


Yeah we got it, we just cannot have one more challenging content.
Everything must be faceroll.
Honestly if they didn't decide to put it in roulette there will be no problem with Steps, ofc, less people would do it and people with story would have to wait or ask someone to help them but.. still. -_-
It is really hard to love this game when scrubs are trying to ruin it all the time.
EDIT: Anyways only nerf I am going to take willingly without screaming and kicking around is implementing complete reset of duty on wipe + with every reset echo until 15%. No mechanics nerf please.
Last edited by StrejdaTom; 05-10-2015 at 03:16 AM.





Yeah, they need to make it so that if it's a clear loss or if party wipes, it should reset from the beginning.
Nothing more discouraging than to see Vishap slowly making his way to the end knowing that no matter what you do it's gonna be a lost. And it's SO painfully slow. I think it takes about ~15m for Vishap to make it to the end?
I think this patch will probably decrease Vishap's HP and probably the # of dragons on screen; thus, making it easier
Last edited by myahele; 05-10-2015 at 03:55 AM.
But I love this fight. I do wish that you had the option to wipe and start over. But if the team is good you don't need it. Hope the they add more fights where don't just burn the boss. That is boring lol
- too many 1-shots from nearly everything Vishap does, including merely stepping on you + Vishap going invisible if the camera moves to certain areas inside his modelWhy is this so irritating to clear? Beside finding a party to run this with, why do people hate this fight? Titan ex was my hill to die on but now I like it also.
- too many adds + very hard to see at times where is safe to stand + combined with the fact that standard practice is to herd everything to one place
- that goddamn turtle
- people are very unaware (evidenced by this very topic, even) of how little damage the cannons/dragonkillers actually do on their own and you actually still need to be outputting a good amount of "standard" DPS on Vishap to be able to win
- it's usually clear if you'll lose even before the 50% mark, yet you must wait out the whole encounter to retry
- roles are mostly superfluous due to all the "click" mechanics
It's just not a very well designed fight; ergo, it's irritating
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