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  1. #1
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Adire View Post
    You may want to review the thread I posted on the last page. The person who posted it personally doesn't mind positionals but does see why people do mind them on NIN.

    I also never said all NIN mains are like I am. I am saying that a lot of people do like NIN for its playstyle though, and preserving it is important in order to preserve diversity.
    I read that. What I'm saying is that they're making a more basic design for all dps to consider.
    You can see that with the addition of WM for BRD as well.
    It's okay to not like positionals, play a class with less positionals then. NIN might not even have much.
    But everyone should have to consider their movement to some extent.

    Mudra lag certainly is an issue and I admit the Fuuton change is a bandaid fix for now.
    That said, it's a technical issue and I don't think they're ready to make it client-side just yet.
    I think people underestimate how much it would take to do that when almost everything is run server side.


    The rest of that post is addressed by the fact that we simply don't deserve more changes yet because we haven't been out long enough for testing and thoughtful development forward.
    Lack of positionals is not a play style in itself. It's just the context and foundation of how the rotation is framed.
    You're not supposed to love your cast times as a caster, but you're supposed to consider it worth the payoff in the end.

    Diversity should come in parts and DRG already barely has any positionals. NIN has one a minute and MNK has almost all positionals.
    That seems to favor a lack of positionals more than it doesn't on live.
    That's not more varied. It's less.

    Quote Originally Posted by silentwindfr View Post
    in most game, only one type of melee class have positional, it's the sneak rogue type class. not all.... for take an example from WoW, the warrior dps don't fight from flank or back, they are attacking wherever they want. same for the monk... positional don't definite melee, it your vision, not the reality! it will be nice to admit that your vision is not forced to be the one that will be good.
    Well aware of how melee work in other games.
    But guess what? FFXIV took positionals on a different level than any other MMO out there and made it a foundation for melee when the game launched.
    And I personally think it puts all other games to shame because it has a cohesive design about battle movement.

    So yea, I'm talking about FFXIV which I didn't think I need to state since this is the FFXIV forums, and SE clearly has a different vision.
    Positionals are honestly one of the unique features of the game and it may not be the best thing ever but an aspect of movement consideration that was only for ranged in most other games.
    Brilliantly, it's the opposite as well.
    You have to move as Melee and you have to stay still as Ranged for maximum dps.
    There should be different levels between Jobs but that's the basic guideline in this game. And it comes across as much more cohesive.
    (3)
    Last edited by Allyrion; 05-27-2015 at 05:35 PM.

  2. #2
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Allyrion View Post
    snip
    But see, that's the problem. "Play a class with less positionals then." NIN is the class I've been playing with "less positionals." Now that is potentially one less option, especially given that it's going to be on old skills.

    And yes, lack of positionals is very well a playstyle. Why? Because NIN's difficulty and appeal lies elsewhere. Timer management, a high amount of multitasking. That's what replaces positionals.

    And I don't think bringing up DRG is a good idea. DRG originally had many important positional requirements (like Heavy Thrust, missing this was even more of a hit to DPS than missing MNK positionals), now they are removed. NIN is getting Dragoon's former weaknesses added to it. How is this progress, or even change worth making? DRG is strongly looking like it's going to be the easiest class to play with the 2nd highest DPS.

    Adding positionals to one job =/= removing them from another. They are very different changes, and why did they bother making DRG so non-positional if they felt all melees should be doing more positionals in the first place?
    (3)

  3. #3
    Player
    BlueThunder's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    143
    Character
    Blue Thunder
    World
    Cactuar
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Adire View Post
    snip
    Maybe jumping a bit too much there. As in, I doubt SE will do the same mistake by adding OLD DRG positionals to NIN new positionals. They will do as they are now, potency boost. As it is thou, NINs have the positional that suffers the most if missed.

    Again, I'm not in favor of positionals for Ninjas, dealing with mudras is enough. But we'll have to see what they add and how.
    (0)