I am reading this and I guess I am confused on some of the base points... Key one being; what is there difficult to manage about with the Ninja?
Now, before people try to pull out the "Cameron, you only have Rogue to 15 according to your Lodestone!" stuff, please note that I did have an alt with Ninja into Final Coil and was successfully meeting 2-3 DPS places without top end gear (so either I was playing with some poor DPS, or I managed the rotation well enough to get by).
So that out of the way... What's difficult to manage with the Ninja? I see people say Mudras. Okay, I can grant a little bit of that. Sometimes you might slip up and cast the wrong Ninjutsu, that can make anywhere from a minor dent (using the wrong attack skill) to a major one (messing up Huton). Anyone using a macro for Mudras should be discounted because of the inherent lag they add. But the lag part? I'm sorry, but I don't buy that. Why? Because your most common used Ninjutsu in hard content is going to be Shuriken. Unless Foe's Requiem is up Shuriken is going to outdamage Raiton slightly thanks to 1) slashing debuffs and 2) no impact to your GCD. Raiton will nudge your cooldowns back a bit. There's been math on this elsewhere in the forums and while it isn't much of a lead between Shuriken and Raiton it is there (you use Raiton while you're travelling if you would otherwise have used Shuriken).
The other bit of 'difficulty' I've seen mention is managing your buffs. Really? Somehow Ninja have that harder than the other classes? We have a pretty set rotation and don't have much in the way of buffs to really manage. It isn't a tough class and it's easy to get really high damage numbers, especially spike numbers.
The link to the Reddit post that Adire gave was mentioning positionals added to oGCD skills but I could not see any reference for this so I'm going to assume it's hogwash. That won't happen, simply put. So let's get that out of mind. So we have two camps for how positionals will be handled; monk, or dragoon. I am leaning more towards dragoon style positionals which is very minimal. And additionally those positionals are only for additional damage anyway. And how hard is it to skip back and forth over a three pixel line? You do not have to go all the way from a mob's left side all the way to its rear after all.
Personally, I look forward to the adjustment because I suspect that the added positionals will allow for a potency increase for a very, very minor increase in difficulty to play the class to it's full potential. I for one am excited to hit things even harder.