I thought a completely new idea of a counter and parry tank to be pretty original, currently nothing can counter, in the sense that damage is returned to the monster. Parry does not do this, it merely acts as a way to reduce damage. O.o
Counter's damage reduced would be akin to that of parry's reduced damage, so it would vary on percent countered but probably average around 25-30% of the damage reduced, like parry, but can reach upwards of 70% (like parry can), and as low as 5%. Counter is separate from parry but both cannot proc at the same time (unlike Parry and Block from Sword/Shield which can). The attack returned would be something like your auto-attack damage + 10% of your main offensive stat. So if you have 600 main stat it would be [auto-attack damage equation + 60]. So nothing like a weapon skill's damage output but something to inflict a bit more DPS.
On the note of counter's proc rate, I was on the fence about lowering it. Maybe I should? When I was talking to my fellow 'theory crafters' this was actually brought up and if actualized SE would have to look into this in practice.
It is 100% chance to reduce the damage taken on counter proc to 50%. So if you were going to get cleaved for 5k you would only take 2.5k, and your rebuttal attack would deal [auto-attack damage equation + 10% of main stat]
Hagakure would work kinda like a Flash or Overpower (which are just GCD abilities); I changed up Shoha a bit, now if you combo it, the effect grants enmity to the 1st hit, so both hits would increase enmity. Which I think balances this ability a bit more (Hagakure would only affect the 1st hit of Shoha not the second in terms of the enmity spike)
The idea for Seigan and Hasso was to create a constant TP drain on the job if you wanted to keep them up at all times. I tweaked the TP values for their weapon skills to provide more of a drain. Konzen-ittai would probably need to be increased to 50-60s CD. But I would think SAM to have an MP pool similar to WAR i120 (700-800MP) and an HP pool slightly more than PLD i120 (8500-9000HP)
Things I would like to note, unlike the other tanking roles, SAM has no way of healing itself, it would have to rely on any cross-class abilities to give it healing power. It also only primarily deals single target damage. (Goten only creates enmity in the cone, not dmg+enm in the cone)
A viable rotation for this tanking role would be (Main Tank @50)
Counter-Stance → Seigan (-90TP) → Tachi: Goten (-70TP) → Hagakure → Tachi: Shoha (-160TP) → Zanshin (-80TP) → Tachi: Ageha (90TP) → Tachi: Enpi (-60TP) → Tach: Kogeru (-70TP) → Sekkanoki → Tachi: Koki (-0MP) → Hamanoha (-80TP)
Then sprinkle Third Eye, Kozen, Yaegasumi, and Indignation when applicable. That rotation uses 700TP (with Sekkanoki) or 780TP (without Sekkanoki which would be roughly ever other rotation), you would regain 360TP naturally (60TP a tick) so after one rotation you would be from 1500TP to 1160TP and by the 2nd rotation 830TP, 3rd rotation 660TP, 4th rotation 350TP, 5th rotation 0TP (6th and 7th rotations under MEDITATE; allows for roughly two TP free rotations meaning you would recover 720TP in that time frame), 8th rotation 300TP, 9th rotation 280TP (w/ Invigorate), 10th rotation negative TP.
Now of course that is if you are powering through all your abilities all the time, 1) you won't need to use them all the time and 2) you also will have Save TP [trait] that has a chance to give you back your TP when you use it (30% chance @lv50) so out of 10 rotations that is 135 abilities. Statistically speaking that means roughly 40 of them should give you back your TP, allowing you to make it to your 12th rotation and being able to use meditate again.



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