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  1. #1
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Ignoring mechanics and optimization and stuff for a moment, accuracy sure is dumb name for it. It implies that without enough of it my character is missing hits aimed at the gigantic elder god things the size of mansions.

    If it has to be kept at least rename it something that doesn't imply my character is a total moron flinging her spells over her shoulder and stabbing the floor.
    (1)

  2. #2
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Removing accuracy as a stat doesn't mean that blinds, evasion, etc, will need to be impacted.

    If baseline accuracy is 100%, you can just have blind be a 20% chance to miss or what have you.

    I'm pretty sure not a single person gears overcap accuracy just to defeat blinds.

    My job now for Zophar is to give me a list of 500 things that are more important than removing accuracy.
    (1)

  3. #3
    Player
    Zophar's Avatar
    Join Date
    May 2014
    Posts
    329
    Character
    Mayong Mistmoore
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by pandabearcat View Post
    My job now for Zophar is to give me a list of 500 things that are more important than removing accuracy.
    I could do that. Or, I could just save myself some time and lump it all together into a nice little category I like to call "Anything." I would categorize that there aren't enough clouds in the sky as a more important issue, as, accuracy is a non issue, and is in absolutely no need of being removed.
    (4)
    Content too hard? Too much rng? Too much effort for the item you want?

  4. #4
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Zophar View Post
    I could do that. Or, I could just save myself some time and lump it all together into a nice little category I like to call "Anything." I would categorize that there aren't enough clouds in the sky as a more important issue, as, accuracy is a non issue, and is in absolutely no need of being removed.
    Yup, it's this easy concept called "everything that should be done is more important to do than the things that should not be done."
    (1)
    Last edited by Alistaire; 05-06-2015 at 09:08 PM.

  5. #5
    Player
    Streetmajor's Avatar
    Join Date
    Apr 2014
    Posts
    15
    Character
    Joshua Wise
    World
    Brynhildr
    Main Class
    Lancer Lv 60
    Quote Originally Posted by pandabearcat View Post
    Removing accuracy as a stat doesn't mean that blinds, evasion, etc, will need to be impacted.

    If baseline accuracy is 100%, you can just have blind be a 20% chance to miss or what have you.

    I'm pretty sure not a single person gears overcap accuracy just to defeat blinds.

    My job now for Zophar is to give me a list of 500 things that are more important than removing accuracy.
    Hi, I'm that single person who has a gear setup in PvP to deal with blind effects/featherfoot. Really helps me finish off players who use that to buy time to heal their self, nice to meet you.
    (1)

  6. #6
    Player
    JubjubTubs's Avatar
    Join Date
    Aug 2014
    Posts
    63
    Character
    Jubjub Tubs
    World
    Famfrit
    Main Class
    Lancer Lv 60
    Internet Forums - the death of complexity, and birth of entitlement.

    Slowly the death spiral of MMO'ing goes from actual thought, planning, researching builds, obtain and manage varies gear (anyone else remember MUDs?)... to face-smash button mash being optimal strategy towards one set so brain power can go towards people complaining about not having XYZ-fluff NOW on some forum/blog some where. If a game doesn't allow someone to manage their smart phone, social media, and texting WHILE playing the game... the game is deem'd too difficult and a failure. You millennials are so adorably naive.

    If a dev is reading.. please add complexity. 'Epic' didn't die because it was over used term... it died because every game lately has been linear, dull, boring, SIMPLE. Fruit on the ground, yes it easy to get but over ripe if not spoiled rotten ... gotta climb for the good stuff, gotta climb for that sweet satisfaction.
    (5)

  7. #7
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by JubjubTubs View Post
    Internet Forums - the death of complexity, and birth of entitlement.

    Slowly the death spiral of MMO'ing goes from actual thought, planning, researching builds, obtain and manage varies gear (anyone else remember MUDs?)... to face-smash button mash being optimal strategy towards one set so brain power can go towards people complaining about not having XYZ-fluff NOW on some forum/blog some where. If a game doesn't allow someone to manage their smart phone, social media, and texting WHILE playing the game... the game is deem'd too difficult and a failure. You millennials are so adorably naive.

