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  1. #1
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Quote Originally Posted by RegentP View Post
    its good, but try thinking more out side the box, we have dark knight coming and its going to be some wha of a spell blade user. beside if all Tank class use swords when do they make other sword user
    I thought a completely new idea of a counter and parry tank to be pretty original, currently nothing can counter, in the sense that damage is returned to the monster. Parry does not do this, it merely acts as a way to reduce damage. O.o

    Quote Originally Posted by JayCommon View Post
    snip
    Counter's damage reduced would be akin to that of parry's reduced damage, so it would vary on percent countered but probably average around 25-30% of the damage reduced, like parry, but can reach upwards of 70% (like parry can), and as low as 5%. Counter is separate from parry but both cannot proc at the same time (unlike Parry and Block from Sword/Shield which can). The attack returned would be something like your auto-attack damage + 10% of your main offensive stat. So if you have 600 main stat it would be [auto-attack damage equation + 60]. So nothing like a weapon skill's damage output but something to inflict a bit more DPS.

    On the note of counter's proc rate, I was on the fence about lowering it. Maybe I should? When I was talking to my fellow 'theory crafters' this was actually brought up and if actualized SE would have to look into this in practice.

    It is 100% chance to reduce the damage taken on counter proc to 50%. So if you were going to get cleaved for 5k you would only take 2.5k, and your rebuttal attack would deal [auto-attack damage equation + 10% of main stat]

    Hagakure would work kinda like a Flash or Overpower (which are just GCD abilities); I changed up Shoha a bit, now if you combo it, the effect grants enmity to the 1st hit, so both hits would increase enmity. Which I think balances this ability a bit more (Hagakure would only affect the 1st hit of Shoha not the second in terms of the enmity spike)

    The idea for Seigan and Hasso was to create a constant TP drain on the job if you wanted to keep them up at all times. I tweaked the TP values for their weapon skills to provide more of a drain. Konzen-ittai would probably need to be increased to 50-60s CD. But I would think SAM to have an MP pool similar to WAR i120 (700-800MP) and an HP pool slightly more than PLD i120 (8500-9000HP)

    Things I would like to note, unlike the other tanking roles, SAM has no way of healing itself, it would have to rely on any cross-class abilities to give it healing power. It also only primarily deals single target damage. (Goten only creates enmity in the cone, not dmg+enm in the cone)

    A viable rotation for this tanking role would be (Main Tank @50)

    Counter-Stance → Seigan (-90TP) → Tachi: Goten (-70TP) → Hagakure → Tachi: Shoha (-160TP) → Zanshin (-80TP) → Tachi: Ageha (90TP) → Tachi: Enpi (-60TP) → Tach: Kogeru (-70TP) → Sekkanoki → Tachi: Koki (-0MP) → Hamanoha (-80TP)
    Then sprinkle Third Eye, Kozen, Yaegasumi, and Indignation when applicable. That rotation uses 700TP (with Sekkanoki) or 780TP (without Sekkanoki which would be roughly ever other rotation), you would regain 360TP naturally (60TP a tick) so after one rotation you would be from 1500TP to 1160TP and by the 2nd rotation 830TP, 3rd rotation 660TP, 4th rotation 350TP, 5th rotation 0TP (6th and 7th rotations under MEDITATE; allows for roughly two TP free rotations meaning you would recover 720TP in that time frame), 8th rotation 300TP, 9th rotation 280TP (w/ Invigorate), 10th rotation negative TP.

    Now of course that is if you are powering through all your abilities all the time, 1) you won't need to use them all the time and 2) you also will have Save TP [trait] that has a chance to give you back your TP when you use it (30% chance @lv50) so out of 10 rotations that is 135 abilities. Statistically speaking that means roughly 40 of them should give you back your TP, allowing you to make it to your 12th rotation and being able to use meditate again.
    (1)

  2. #2
    Player
    Zensho's Avatar
    Join Date
    Mar 2015
    Location
    Pearl Lane
    Posts
    180
    Character
    Zenmetsu Shogun
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    I want to be able to make skill chains by my lonesome, and then meditate.
    (1)

  3. #3
    Player
    Yukiba's Avatar
    Join Date
    Aug 2013
    Posts
    205
    Character
    E'rock Lledo
    World
    Sargatanas
    Main Class
    Lancer Lv 70
    Samurai should use dual Great Katanas!



    (2)
    Last edited by Yukiba; 05-07-2015 at 09:09 PM.

