So, out of this entire thing, all I got that it is fine and dandy that we drop millions of gil on melded accessories while undergeared to reach these caps because the system sucks, deal with it. Because any so called options to the left side limits you to pretty much one or two pieces per ilv. That's the problem, there are no options other than melds. It would be different if we had quite a few choices in which to balance these stats, but all you get is a piece with too much Acc, a piece without, or melds which kill your main stats...but you can gem Acc! There isn't even a choice in food; the best DPS food has Acc already on it.
It's a flawed system used in the latter half of the game, even then it's really only relevant in Coil since most people are at level or outlevel EXs so Acc is a moot point. The same could even be said for Coil.
What? What does this have to do with anything in this thread? You're doing something wrong if you are spending (way too much) time gearing for Accuracy to hit higher level mobs at low levels. Especially since the acc cap is both low, and irrelevant in the hour it takes to become an even level with said mobs you are describing. I am talking characters playing the dungeons within their gear level, Accuracy is pointless due to how low it actually is.
But hey, least someone who finally replied with something other than quoting themselves with arrows to look relevant and the other picking and the other choosing arguments without looking at the whole picture.
So we keep it useless at low levels and leave the new players out of the loop in terms of what the caps actually are, since they are non existent (I would love to see this purpose you are saying it serves at low levels) til end-game. That's the greatest game design decision ever. This is almost as good as Steam making paid mods to Skyrim.
I'll have to find a better image. You're really grasping at air here.