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  1. #1
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Yep. Keep accuracy. Not that it's useless in most of the content in this game or anything.

    Ifrit, Titan, Garuda, and Ramuh (all modes) have accuracy caps so low that it is theoretically impossible to miss them. Same with CT...and dungeons.

    So that leaves...Coil, Levi, Shiva, and Mog....EX BTW, HM is the same as the other primals. Levi, and Mog being 486, Shiva being 515. (Hint, you are saturated with Acc in this tier's gear. I suggest getting it before attempting to argue against it).

    If your accuracy spread is going to be that useless, just remove the damn stat and be done with it instead of half ass coding it into the game. Coil itself is a 60 point difference from beginning to end (T1 to T13 for numbers boner guy up there), that's two to three pieces of gear that are more than likely your BiS from running Coil already.

    Going by the list here, we see that there are 58 instances of grouped content in this game (Hell, I'm not even countin Normal Primals. HM and EX only). Going by acc caps, Accuracy is useless in...42 of them.

    Super hard, complex math makes accuracy caps useful in roughly ~28% of content. Much accuracy, so complex, wow.

    The ignorance in this thread knows no bounds.
    (4)
    Last edited by Asierid; 05-07-2015 at 09:55 PM.

  2. #2
    Player
    Viviza's Avatar
    Join Date
    Dec 2013
    Posts
    270
    Character
    Viviza Viza
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Asierid View Post
    If your accuracy spread is going to be that useless, just remove the damn stat and be done with it instead of half ass coding it into the game. Coil itself is a 60 point difference from beginning to end (T1 to T13 for numbers boner guy up there), that's two to three pieces of gear that are more than likely your BiS from running Coil already.
    The point difference is 75 to 85, depending on your job. For all your sarcasm about "complex math" that was basic subtraction at work. And it has been an issue each time a raider moves up to the next tier of gear. ~80 points didn't just pop out of nowhere, they had to be added on incrementally while keeping a gear set as optimized as possible for progression content.

    The dungeon examples are silly. All it really shows is that accuracy is, by design, important for late game. Grabbing a wide variety of examples that are not late game in order to fabricate a low percentage is flimsy logic.
    (5)

  3. #3
    Player
    Spoekes's Avatar
    Join Date
    Feb 2014
    Posts
    646
    Character
    Spoekes Magica
    World
    Odin
    Main Class
    Scholar Lv 70
    It's funny how people directly refrain to "dumbing down the game" and implying that, people trying to give arguments that acc is not such a interesting stat to work around, are somehow too stupid or it's too complex for them. Really, go get some fresh air.

    With HW there will at least be a change to the Speed sec-stats. Maybe some others we don't know yet.
    I'd rather work my gear around those than the arbitrary number of acc.
    People are so used to min-max around acc that they must be thinking no acc = no min-max, as if like you couldn't work around other and really interesting stats..

    Quote Originally Posted by Viviza View Post
    The dungeon examples are silly. All it really shows is that accuracy is, by design, important for late game. Grabbing a wide variety of examples that are not late game in order to fabricate a low percentage is flimsy logic.
    Status Quo, of course it is important for lategame and no one denies that.
    This thread was about removing it, how is pointing out that it is currently important for lategame an argument?
    Theres also acc on items before you get 50 so...

    The complex math thing Asierid is making fun of, I think was an argument FOR accuracy, like acc adds complexity, the whole point he made fun about it.
    (0)

  4. #4
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Viviza View Post
    The dungeon examples are silly. All it really shows is that accuracy is, by design, important for late game. Grabbing a wide variety of examples that are not late game in order to fabricate a low percentage is flimsy logic.
    Oh wait, I missed 15 points, let me equip this ring.

    If it is "by design" important for late game , then the concept of it is already lost. You're making this stat, which is clearly on lower level gear BTW, useless until max level. Not only does that not teach the player anything constructive (Least give us the caps), it gives them this arbitrary stat that is useless through the entire game.

    Seeing as it is on quite a bit of lower level gear (And that's just helms), you are flat out wrong. It is put in the game to be used since the early levels, except it can't because it is useless for dungeons and the content given at those levels.

    Therefore, my numbers stand as they are.

    (0)
    Last edited by Asierid; 05-08-2015 at 08:12 AM.

  5. #5
    Player
    Viviza's Avatar
    Join Date
    Dec 2013
    Posts
    270
    Character
    Viviza Viza
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Asierid View Post
    You're making this stat, which is clearly on lower level gear BTW, useless until max level.
    No, I said "important for late game", not "useless until late game". Accuracy has a purpose before endgame, but a stronger one once you get there.

    You get points for using an image with straws in it. Your straw man is terrible.
    (3)

  6. #6
    Player
    JubjubTubs's Avatar
    Join Date
    Aug 2014
    Posts
    63
    Character
    Jubjub Tubs
    World
    Famfrit
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Asierid View Post
    -snip-
    The ignorance in this thread knows no bounds.
    The complexity, or lack of, isn't in the math. Why do you keep circling around Math as the basis of your arguement? It's all pretty basic formulas and equations. That isn't the problem.

    It's utilizing. Which you seemed like you wanted to drum at... but missed the mark completely. Explain why people shouldn't be optimizing their gear differently between Shiva hm and Shiva EX? Shouldn't a dps have a low acc/higher critdetss build for one piece of content, and then high end acc build, sacrificing det/crit/ss slots for acc, to hit the mark at higher content? The complexity is in designing different builds, with different avialable choices of gear. The complexity is in having to do more content to be better than. Different choices = more content added to get the diversity. Diversity = each job being more fun as it has more options to be fit, rather than one linear set for all....
    (4)