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  1. #1
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90

    Please remove accuracy

    It doesn't add anything to the game.

    It does not make gearing more interesting, and it forces odd breakpoints.

    You either have too much or too little, and especially as there is nothing that tells you how much you "should" have, it is a stat that is confusing to newcomers, and frustrating to plan around for others.

    Do you really need a different set of gear for each raid? Apparently you do if you have accuracy as a stat.

    At the beginning of gearing you will have far too little, leading to frustration and misses and breakdown of rotation. At the end, you will have far too much, and there is very little more frustrating than watching an "upgrade" drop that literally has a useless stat on it. All stats, whether preferred for your build or not, should be at least somewhat useful, instead of being the most important when you have too little, and utterly worthless if you have too much.

    The problem of accuracy is its all or nothing aspect of it.

    It unduely penalizes entry level gear, and ends up being useless or bloated for those in endgame gear. It is the only stat in the game where you must get "enough of" but never "too much" of.

    It is also the only stat in the game that can seriously change your rotation - a miss is very painful. It is funny to me because those that argue for its existence really argue for it to not exist - because as long as it exists your primary job is to make sure it doesn't...that you always land every attack. That is...hilarious.

    As for the gearing ramifications, I guess I am not following your complaints. Without accuracy you have more gearing choices, not less. Instead of going "ugh, I can't take that piece, I'll drop under accuracy" you'll go "hmm, I wonder if the increase to crit is worth the loss in det" etc, moreso than currently. I fail to see how this makes the game simpler or less interesting, if really staring at numbers is your thing rather than going out and killing stuff. And in that spirit of "lets go out, get phat loots and work together to kill a dragon", the last thing I want to see is my wonderful attack missing, or the middle attack in a combo missing and screwing up all my timings (monk and dragoon especially).

    Lastly I want to address the whole "accuracy v. evasion" thing. There can be one without the other. If the goal is to allow people to dodge - let them dodge, this is a game mechanic and a cooldown that makes sense. If everyone has baseline 100% chance to hit - you can still have Featherfoot give you 20% chance to dodge or whatever - its clear to player what is happening, and it allows you to tweak passives and actives without being bogged down by scaling numbers. I am all for more player knowledge - this obfuscation of what accuracy is, how much you need, etc. just ends up being another vague SE stat which we don't really understand.

    If you want autoattacks to miss 10% of the time, okay! If you want a certain skill to always have a lower hit chance (like thunder in pokemon), okay! Do it with percents and very obvious information, not a "get and forget" stat.
    (22)
    Last edited by pandabearcat; 05-04-2015 at 08:25 PM.

  2. #2
    Player
    MatthiasS's Avatar
    Join Date
    Mar 2015
    Posts
    193
    Character
    Asher Starfall
    World
    Siren
    Main Class
    Paladin Lv 70
    I'm not sure if it needs removal. I think it DOES need to be made more visible. Or provide something beyond "U hit moar nao". In a lot of games I played, ACC also affects Crit Chance, or it is a derived stat of DEX, and so doesn't need to be separately on gear.
    (7)

  3. #3
    Player
    Viviza's Avatar
    Join Date
    Dec 2013
    Posts
    270
    Character
    Viviza Viza
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Please don't remove accuracy.

    It gives players something to manage and balance in their gear setups, rather than more numbers = more better.
    (7)

  4. #4
    Player
    Arkann's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    127
    Character
    Yosuke Hanamura
    World
    Moogle
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Viviza View Post
    Please don't remove accuracy.

    It gives players something to manage and balance in their gear setups, rather than more numbers = more better.
    As a Summoner, trying to get rid of all this stupid Spell Speed in exchange of Determination is enough managing. And I don't see how trying to reach sky-high accuracy is any different than "more number = more better".
    (7)

  5. #5
    Player
    Viviza's Avatar
    Join Date
    Dec 2013
    Posts
    270
    Character
    Viviza Viza
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Arkann View Post
    As a Summoner, trying to get rid of all this stupid Spell Speed in exchange of Determination is enough managing. And I don't see how trying to reach sky-high accuracy is any different than "more number = more better".
    Because you can overshoot the cap pretty easily, which you don't want to do, so this adds an aspect of optimization. This especially so when you're in the process of gearing. Do you buy the piece of gear? Do you upgrade it? Do you wait for it to drop in the raid instead? Do you need to swap a couple pieces around to meet the accuracy requirements? Maybe a crafted piece of jewelry? If you're a healer, do you meld in accuracy to help add to DPS, or is it too costly to your primary duties?

    FFXIV sorely lacks much choice in its gearing system, so removing one of the few avenues that players have to think about is puzzling to me.
    (7)

  6. #6
    Player
    Spoekes's Avatar
    Join Date
    Feb 2014
    Posts
    646
    Character
    Spoekes Magica
    World
    Odin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Viviza View Post
    FFXIV sorely lacks much choice in its gearing system, so removing one of the few avenues that players have to think about is puzzling to me.
    So basically the only Role that really has ACC as a choice is heals, and then there is only one way in getting it - crafted stuff with pentamelds.
    I don't see how this is a positive thing for accuracy.

