Quote Originally Posted by Adire View Post
Well, I imagine the design choice to exclude positionals was made in part because of the view that the job was challenging enough to play to justify its DPS.

The intent was there to make it a non-positional oriented job from the start, and while there were of course people who played the job using positionals believing them to actually be implemented(and probably played it well), it was unnecessary.

Plus, back at that time, the job was new and for all people knew, it was the intended difficulty. Now we know better. And now we know that NIN is a job with a very definitive playstyle. I, along with a lot of people I would assume, choose to main it because we like the type of difficulty it has vs the type MNK and early DRG had.
I think you put too much emphasis on thinking SE handcrafted NIN difficulty to perfection without positionals in mind.
I think it's much more flexible than that, and they clearly think that adding positionals to manage would be within the range of mechanics they want for NIN.
Whatever they thought originally, they changed their mind and think we can handle the NIN rotation with positionals.

Quote Originally Posted by Adire View Post
I've said on other threads, there are many ways they can make NIN more difficult to play without adding positionals that appeal to MNK mains. They can add difficulty to appeal to the type of person who mains NIN, and that would be better in my opinion.
You say that, yet I'm a NIN main and I obviously think adding positionals are okay.
I've argued this with you before, but don't get me wrong.
I think they can and should add a lot of interesting and challenging mechanics to Ninja going forward.
But I've also made it clear that I believe NIN isn't ready for that much change yet due to it only being live for one tier of raiding.
I want them to think carefully on what direction on how to develop NIN.
Positionals aren't a development or direction. They're more basic than that.


I think Positionals are to Melee as Casting is to Ranged.
Ranged get more dps standing still and lose dps moving, but some are certainly more mobile than other having instant casts or through stance switching (for the new BRD).
Every ranged still has to work around the idea that movement needs to be managed.
This is why BRD had to get WM.

For Melee, some have less positional bonuses than others (equivalent to having instant casts) but they should all still have to consider their movement.
I honestly don't think freedom of movement is a luxury any dps should afford.
I don't think NIN should be MNKs with knives, but having positionals doesn't do that.
Just like charging attacks is a basic function of ranged, positional attacks should be a basic function of melee.

I want to play a NIN and I want them to add interesting Ninja only mechanics.
I also want to have to consider my movement to some extent or lose some damage while doing all of that.
I think NIN will get some more interesting mechanics after Heavensward launch since it came out so late.

Sure, it's not great to see everyone else get more interesting changes.
But we shouldn't pretend things are equal here. NIN came out in 2.4 with the Final Coil.
Our launch was late and there's no reason to expect we'd get the same treatment.