
Originally Posted by
silentwindfr
*sighs* the main trouble is not about samurai vs dark knight, but samurai vs warrior.
i will go farer since some people like to avoid the main trouble.
for make a tank into a game viable and balanced you need to have con and pro.
for a two handed weapon tank, you loose the resistance of a shield, then you go either with magical buff or hp pool. strangely we already have the two... for the hp pool you do have the warrior... and the magical one it will be the dark knight (even without know the jobs, yoshi-p have already explain that the jobs will be based on the magic)
other point that seems to be avoid totally, parry don't nullify damage... when you parry you still take damage, make it more dodge based? we already had this talk with the ninja tank thread. if a jobs dodge all, it's overpowered, if it don't dodge enough, it will be underpowered.
samurai tank can't bring anything new to the tank role soo far. exept new mechanic for deal damage.... that are more interesting to develop for a damage dealer.
and i'm talking about the game, not the irl... weapon damage is what count, the animation are only for the eyes... what they do is the important. that why summoner can't really be a pet jobs like some ask, because it will not be different of the black mage... we are talking of game, not irl and that why soo far, samurai will be too similar of the warrior for be a decent choice.