    If a dev is reading.. please add complexity. 'Epic' didn't die because it was over used term... it died because every game lately has been linear, dull, boring, SIMPLE. Fruit on the ground, yes it easy to get but over ripe if not spoiled rotten ... gotta climb for the good stuff, gotta climb for that sweet satisfaction.
    Get this much of this to do this, so complex.
    (2)

  8. #8
    Player
    Casper's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Casper Theghost
    World
    Phoenix
    Main Class
    Rogue Lv 50
    Quote Originally Posted by Jandor View Post
    Get this much of this to do this, so complex.
    Well given the depth of his argument, managing accuracy should be challenging enough for him at least

    As for me, yeah, i would like some REAL choices. As i said, spellspeed / skillspeed has much more potential to offer meaningful tradeoffs. The current implementation is just wrong though, much too weak. SS should be the best secondary stat since you are reducing your sustainability by stacking it. Instead, det and crit offer similar to better increases point for point, so that everyone and their mom is avoiding those stats like hell.
    (0)

  9. #9
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by JubjubTubs View Post
    Vague stuff
    Yes. Welcome to 2015 and vertical progression.


    Sitting on your ass for 15 hours a day running entire zones of mobs to rez that one guy because he doesn't want to run back is "complex". Staring at 40 other people shooting frostbolts at a mob in a raid for hours is "complex". Hours long AV matches are so "complex". Taking a party of people sitting around for an open world rare spawn is so "complex". Farming that one green sword to kill a lv 3 rat because the terrible development team forgot to scale down the rat's stats a bit to more reasonable levels is so "complex" (or just bad game design). Let me google this rotation...wow, that 5 second search was so "complex".

    I think you confuse the concept of time sinks and complexity a bit too much. Taking off the rose tint helps alleviate that problem...

    It has nothing to do with throwing around open ended political terms attempting to be "edgy", nor does it have anything to do with mobile technology which bad game developers use to advertise. (As if this was a business, gasp!) Good attempt at the broad, and failed, generalization though.

    It has to do with the fact that Accuracy, at it's core in game design, is a terrible stat. Anyone who cares for the game will have it at 100%, no way around it. There is no crazy math or thought behind it. There is a number, you reach it. This game offers no choices in gear. There are one or two items per ilvl in which the stat difference is so miniscule, there is no point in even wasting time thinking about it (But hey, you have a hard on for time sinks, have at it.). It's a waste of time and programming that could be used to push the gamer to spending more time on actual content rather than staring at a character sheet wondering how spending 3 million gil on melds is a good reason to get that extra 2 accuracy because RNG is bad.

    But hey. Go ahead and rationalize how old school stuff was better. Not like they're still around making money, grabbing new players, or anything exciting. Heaven forbid we change things for the better for once.

    Give us more spell/skill speed caps that actually do something to a class other than MNK and NIN. Make it affect DoT's. Make DET affect Crit damage or something similar rather than making it a ghetto version of your main stat.

    Or continue to complain about how I should be able to miss Demon Wall and Dwarf Fortress is the best MMO ever made, damn kids. Your choice.
    (3)

  10. #10
    Player
    Casper's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Casper Theghost
    World
    Phoenix
    Main Class
    Rogue Lv 50
    Quote Originally Posted by Asierid View Post
    Stuff
    Well said. Let's just imagine, super simple, multiply the effect of SS by 1.5... Now everyone and their mother want to stack SS (both skill and spell), because it is so great !

    But wait, once you stacked 350 SS or something, you reduced your GCD by 0.5 sec... You just KILLED your ressource management, and no bard will be able to keep up with your needs, especially if both mana and tp users are in need. Let's say for example you have a 2.5 sec GCD, and use 63 tp per move, each minute you lose 63 * 24 - 60 * 20 = 312 tp. You run dry in 3min20. Now let's assume you have a 2 sec GCD; you now use 512 tp per min, two third more ! You will run dry under 2 minutes !

    So, how much can you get away with ? When should you call "enough" and just go for det and crit ? Oh wait would this be... meaningful choices ?
    (3)

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