Thank you for the link tho. Very informative.
Thank you for the link tho. Very informative.
Also just want to add that I'm actually very happy about an enmity reduction move. I can't tell you how many times I've tanked the dragons in the large raids or stolen aggro from a well geared tank only to have to literally stop dpsing so they could get it back. Typically I just move over to the tank spot when I steal it and perfect dodge and pray that he grabs it off soon and my Second wind can sustain me for a bit. Is it necessary? ehh maybe not but neither are seat belts. They are a fail safe. Mistakes happen, things go wrong, this allows an extra chance to counter that on the fly. I really like the changes and additions I've heard of. The huton refresh is a huge dps increase in theory and the weapon skill buff and triple attack sound awesome. If a couple positionals are the price to pay for that it doesn't bother me. So long as they aren't as strict as the pre buff DRG positionals it will be all good.
Why do people hate gameplay so much?
I actually miss the old strict positionals of DRG. Do people like dumbing down the game?
Strict Positional (getting the debuff, comboing off it and doing more than 100 potency) became a liability for DRG when compared to MNK and esp NIN at the time. T11 being a prime example esp on last phase where the if the boss does (and will) turns around for nerve gas and the DRG is tethered, the rear and flank positional will be out of reach.
Having a strict positional does shoot yourself in the leg when it comes to designing fights. If it ends up becoming a problem, X class isn't feasible and gets benched, if not be severely underperforming compared to other classes.
The old positionals for dragoon disabled the combo. It wasn't hard so much as frustrating especially in certain fights where you didn't have access to get the proc. Just because someone doesn't like a bad design choice =/= hating gameplay.
Why do people strawman so much?
This x1000.Strict Positional (getting the debuff, comboing off it and doing more than 100 potency) became a liability for DRG when compared to MNK and esp NIN at the time. T11 being a prime example esp on last phase where the if the boss does (and will) turns around for nerve gas and the DRG is tethered, the rear and flank positional will be out of reach.
Having a strict positional does shoot yourself in the leg when it comes to designing fights. If it ends up becoming a problem, X class isn't feasible and gets benched, if not be severely underperforming compared to other classes.
Strawman? do you know what that means?The old positionals for dragoon disabled the combo. It wasn't hard so much as frustrating especially in certain fights where you didn't have access to get the proc. Just because someone doesn't like a bad design choice =/= hating gameplay.
Why do people strawman so much?
Taking a statement to a different/wrong context. In your case, getting rid of strict positionals is dumbing the game. No one is asking for that (dumbing down the game), but at the same time hard positionals like that can really bite you in the ass when it comes to certain fight mechanics. Classes either end up being ineffective compared to others or the fight needs to be designed with that in mind.
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I know what a strawman means. He's using it incorrectly is what I was getting at.Taking a statement to a different/wrong context. In your case, getting rid of strict positionals is dumbing the game. No one is asking for that (dumbing down the game), but at the same time hard positionals like that can really bite you in the ass when it comes to certain fight mechanics. Classes either end up being ineffective compared to others or the fight needs to be designed with that in mind.
I've played plenty of MMOs to see a trend of people wanting to dumb down the game. Difficulty can be fun.
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