst. (Edit: whops, you said that yourself)
Im rather curious still, if it only hits 3 times then it wouldn't be worth for anything else than Aeolian.
But if it also trippled the power of Shadow Fang's DoT or trippled the Huton recovery from the new weaponskill... oh well speculations, dreams and hopes.
Last edited by Arkenne; 05-28-2015 at 06:48 AM.
if tank need Kage-watari for be able to tank party, then the tank have a trouble...
even in other mmorpg, this sort of tool are nice, but not needed, they are situational tool that have little impact on the gameplay. why it will be not different in FF14? because if it was needed for pass some encounter, it will make the ninja mandatory for the group and yoshida and it team don't want that.
it's a QoL skill, like i have said something that can be easily be added while a patch, for me it's not different than stoneskin 2, it's a nice tool but not that much needed. you are the one that seems to think that it will be gamebreaking, but mark my word, this skill will have little to no use with a static where everybody know it jobs. same for dungeon and fate, it's not means to be hard or recquire one skill from one jobs for be completed.
you try to convinced yourself that it will be helping and be amazing, but it will not be... it will be a skill with little utility, something you use 1-2 times per day, when you pug and don't have the luck to have a tank that play correctly and mess up. (or really undergear) all the stuff earn by the ninja are quite underwhelming in comparaison of the other tool and gameplay experience that the other jobs get. we did end with pieces of scraps, because it was needed to add more skill since we did get more level. but seriously, explain me why the ninja didn't get any new ninjutsu? expecially with the add of a skill that give us more room for use more ninjutsu? personally i think they don't know what they do when it's about ninja, i begin to feel they had no idea of what they will need to add later with the expansion when they did design the ninja, they did decide that because the jobs did come out 6+month ago it don't deserve the same treatment than the other jobs.
ps: you simply try to convinced yourself that we are not treated like shit and did receive piece of scraps... but wake up that the case.... every other jobs have a feeling to expand, not the ninja, when you look at the skill added there and there, it's nothing flashy or amazing, but it expand them jobs... we are the only one let down with this expansion and worst, they did decided to change the original design of the jobs for no valid reason!
I play the NIN as some sort of assassin class, so the burst gets real when there is a mob that needs to die asap. Its not too bad a skill if you think of it as a means to avoid your own death because of your own bursts.
A little different concept of a survability tool.
This separates the good tanks from the bad. Most tanks have their big aggro skills primed for an add and if you're speaking of an opener; they'll have their big DPS cds up for pull which just so happen to be better than ours.
T9 Green Golem. You can't have RoH/BB combo'd for it, so hopefully they have a +DPS CD up. Of course, I'm still going to open with TA, which is a lot of damage. Without the Echo, I could put out 2k damage or more between Suiton, Spinning, TA. If I'm not giving the tank time to get aggro, I have it. I'd rather give them my aggro and not have to wait.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.