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  1. #1
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Dextro View Post
    Stuff
    So, out of this entire thing, all I got that it is fine and dandy that we drop millions of gil on melded accessories while undergeared to reach these caps because the system sucks, deal with it. Because any so called options to the left side limits you to pretty much one or two pieces per ilv. That's the problem, there are no options other than melds. It would be different if we had quite a few choices in which to balance these stats, but all you get is a piece with too much Acc, a piece without, or melds which kill your main stats...but you can gem Acc! There isn't even a choice in food; the best DPS food has Acc already on it.

    It's a flawed system used in the latter half of the game, even then it's really only relevant in Coil since most people are at level or outlevel EXs so Acc is a moot point. The same could even be said for Coil.

    Quote Originally Posted by Dextro View Post
    Also, anyone who has fought a hunting log mark or FATE of a higher level than themselves can easily attest to accuracy being very much a part of lower levels.
    What? What does this have to do with anything in this thread? You're doing something wrong if you are spending (way too much) time gearing for Accuracy to hit higher level mobs at low levels. Especially since the acc cap is both low, and irrelevant in the hour it takes to become an even level with said mobs you are describing. I am talking characters playing the dungeons within their gear level, Accuracy is pointless due to how low it actually is.

    But hey, least someone who finally replied with something other than quoting themselves with arrows to look relevant and the other picking and the other choosing arguments without looking at the whole picture.

    Quote Originally Posted by Viviza View Post
    No, I said "important for late game", not "useless until late game". Accuracy has a purpose before endgame, but a stronger one once you get there.

    You get points for using an image with straws in it. Your straw man is terrible.
    So we keep it useless at low levels and leave the new players out of the loop in terms of what the caps actually are, since they are non existent (I would love to see this purpose you are saying it serves at low levels) til end-game. That's the greatest game design decision ever. This is almost as good as Steam making paid mods to Skyrim.

    I'll have to find a better image. You're really grasping at air here.
    (0)
    Last edited by Asierid; 05-08-2015 at 08:50 PM.

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Asierid View Post
    ...
    Something like "reforging" would work. You could adjust one secondary stat into another, but not at a perfect 1:1 conversion. There are still better gears which are better optimized for specific stats which may be better for your class. Although even WoW removed this and the accuracy/expertise cap because they mentioned that it ended up being mandatory for players.

    Also, carrying different gear sets for different fights (to truly optimize dps by dropping accuracy when I don't need it.) Please show mercy to my armory chest; I have all DoW, DoM, DoL and DoH classes leveled up and geared. The only reason I can even fit everything is because of the forager/artisan pieces being shared between all 8/3 classes. All things considered with how none of the non-tank DoW classes share gear, SMN/BLM and SCH/WHM having completely different stat weights, and the soon to be DRK, AST and MCH, I'm not going to have room to keep more than one gear set for a specific class when 3.0 includes unique AF gear for each DoH/DoL again.

    You might think it's fun to carry a specific gear set for a specific encounter, I feel it's incredibly cumbersome given how we have an armory chest and how it works for people who try to take full advantage of it (having all classes leveled for example)
    (2)

  3. #3
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Asierid View Post
    So we keep it useless at low levels and leave the new players out of the loop in terms of what the caps actually are, since they are non existent (I would love to see this purpose you are saying it serves at low levels) til end-game. That's the greatest game design decision ever. This is almost as good as Steam making paid mods to Skyrim.

    I'll have to find a better image. You're really grasping at air here.
    Accuracy caps do exist for lower level content. (e.g. Stone Vigil NM is likely 269 or 270 acc cap)
    It's just that the lower levels go by so quickly that nobody really cares to research and compile a list.

    Also, because leveling up gives you accuracy, the sample size a single person can feasibly collect is fairly small.
    (0)

  4. #4
    Player
    JubjubTubs's Avatar
    Join Date
    Aug 2014
    Posts
    63
    Character
    Jubjub Tubs
    World
    Famfrit
    Main Class
    Lancer Lv 60
    So you need an Aid. You need help. You have no imagination of your own to do something constructive in this forum. The only thing you can do is create flimsy arguments to have stuff removed. And you have the goal to remark about 'advancing the genre' and making better games. The ignorance... or trolling...

    Jubs point is the game needs more complexity to allow for more viable builds. One set to rule them all so piss poor game design. Stinks of lazy game mechanics. At least now... if tank A is using their 550 acc Coil build, there is no doubt they are losing stat slots for det/crit/ss in favor of acc. If they using this same set up for high roul... they are going to be gimped and out done by tank B using just enough acc, and putting some thought and time into obtaining, a setup that is more heavy on dmg stats.
    (4)

  5. #5
    Player
    JubjubTubs's Avatar
    Join Date
    Aug 2014
    Posts
    63
    Character
    Jubjub Tubs
    World
    Famfrit
    Main Class
    Lancer Lv 60
    ^

    Why shouldn't this be option? Why shouldn't people have to think about and consider such things? Remove acc. What a lazy ass answer to a problem that needs tweaking. IMO - acc caps should be more harsh through varies difficulty of content, as well as adding more mechanics. Should Jubs DRG consider boots that 'Enhance Jump Potency 100' or boots that 'Adds 10% to DoTs' (out-of-ass example).
    (0)

  6. #6
    Player
    MrHobbit's Avatar
    Join Date
    Aug 2013
    Posts
    65
    Character
    Mr Hobbit
    World
    Cerberus
    Main Class
    Pugilist Lv 60
    Oh dont cry about accuracy its fine as it is the only place where it mathers is coil. as for stat breakpoints and having to much or to little acc lets be fair most tome gear gives you acc so having to little is hard to do at this point, and if you have to much WHO CARES everything has echo atm so thoes few points in whatever other stat you could get wont make a difrence if you keep dying to mechanics. also you know exacly how much acc you need for every fight cause it was already tested, but a quick tip if you workoing on first coil you need t5 acc so that you dont have to swap gears if you work on second coil aim for t9 acc cap and so on. it wont hurt you in anyway cause you already got it easy with echo and stuff so dont complain and play.
    (0)

  7. #7
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by pandabearcat View Post
    The problem of accuracy is its all or nothing aspect of it.
    This. I don't think it should be removed entirely because 100% hit chance seems weird in an MMO (in my opinion) but it wouldn't hurt to be reworked. How? I have no idea.
    (1)
    YouTube.com/c/iBluairjgr

  8. #8
    Player
    ArtificialxSky's Avatar
    Join Date
    Mar 2015
    Posts
    40
    Character
    Tandry Noble
    World
    Jenova
    Main Class
    Dragoon Lv 70
    One parallel example I can think of, though for no other reason than a general feeling, is how Bloodborne eschewed equipment load completely (for those who haven't played the game, equipment load forced you to mix and match different pieces of equipment to attain an ideal total weight which affected your character's overall agility). After having played it and each of it's predecessors, I have to say I do not miss that stat at all. It was, no pun intended, encumbering and without it, I feel liberated to focus on more interesting gameplay specifics.
    (0)
    Last edited by ArtificialxSky; 05-11-2015 at 07:25 AM.

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