    Not many gear choices is a problem of BIS and meta on secondary stats - the gear is there, of course more choic eis always better. If you have a BIS list, you automatically limit your choices.
    Currently, Acc for DPS seems to be just a forced stat used to kind of down-pad the shiny and more desireable sec stats.
    Not beeing able to take item X instead of item Y because of #accuracy, is actually limiting choices.
    (0)
    Last edited by Spoekes; 05-05-2015 at 07:31 PM.

  7. #7
    Player
    MrCookTM's Avatar
    Join Date
    Apr 2014
    Posts
    362
    Character
    Cryss Cook
    World
    Cerberus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Spoekes View Post
    So basically the only Role that really has ACC as a choice is heals, and then there is only one way in getting it - crafted stuff with pentamelds.
    I don't see how this is a positive thing for accuracy.

    Not many gear choices is a problem of BIS and meta on secondary stats - the gear is there, of course more choic eis always better. If you have a BIS list, you automatically limit your choices.
    Currently, Acc for DPS seems to be just a forced stat used to kind of down-pad the shiny and more desireable sec stats.
    Not beeing able to take item X instead of item Y because of #accuracy, is actually limiting choices.
    On the other hand, removing accuracy makes picking different 'BiS' sets for different pieces of content obsolete and therefore picking gearsets even more bland. I agree that accuracy as a stat just forces us to replace stats that actually do something (aka raise your dps) in favor of a stat that just lets you hit your target 100% of the time, by just picking a random sky high number that has to be met, which admittedly is kinda dumb.

    If acc wasn't there though, there would be only one real BiS set that everyone is working to get, and every other piece of gear would just be a filler and land on your retainer once you obtain the superior piece. The way it is now, I have 4 different gearsets: one for trash content that doesn't require any acc at all (or such a low number it's hard to not hit that cap), one for everything up to T11 cap, one for T12 and one for T13. Thus depending on the content I'm doing, I swap around pieces quite regularly. The damage difference between the everything-up-to-T11-set and the T13 one is around 10 dps on average, which is quite a number. What I really wanna say though is, accuracy is a way to make pieces viable, which are not included in the ultimate T13 BiS, and swapping around pieces for different instances to min-max stats is quite fun (well at least for me). It also makes me happy if I loot pieces that I may not be able to use in the highest raid because of acc issues, but maybe optimize a lower acc set, instead of just being 'uh, cool to have, but i will not use it since i already have the 'superior' piece for that slot...'.
    (4)

  8. #8
    Player
    Zophar's Avatar
    Join Date
    May 2014
    Posts
    329
    Character
    Mayong Mistmoore
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Spoekes View Post
    Not many gear choices is a problem of BIS and meta on secondary stats - the gear is there, of course more choic eis always better. If you have a BIS list, you automatically limit your choices.
    See, the thing is though, that's all talking about once you've collected full BiS. And I completely fail to understand this concept people keep talking about of "passing upgrades." I mean, if I see a piece I can't use right now, but is still a potential upgrade down the line. I grab it. Doesn't mean I just greedily get EVERYTHING. It's like "Ok, so got a new piece of dreadwyrm, but it dropped my acc, but, if I swap out this piece of Augmented ironworks here, for this other piece of dreadwyrm, and put a piece of Demon here, instead of the ironworks for the time being, I'm all good. Not having acc would basically just turn gearing into, well, what it practically already is. "That has skill speed. No."
    (4)
    Content too hard? Too much rng? Too much effort for the item you want?

  9. #9
    Player
    Viviza's Avatar
    Join Date
    Dec 2013
    Posts
    270
    Character
    Viviza Viza
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Spoekes View Post
    If you have a BIS list, you automatically limit your choices.
    Currently, Acc for DPS seems to be just a forced stat used to kind of down-pad the shiny and more desireable sec stats.
    Accuracy right now forces players to make choices, not limit choices. I listed numerous such questions that players in the process of gearing need to ask themselves. MrCookTM listed a few other scenarios, like optimizing your setup for different accuracy caps.

    If you want to claim that, because BiS exists, that accuracy is redundant, you can just as easily make a case that ALL secondary stats are redundant, because you're inevitably working towards the BiS anyway. But I don't think such a claim would be very popular, as it would reduce all discussion down to ilvl and nothing else. The nature of gearing right now encourages people to experiment and crunch the numbers, leading to some interesting conclusions like black mages stacking piety, scholars adding accuracy, or anyone adding more vitality. It forces you to pick non-optimal gearing for some scenarios because you simply do not have the right pieces. It gives the devs some variety in what drops they care to offer in a given instance ("you can get det/crit here.. or crit/ss here...").
    (4)

  10. #10
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    As if the gear system in this game wasn't simple enough already, you want there to be no accuracy?
    (20)

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