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  1. #1
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Viviza View Post
    The dungeon examples are silly. All it really shows is that accuracy is, by design, important for late game. Grabbing a wide variety of examples that are not late game in order to fabricate a low percentage is flimsy logic.
    Oh wait, I missed 15 points, let me equip this ring.

    If it is "by design" important for late game , then the concept of it is already lost. You're making this stat, which is clearly on lower level gear BTW, useless until max level. Not only does that not teach the player anything constructive (Least give us the caps), it gives them this arbitrary stat that is useless through the entire game.

    Seeing as it is on quite a bit of lower level gear (And that's just helms), you are flat out wrong. It is put in the game to be used since the early levels, except it can't because it is useless for dungeons and the content given at those levels.

    Therefore, my numbers stand as they are.

    (0)
    Last edited by Asierid; 05-08-2015 at 08:12 AM.

  2. #2
    Player
    Viviza's Avatar
    Join Date
    Dec 2013
    Posts
    270
    Character
    Viviza Viza
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Asierid View Post
    You're making this stat, which is clearly on lower level gear BTW, useless until max level.
    No, I said "important for late game", not "useless until late game". Accuracy has a purpose before endgame, but a stronger one once you get there.

    You get points for using an image with straws in it. Your straw man is terrible.
    (3)

  3. #3
    Player
    JubjubTubs's Avatar
    Join Date
    Aug 2014
    Posts
    63
    Character
    Jubjub Tubs
    World
    Famfrit
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Asierid View Post
    -snip-
    The ignorance in this thread knows no bounds.
    The complexity, or lack of, isn't in the math. Why do you keep circling around Math as the basis of your arguement? It's all pretty basic formulas and equations. That isn't the problem.

    It's utilizing. Which you seemed like you wanted to drum at... but missed the mark completely. Explain why people shouldn't be optimizing their gear differently between Shiva hm and Shiva EX? Shouldn't a dps have a low acc/higher critdetss build for one piece of content, and then high end acc build, sacrificing det/crit/ss slots for acc, to hit the mark at higher content? The complexity is in designing different builds, with different avialable choices of gear. The complexity is in having to do more content to be better than. Different choices = more content added to get the diversity. Diversity = each job being more fun as it has more options to be fit, rather than one linear set for all....
    (4)

  4. #4
    Player radioactive_lego's Avatar
    Join Date
    Jun 2014
    Posts
    391
    Character
    Adulate Prose
    World
    Mateus
    Main Class
    Gladiator Lv 52
    I'm totally with the OP. It's a make or break stat that other than onto it's self serves no purpose.

    There are plenty of different checks that could be made based on other stats that passively contribute to your character.

    STR - Knockdown/back check. (also buffs phys damage, and other stuff)
    VIT - poison check. (also buffs base HP)
    Water resistance - Sink or swim check. (also reduces dmg from water-based attacks)
    Fire resistance - Burn/time check. (also reduces dmg from fire-based attacks)
    ACC - To-Hit check. (also umm.. yeah nm).
    (0)

  5. #5
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Someone at some point said accuracy did something when above cap (like, raise crit damage, or something?) which I think would be a neat idea. My point was always that accuracy turns into a dead stat, which is not interesting, or it is simply a stat which you must raise, which is also not interesting.

    I'm not really saying crit or det is oh so good, but ideally they would be made to interact with your rotations in some way. The vast majority of classes are almost entirely procedural...nothing really changes their rotation at all. This is...well this is not the thread for this, but this is pretty boring! The classes with actual procs are BLM and BRD, the two classes with the most braindead rotations...so yea...neither does this mean their stats really affect this in any meaningful way.

    People also keep espousing this ideal of "hey lets make everyone research to get better at their class". Since when did obfuscation become "good" in an mmo? Since when does going to a site that tells you exactly what magic number to hit constitute complex gameplay? How does this even constitute research or developing your skills as a player? It seems to me this is more of a thing you can hold over some novice's head, and be like "hah, noob, you don't even know what the accuracy cap is!" Like how would they even know? I am all for the dissemination of information and if I can't even get a straight answer to simple things like, what accuracy actually means (and I mean like, here is X accuracy for Y%, right there in the stat screen), how much stat for a 1% increase, etc, and what the hell det actually does.

    And for everyone going "omg people are so entitled these days" yea, sure. I want to play a better game. I don't want to play a goddamn everquest clone. That game sucked, and sucks now, and so did vanilla wow, and lineage, and daoc, and all those games in the past that are dead now, because they are outdated and the playerbase has moved on. When 2 expansions from now you'll look back and say "wow, ______ was terrible, i'm glad its much smoother now". And still you'll have people complaining, wanting to walk uphill both ways simply so they can say they did. Well you have your atma quest, leave the rest of us sane people alone lol.