  4. #4
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    If people want SAM to be a tank so badly then provide a alternative to a Sword focus user DPS Job because right now FF14 has this imaginary rule saying " All sword users must be Tank Jobs".
    (2)

  5. #5
    Player
    xanmoas's Avatar
    Join Date
    Jul 2014
    Location
    Uldah
    Posts
    62
    Character
    Xan Moas
    World
    Lamia
    Main Class
    Gladiator Lv 59
    Quote Originally Posted by EdwinLi View Post
    If people want SAM to be a tank so badly then provide a alternative to a Sword focus user DPS Job because right now FF14 has this imaginary rule saying " All sword users must be Tank Jobs".
    So the giant axe is a sword lol
    (2)

  6. #6
    Player
    xanmoas's Avatar
    Join Date
    Jul 2014
    Location
    Uldah
    Posts
    62
    Character
    Xan Moas
    World
    Lamia
    Main Class
    Gladiator Lv 59
    i just gonna throw my vote in i agree with the parry tank idea, but perhaps he should be a dual swordsman example ( Katana/Wakizashi) one bigger one smaller.
    if they separate it into shogun (tank) and samurai (dps) i reckon shogun should use the dual swordsman weapon choice.
    Also for a throw attack which all classes seem to have, have them throw kamas lol
    And throw in a kessan (baton fan) as a stun lol
    (1)
    Last edited by xanmoas; 05-07-2015 at 08:54 AM.

  7. #7
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by xanmoas View Post
    So the giant axe is a sword lol
    That is not the point I'm making and by your comment you missed the point I was making.

    Yes we have a Axe user as one of the tanks but right now all Sword Users are going into Tank Jobs being Paladin and Dark Knight both bring Sword users and placed. Tank Jobs role.

    A Sword User DPS Job is something people been wanting for a while now but so far we have yet to gain it. Adding SAM as a DPS Job would be one way to add a Sword focused user DPS Job and with FF series lack of Sword users we have limited choices now when a good amount of the sword users can only be seen more suited for Tank Jobs for FF14 when they can be suited for DPS role as well if adjusted right in FF14.

    You can add Red Mage as a DPS job but it is not really known for being sword users but a Job that uses Magic and having a sword more for cosmetic iconic image.

    Other than SAM, we also have Mystic Knight/Rune Fencer as a possible canidate for a sword user type DPS Job if they are adjust right.
    (2)
    Last edited by EdwinLi; 05-07-2015 at 02:14 PM.

  8. #8
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by EdwinLi View Post
    If people want SAM to be a tank so badly then provide a alternative to a Sword focus user DPS Job because right now FF14 has this imaginary rule saying " All sword users must be Tank Jobs".
    They don't have to provide an alternative Sword based DPS option because there's nothing that demands there ever be a sword based DPS. There's already likely going to be Red Mage using rapiers as some kind of dps or dps/hybrid. You're the one with some imaginary rule in your head saying there has to be a sword using dps job added at some point.
    (2)

  9. #9
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Shippuu View Post
    ---
    Like I said Red Mage original design was not towards Swords gameplay. It was a Job that focused more on using Black and White Magic while the sword was just there for cosmetic look for their Iconic appearance.

    However, if they changed Red Mage to be a Sword user type that uses magic for his melee sword combat that is a different story.

    If they choose to follow Red Mage original design then I can't call it a Sword User because he doesn't use the sword focused attacks and only have the Rapier around for cosmetic look.

    As of now there are two way Red Mage can go being they change Red Mage in FF14 and make it a type of Melee Sword Magic user or keep it original design of using Range Magic while the sword remains as a cosmitic thing.

    I never considered Red Mage a official Sword User Job because they only had their sword around for cosmetic looks. Their main abilites was always focus on their Black and White Magic leaving them as just Range Magic users that can use both Black and White Magic.
    (2)
    Last edited by EdwinLi; 05-07-2015 at 03:26 PM.

  10. #10
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by EdwinLi View Post
    Like I said Red Mage original design was not towards Swords gameplay. It was a Job that focused more on using Black and White Magic while the sword was just there for cosmetic look for their Iconic appearance.
    What you describe was predicated by a limitation inherent to turn-based RPGs. There's only so much you can do with it when already buffs and such are not a "smooth" part of gameplay. Not to mention that sword enchants and Red Mage weren't really synonymous until FFXI came along. Before that it was just a hybrid that had access to magic and heavier equipment than WHM and BLM.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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