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  1. #1
    Player
    Fynlar's Avatar
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    Jan 2014
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    2,997
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Because an expansion is bad if you can't faceroll content, amirite?
    Storyline content? Yeah, it kinda is. Especially if you're going to essentially lock out an expansion with that sort of content.

    Difficulty belongs in the optional extreme/coil/alexander/etc. fights, where actual rewards exist.
    (9)
    Last edited by Fynlar; 05-10-2015 at 06:20 AM.

  2. #2
    Player
    StrejdaTom's Avatar
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    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Quote Originally Posted by Fynlar View Post
    Storyline content? Yeah, it kinda is. Especially if you're going to essentially lock out an expansion with that sort of content.

    Difficulty belongs in the optional extreme/coil/alexander/etc. fights, where actual rewards exist.
    Yeah, but compared to the raids and em primals, steps of faith is just a casual stroll in the park.
    I don't see a reason why everything related to story should be a faceroll content, then maybe lets just make story just be running from NPC A to B and watching cutscenes where our characters fight, doesn't differ a lot from facerolling anyways.
    (3)

  3. #3
    Player
    RiceisNice's Avatar
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    Jul 2014
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    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by StrejdaTom View Post
    Yeah, but compared to the raids and em primals, steps of faith is just a casual stroll in the park.
    I don't see a reason why everything related to story should be a faceroll content, then maybe lets just make story just be running from NPC A to B and watching cutscenes where our characters fight, doesn't differ a lot from facerolling anyways.
    Compare it to the other main scenario fights rather than coil. And even then, I feel like SoF is presented poorly especially for a fight that gets immediately put on DF. That's the problem I have, along side the fact how the previous main scenario fights (HM primals, especially levi) were done before SoF. It's a complete shift in what you're typically used to/doing. The matter of fact is that its still required for the expansion and having a fairly low clear rate is bad design and marketing.

    It's like getting someone to play a platformer (straight forward, perhaps facerolly like levi HM) to something like Dark Souls. (different approach and requiring different concepts from a platformer game)
    (2)

  4. #4
    Player
    Felis's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by RiceisNice View Post
    Compare it to the other main scenario fights rather than coil.
    Ok
    Let us compare it to CT1 during 2.1, where a wipe was guaranteed if people didn't listen to the strats and ignored simple mechanics (like 4 man on platform during the Atomos fight). Where people even wiped in the first trash enemies room.
    (3)
    Last edited by Felis; 05-10-2015 at 06:54 AM.

  5. #5
    Player
    RiceisNice's Avatar
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    Jul 2014
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    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Felis View Post
    Ok
    Let us compare it to CT1 during 2.1, where a wipe was guaranteed if people didn't listen to the strats and ignored simple mechanics (like 4 man on platform during the Atomos fight). Where people even wiped in the first trash enemies room.
    I said other main scenario fights. Not Crystal tower. Now we're going from a 8-man trial to a raid.

    Quote Originally Posted by Fynlar View Post
    I have more trouble with SoF than I do with most of the ex primals nowadays; that ought to say something.

    Most people were not calling Chrysalis a "faceroll" fight; some here have even said it is harder than SoF. And to me, Chrysalis was a far better constructed fight, even though I never had trouble with it like I do with SoF.
    At least Chrysalis somewhat catered to being straight forward and the typical 8-man composition (2 tanks, 2 healer 4 dps). SoF does not do this when it tries to feed you vague advice ("Arrows and slings will us little against this foe!") and the add damage being nowhere near the level of requiring two tanks.
    (2)
    Last edited by RiceisNice; 05-10-2015 at 07:23 AM.

  6. #6
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by RiceisNice View Post
    Compare it to the other main scenario fights rather than coil.
    Castrum Meridianum pretty much introduced all the mechanics Steps of Faith uses. Something like Garuda (Hard) used to require much more explanation and coordination as well.

    The issue I think we have is that SE never introduced an iLv sync on such content, so now it is just ridiculously easy to the point where new players don't pick up those mechanics at all, they just get carried through by a group of i110+ players.
    (0)

  7. #7
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by RiceisNice View Post
    Compare it to the other main scenario fights rather than coil. And even then, I feel like SoF is presented poorly especially for a fight that gets immediately put on DF. That's the problem I have, along side the fact how the previous main scenario fights (HM primals, especially levi) were done before SoF. It's a complete shift in what you're typically used to/doing. The matter of fact is that its still required for the expansion and having a fairly low clear rate is bad design and marketing.

    It's like getting someone to play a platformer (straight forward, perhaps facerolly like levi HM) to something like Dark Souls. (different approach and requiring different concepts from a platformer game)
    Comparing it to Dark Souls is a little much... just because you personally find it irrationally more difficult than it actually is does not warrant a comparison to suggest everyone does. This line of argument is basically saying that we can never have any variety in content because people can't adapt. Is that what you want? Nothing but fights where everyone just burns the boss whilst ignoring AOEs that do too little damage to actually bother dodging them?

    It's incredibly sad that the creative direction of future storyline content is going to be completely inhibited because a few players don't want to have to think about anything...
    (4)

  8. #8
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Alberel View Post
    It's incredibly sad that the creative direction of future storyline content is going to be completely inhibited because a few players don't want to have to think about anything...
    Crap like this also makes the Elitist/Casual dichotomy far more apparent and creates more vitriol in the community as a result.

    Content should have progressively gotten more challenging and required more attention from players. Instead the opposite has happened, everything has progressively gotten so much easier. It is absolutely no surprise that there are so many terrible players out there. Had content been progressively more challenging, your average player would generally be better at the game and things like T5 wouldn't be such a road block for some. Instead your average player still can't even deal with the simplest of mechanics, and SE now has to cater to them for fear of losing subscribers... Alienating those of us who are starting to fall asleep at the simplicity of so much of this games content...

    I'm really not too sure why anyone thinks it's OK for SE to cater to these individuals constantly. It's a terrible plan which cheapens the entire game. I know plenty of people who quit this game due to the relative ease of its content, I'm not even going to try convincing them to come back... What would I say, "Remember how we had a hard time with Garuda (Hard)? She's a total joke now, you should totally start playing again!"? If you actually lay out what happens to content in this game and try to use that as a sales pitch, I don't think anyone would buy it. Had players been given ample room to develop and get better at the game, rather than constantly having those chances removed, we'd have a much better game and could expect much better content. That's a sales pitch which would actually work. Shame the opposite is true.
    (7)
    Last edited by Nalien; 05-10-2015 at 08:56 AM.

  9. #9
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Nalien View Post
    Crap like this also makes the Elitist/Casual dichotomy far more apparent and creates more vitriol in the community as a result.

    Content should have progressively gotten more challenging and required more attention from players.
    But still some players are able to clear coil. Even with the sudden ramp in difficulty, but imagine how the forums would go if they start adding tiered difficulty? Well, we will find out soon in 3.0 with Alexander (normal). Too many players don't want to be challenged, they want to be able to face roll derp through everything.
    (0)