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Thread: RIP summoner

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  1. #1
    Player
    Farrell's Avatar
    Join Date
    Sep 2013
    Posts
    135
    Character
    Corwynt Farrell
    World
    Leviathan
    Main Class
    Scholar Lv 70
    Quote Originally Posted by xxhieixx View Post
    Really? This is why SMN's are upset? You guys don't play other MMO's do you? Or you at least don't understand basic game concepts. I agree with them not adding summons, what's the point? You have a tank pet, ranged, and melee....not sure what you guys want. How would the other summons differ in any way? You think other MMO pet classes sit there and add a million pets? How would they all be different? I'd love to hear the thoughts behind this...

    I've been completely disappointed with this class this ARR came out, I was THRILLED with the changes. They needed to focus on completely reworking the class and they did, I can't wait to actually play SMN now and hopefully enjoy it.
    How did they "completely rework" the class just by adding new stacks to manage and let us use a stack to apply all dots at once? Spell speed affecting dots is more to look forward to than anything else that has been revealed for SMN today, at least for me.
    (0)

  2. #2
    Player
    Arkann's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    127
    Character
    Yosuke Hanamura
    World
    Moogle
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Farrell View Post
    How did they "completely rework" the class just by adding new stacks to manage and let us use a stack to apply all dots at once? Spell speed affecting dots is more to look forward to than anything else that has been revealed for SMN today, at least for me.
    Instant-AOE and burst potentiel thanks to Tri-Disaster + Bane, plus a stance that lets you use new powerful abilities instead of spamming Ruin ad nauseam, plus new abilities to spice up our rotation even more, plus not-yet-revealed changes, both to us and our pet. Yeah, where's our rework !
    (0)