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Thread: RIP Ninja

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  1. #11
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    We get a new skill in our rotation that extends Huton. I'm insanely happy about that. Are people really complaining about a DPS loss when we can effectively cut Huton out of our Ninjutsu rotation?

    Enmity skill? I'd still rather just have Goad on myself and have Archer instead of Lancer as a subclass for Quelling Strikes, but this is still nice unless you play solely in a static I guess. Pretty weak thing to mention though. How about an update on being able to see party members TP instead? Bard has been waiting for that since 1.x...

    Positional requirements? Don't see the fuss. I'd rather have positional requirements on Ninja, which gets a native movement speed buff, that on Dragoon which moves like a sack of potatoes. Ninjutsu already made Ninja unique anyway, most of the old Jobs are getting interesting unique mechanics because they didn't really have any, complaining that Ninja isn't when it's had its version from the start seems petty.

    Can't really expect a new Ninjutsu given the current set up and lore (4th Mudra being OP/each Ninjutsu having multiple combinations/etc.), but perhaps they'll add another skill similar to Kassatsu which buffs the next one cast. Something which changes their effect could be a nice way to effectively give us more Ninjutsu. Could always have a skill which effectively just lets us spam Ninjutsu as well, something like Black Mages Enochian perhaps. I'd quite like something which removes the cooldown for a period of time, but with each Mudra cast the duration decreases; Fuma Shurikan spam!
    (3)
    Last edited by Nalien; 05-23-2015 at 01:44 AM.