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  1. #22
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Allyrion View Post
    snip
    Let's take a look at those numbers.

    We've got a job that uses 1 per minute, a job that uses 5 per minute, and a job that uses 28 per minute. As you can see, DRG is the middleground. If anything should have more positionals added to it, it's DRG right?

    We need something for the people who love positionals to death, we need something for the people who like the middleground, and we need something for people who do not like positionals. Increasing the amount of them in the lowest amount job (and I stress this again, old skills are being changed) sways the overall spectrum over to the positional favoring side.

    Though I personally do not see a problem with the current numbers. They provide a fair amount of choice. Choice is a good thing. You have a heavily positional job, a middleground, and a mostly positional independent job. Adding more to the mostly independent job will only subtract from the amount of overall choice we have. To preserve choice the most, it's best that the middleground get more positionals if anything.

    The thread also mentions why mudras and positionals won't mix well.

    The following categories address that specifically:

    "While highlighting their strengths"

    "Raising the skill ceiling/More Fun"

    And this category presents a strong, relevant point to that as well:

    "Reduce jobs' weaknesses to fit all jobs in all fights so nobody gets left behind"

    It isn't just about NINs not being able to move while casting mudras. A decent NIN should be able to do just that. It's also about the insane amount of weaving in of CDs in tandem with oGCds and positionals we will have to do in very tiny time frames, all while dealing with the ever present and not likely to go away mudra lag.

    There is a clear reason why positionals have not been on NIN skills other than trick attack this entire time. The sudden change of heart is odd and impulsive of a decision. Even Yoshi's words during the live letter were pretty much saying "Ninjas currently don't have to move enough, so we want to make them move more." Who knows if he has a deep seated, well thought out reason why they need positionals after all this time. If he does, he really didn't insinuate that he does. And the only reasoning for positionals I've seen anyone provide on the forums is "I'm okay with positionals."

    Quote Originally Posted by BlueThunder View Post
    Maybe jumping a bit too much there. As in, I doubt SE will do the same mistake by adding OLD DRG positionals to NIN new positionals. They will do as they are now, potency boost. As it is thou, NINs have the positional that suffers the most if missed.

    Again, I'm not in favor of positionals for Ninjas, dealing with mudras is enough. But we'll have to see what they add and how.
    They've already done that. They lessened DRG positionals and made the job much easier and are increasing NIN positionals and making it much harder, when it was already difficult enough to justify its DPS.

    Quote Originally Posted by Caraway View Post
    What's difficult to manage with the Ninja?
    The specific higher difficulties of NIN management: Mudras (which have a much faster and much more critical oGCD vs what MNKs and DRGs have).

    Huton (vs the automatically kept up GL that monks have if they are doing their rotation correctly and the one button Heavy Thrust that is specifically there to give the buff that Dragoons have and serves no other purpose).

    DoTs with very different uptimes AND application damages, one of which (mutilation) does not have high application damage and so much be used much more thoughtfully when thinking about overall DPS. Both of DRG's DoTs have heavy application damage and are combo'd, so are worth using than beyond just the DoT damage. Both of MNK's do not have heavy application damage and one is form dependant. One of these should (Demolish) have benefits outside of simply the DoT damage (form switching). The other (Touch of Death) is not form dependent but like Demolish, does not have high application. Both can be applied similarly. Mutilation's strength is only through the DoT and is not dependant on combos to be applied to its full effect (vs Shadow Fang, which is), so whether it's worth using and when it's worth using is much more situational, and the NIN has to decide more on the fly if it is worth it when factoring in which buffs/debuffs are up.

    Another difficulty: When to use trick attack. Trick attack only comes around once per minute, but it is by far the most important positional any melee has to do at the same time because of this and because of how hard it hits and how it applies vulnerability. Used at the wrong time (especially if you use your offensive buff cooldowns prior to using trick attack), you may have problems. If you suiton before a boss leaves the arena after you've popped your cooldowns, you've wasted a powered up trick attack. If you use it and the boss spins around to AoE someone, you've wasted your trick attack.

    Another difficulty: Kassatsu. You have to try and time it right to have Kassatsu, trick attack, offensive CDs, and Mudra all off cooldown around the same time.

    Are these things less difficult than monk? Maybe, but NIN does lower base dps than monk, so it's paying for it already if true. Are they less difficult than Dragoon? Definitely not. Dragoon is much easier to play now than NIN. Less managing of multiple things than NIN, less positionals than Monk.

    It really feels positionals are really being added to NIN "just because".

    Also, I can't say where the person's source was for oGCDs having positionals, but it's very possible so the concern is warranted.
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    Last edited by Adire; 05-27-2015 at 08:24 PM.