You realize vanilla wow was 10 years ago, right?
You realize vanilla wow was 10 years ago, right?
What is there to research? Which cross class skills are more useful than the other?

lol Yes, remove the ONE piece of stat that BiS for every class is based on! Because hey, I have this many Crit, and this many Det, they are both pretty high! Seems like a good combination of stats to me! More Crit, more Det! Dear god, it's like there's this one thing in game that keeps gearing sort of interesting, and you wanna take that away because this stat needs to be at a sweet spot for an optimal use! ACC is literally what makes the difference between picking one piece of gear over another! It doesn't need removal. It's fine where it is. A 30 second internet search can tell all you need to know about the accuracy caps in the game. Don't be lazy, just get informed!
I do agree that accuracy is an awfully boring and annoying stat. WoW removed all that nonsense and I feel it became a lot better game for it, and there was no real loss of "complexity" either. Then again, WoW has a bit better stat structure overall. FFXIV could really use some stat rework, which I hope we'll see in the expansion.
Accuracy and Determination could be fused into each other in such a way that we'd only have Determination: being below the encounter's threshold would not make you miss, but instead have a chance of dealing half damage, and above the threshold it would work as Determination does currently. This would fix two silly stats and turn it into one more interesting stat. Skill/Spell Speed is another stat needs some attention, for example make it affect auto-attack speed and resource regeneration rate. Parry needs to be made more desirable for tanks, and maybe more interesting by giving abilities that only work after a parry.
To add more complexity, which many people seem to be worried about, some new stats would be nice to see. A stat to make crits hit harder would be a good start. Set bonuses of course would be another fancy thing to see. To copy WoW even more, maybe a stat that does different things based on the job. For example, increases fire damage for BLM but for SMN gives a chance of DoT ticks to happen twice, or for Warrior makes Inner Beast heal more. There are many ways to make gearing and stats more interesting and I hope its something Squeenix is working on.![]()
I kinda just want to point out to all the people saying stuff about BiS that a Warrior's BiS set actually puts them under the current acc cap for end game content. That is all.
If you're talking about in the context of coil then the set isn't BiS if it's not at accuracy cap, as it stands in the current combat system if you miss the thing you're not geared properly.
You can argue whether you want accuracy or not in the game all you want, but it's currently required.
I'm going by what I've heard from others who are far more knowledgeable in the WAR field than myself and accordingly the agreed upon BiS items leave the class acc starved. You can say it isn't BiS but some may disagree with you. Of course this argument opens a large can of worms with the poor stat itemization some classes suffer
Oh yes please tell me more about those war that risk their tomahawk missing when they pull adds. I'm sure them doing 0.5 more dps is totally worth those hilarious runs. You seem to be another very bright young lady. Of course don't bother documenting your well thought out arguments, that is totally unnecessary to make your point.I'm going by what I've heard from others who are far more knowledgeable in the WAR field than myself and accordingly the agreed upon BiS items leave the class acc starved. You can say it isn't BiS but some may disagree with you. Of course this argument opens a large can of worms with the poor stat itemization some classes suffer
We're getting into a similar discussion people are having right now in the monk thread about gear lol. You can't compare "BiS" as individual pieces. Just because it's weighted higher doesn't mean it's BiS for content. As is, for example, bards suffer a little bit with substat itemization but summoners currently got the royal shaft.
If you're trying for endgame content your BiS will revolve around meeting the accuracy cap. Anyone who disagrees that being acc capped is important is kidding themselves and gimping themselves and their group. If you do not meet the accuracy cap + food then you are not BiS for the content you're doing. That is how this game works, there's unfortunately no argument around that. Especially if you're a tank, good luck not letting adds kill your healers when you miss a butcher's block (something I've actually seen happen and it was bloody hilarious).
Yeah... Because you can only miss Tomahawk and not, say, Butcher's Block which is some heavy threat. Acc is just as important (or more so) for tanks as it is for dps, or do you just like when a dps or healer takes hate because the tank missed on their enmity combo?Oh yes please tell me more about those war that risk their tomahawk missing when they pull adds. I'm sure them doing 0.5 more dps is totally worth those hilarious runs. You seem to be another very bright young lady. Of course don't bother documenting your well thought out arguments, that is totally unnecessary to make your point.
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