    Anyway I digress. People that go "wow now gearing is so braindead" really? Stop and look in the mirror. Gearing...braindead...? Gearing is the main point of the game? I thought the main point of the game was raiding, which you can do without stroking yourself to the thought of trading 1 crit for 2 det or some ridiculous thing like that. You can do that, sure, but you can't mean to think this is an integral part of actually going out and killing stuff? Its not going to make gearing any less complicated, cause the 99% of you either 1. don't care or 2. just blindly follow a bis list. How many of you are actually out there testing damage formulas? How many are simulating their own dps with differing gear to see what's best? It seems like maybe 5 people at most. The rest of you are content reading a BiS list or pushing a button on a web calculator. Well done. Sure is complex. I can't help but feel this is simply another bar in the way of the majority of players.

    You don't have to have accuracy, or need to min/max your gear even, to be a good player. Oops I started ranting. Sorry. But the arguments are there and people are still hung up about trying to show new players how much better than them they are, and focusing on the minutia of oh no now I won't have to reach a magic number.
    (2)

  6. #6
    Player
    Navystylz's Avatar
    Join Date
    May 2015
    Posts
    5
    Character
    Galen Xanthe
    World
    Goblin
    Main Class
    Arcanist Lv 50
    You're very well spoken and versed in the art of logical argument. Which as you see, logic is lost on the masses.
    (0)

  7. #7
    Player
    JubjubTubs's Avatar
    Join Date
    Aug 2014
    Posts
    63
    Character
    Jubjub Tubs
    World
    Famfrit
    Main Class
    Lancer Lv 60
    ^

    You want each job to have One linear set for All content? One ring to rule them all? Do away with acc, you said.

    It's people like you that indeed ruin MMOs, if you truly are wanting things removed because you personally can't be bothered by the math (that you make screwy yourself).

    You're doing a fantastic job yourself of stretching the bounds of ignorance on your own.
    (2)

  8. #8
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by JubjubTubs View Post
    ^

    You want each job to have One linear set for All content? One ring to rule them all? Do away with acc, you said.

    It's people like you that indeed ruin MMOs, if you truly are wanting things removed because you personally can't be bothered by the math (that you make screwy yourself).

    You're doing a fantastic job yourself of stretching the bounds of ignorance on your own.
    Totally. One stat for all.

    There's SS, Det, Crit, Parry, M and reg Defense...but lets have one stat when Acc is removed because physics.

    You can read well.

    I'm still waiting for an example of this wide variety of builds you are talking about.
    (2)

  9. #9
    Player
    Dextro's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Dextro Couteau
    World
    Cactuar
    Main Class
    Thaumaturge Lv 80
    Those involved in endgame progression must consider how much accuracy they will need for the fights ahead, and then plan a route of gear progression that maximises DPS while consistently hitting the accuracy cap via a combination of gear, food and sometimes materia.

    This is a process that not only requires the individual to calculate his own changing values, but also largely influences which pieces of tome gear he should purchase from week to week.

    It's clear from some of the baseless statements I've seen that most of you arguing against accuracy are not and have never been a part of this world.
    For many of us, it's actually fun and provides a bit of depth, no matter how little it may be (but it's a lot more than most of you imagine).

    Also, anyone who has fought a hunting log mark or FATE of a higher level than themselves can easily attest to accuracy being very much a part of lower levels.
    (6)
    Last edited by Dextro; 05-08-2015 at 02:30 PM.

  10. #10
    Player
    Cidolfas86's Avatar
    Join Date
    Oct 2014
    Location
    Ul'dah
    Posts
    119
    Character
    Cidolfas Orlandu
    World
    Goblin
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Dextro View Post
    It's clear from some of the baseless statements I've seen that most of you arguing against accuracy are not and have never been a part of this world.
    For many of us, it's actually fun and provides a bit of depth, no matter how little it may be (but it's a lot more than most of you imagine).
    The problem with this though is that it collides right in the face of the greater vs lesser argument. That "world" your talking about is less than 5-10% of the game that most people, either out of choice or frustration, will never get to experience in any meaningful way. Stat balancing in an MMO shouldn't be based on the needs and wants of the few who do high end/cutting edge raiding. It should be meaningful to everyone.

    While I don't agree with getting rid of stats outright I do think the meta game of stat gearing could use some work. Unless your a tank/blm/healer there isn't much wiggle room in terms of what you can and cannot equip/gear towards in terms of specific stats. Jobs like DRG and SMN are very rigid in this regard and it makes me sad sometimes. I still cringe at all the skillspeed on my SMN gear, but there's changes on the horizon for that, so hopefully they'll keep going down this path with other stats as well.

    Quote Originally Posted by Dextro View Post
    Also, anyone who has fought a hunting log mark or FATE of a higher level than themselves can easily attest to accuracy being very much a part of lower levels.
    You have to be significantly lower lvl for this to start happening though. It'd be to the point that doing those FATEs wouldn't be worth it because of the penalty on exp earned incurred from being too low lvl for the FATE.
    (0)
    Last edited by Cidolfas86; 05-08-2015 at 07:12 PM.

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