That's not a middle ground though.
15 positionals on one and 5 positions on another would be more of a spread scale.
I've already explained why NIN conceptually makes more sense to be closer to that middle ground being the faster class and one that should be more precise striking.
There isn't "choice" in that scale. It clearly favors your position.
There's one melee covered in positionals that completely dwarves the other two. DRG isn't a middle ground because it's not in the middle.
If people came to NIN purely to run from positionals, then they should just hop to DRG since that's the new lowest.
And I just disagree that NIN should lack positionals purely because of Mudra lag.
I don't see why it's that hard to deal with both. At worst, it eats into your GCD.
That's nothing compared to the issues of the old DRG who couldn't get through a combo or such.
You need to stop saying that like if they made DRGs have less positionals.
They had 2 before and they have 2 after. They changed how they worked, which is progress.
No one is going to argue that positional requirements weren't bad, but bonuses are fine.
So they're adding positional bonuses to NIN which was never called into question.
I, personally, think Ninja can stand for more difficulty.
I don't think that difficulty has to be tied into positionals either, but I don't think adding them will make NIN that much harder to manage.
Honestly, there's no reason to talk about numbers before an expansion either. We don't know how potencies will change or things will scale.
On Live, though, NIN certainly doesn't actually have the difficulty to justify its dps. That's mostly because it does so much more than the other classes.
Of course that will change in 3.0 but everything will change, including the difficulty in other Jobs as well.
I'll accept that people don't like to dance, but this difficulty argument is just wrong.
Our rotation isn't that much harder that positionals are going to make our skill cap off the roof, even with Mudras and its lag.
Firstly, this is not true. A NIN should never lose to a MNK of equal skill.
NIN is a good bit ahead and has higher base damage.
Secondly, you listed a good bit of diverse things you think NIN needs to manage already.
That's the nature of multi-tasking, right?
But then you're adding an arbitrary line saying your character's position shouldn't be one of those things, despite all of those being different types of tasks.
You say NIN difficulty lies else, but to describe it you have to talk about all types of things.
But positionals can't be one of them, because that's where the line is drawn.
You think they added positionals "just because". I think they didn't add it at launch "just because".
I think NIN only released without positionals because the Mudra system was new and wanted to test how people managed it.
The only positional mistranslation is likely evidence it was always designed with positionals in mind.
People did better than they expected and they even had to nerf NIN (but it's still the highest melee dps).
They're probably adding it because they believe the player base could handle the rotation with positionals.
That's easily the logical conclusion.
Lastly,
I know nothing I say is going to make people like positionals or the fact that there's not much more being added.
The latter is completely unreasonable but the former isn't. There's going to be backlash for a change like this, of course.
But some of these arguments like about difficulty or diversity go way too far, echoing off each other.



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