Yeah we got it, we just cannot have one more challenging content.
Everything must be faceroll.
Honestly if they didn't decide to put it in roulette there will be no problem with Steps, ofc, less people would do it and people with story would have to wait or ask someone to help them but.. still. -_-
It is really hard to love this game when scrubs are trying to ruin it all the time.
EDIT: Anyways only nerf I am going to take willingly without screaming and kicking around is implementing complete reset of duty on wipe + with every reset echo until 15%. No mechanics nerf please.
Last edited by StrejdaTom; 05-10-2015 at 03:16 AM.
Yeah, they need to make it so that if it's a clear loss or if party wipes, it should reset from the beginning.
Nothing more discouraging than to see Vishap slowly making his way to the end knowing that no matter what you do it's gonna be a lost. And it's SO painfully slow. I think it takes about ~15m for Vishap to make it to the end?
I think this patch will probably decrease Vishap's HP and probably the # of dragons on screen; thus, making it easier
Last edited by myahele; 05-10-2015 at 03:55 AM.
Then maybe it should be the case at a beginning of the game/expansion, rather than do a 90-180 turn in fight mechanics for main scenario. So far, most of the fights for MS don't even make proper use of the 8-man composition because you never really need more than 2 tanks.
And no, difficulty is still subjective. It's different, that's about it. Its not as simple or straightforward as "hitting the switch when the NPC tells you" because as far as I know, they don't even tell you when to hit it, simply to ready it. From that point, one of two things can happen.
A. You miss because you shoot it when Vishap walks into the AoE, but misses because he wasn't channeling his cleave.
B. It hits because you shot the dragonkiller at the correct timing.
And for the record, you'd be hard pressed for the enrage timer if you didn't have people attacking the boss at all times (having two dps stay on Vishap, with cannons shooting both vishap and the adds) because as far as I was concerned, I was under the impression (by an NPC dialogue no less) that my direct attacks will "avail little against this foe". And honestly, this wouldn't be the first time that a fight mechanic (or how it should be done) came off as incredibly vague or even misleading, I never figured out the mechanics to interrupting Madison's musket spam in Sastasha(HM) until someone straight up told me.
I'm all for making main scenario fights actually difficult and worth a damn for a change (levi HM was my biggest disappointment, zzz), but either way, it seems really silly to do something completely different at the end of a content cycle which makes it also required for the expansion. The overall clear rates alone is showing that something was done differently from the previous fights and just isn't a good design for the game's lifespan if you want the expansion to hit a good start.
Last edited by RiceisNice; 05-10-2015 at 04:09 AM.
But I love this fight. I do wish that you had the option to wipe and start over. But if the team is good you don't need it. Hope the they add more fights where don't just burn the boss. That is boring lol
Anyone who didn't see a nerf coming was just fooling themselves.
And frankly, something that's locking out the expansion had no business being this irritating to clear.
Then that is a sad, sad prospect for the quality of this upcoming expansion, in my eyes.What if all story content in the expansion is of a similar calibre to SoF?
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