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  1. #1
    Player
    Synfrag's Avatar
    Join Date
    Jun 2011
    Location
    Ul'Dah
    Posts
    377
    Character
    Syn Kazama
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Haji View Post
    My idea was somewhat diffrent: do completely separate servers, like in WoW, where on one type of server there is nearly no open-world pvp, and the other, where pvp is always on. What you propose is to have 2 diffrent type of monsters, one "bigger" one "lesser" on the same server.
    Well I was thinking more one instanced and the other not but you are on the same line. I do like the idea of PvP and PvE servers but not "Instanced" servers and non. Besides it wouldn't work if transfers were allowed which is pretty crucial to an MMO.

    I was just talked into joining WoW with some coworkers as FFXIV continues to evolve. I can honestly say, the only thing I like about it at all is Battlegrounds and even those are getting boring. Granted I have only made it to 55 in the week that I have been on so I don't know how endgame raiding is but I hear stories from my friends and it sounds pretty scattered in contrast to FFXI's endgame. What I mean by this is that just about any group setup with a tank and a healer can down most bosses.

    WoW caters to people too much. Warping from one thing to the next and playing with people from entirely different servers destroys any and all sense of community or cooperation. The only challenges in the game now are the instances themselves as you no longer have to navigate the world. It's really sad actually.

    In the one week of playing WoW I am usually at the top of the honor chart in a battleground and I'm not used to hotbar style mmos. I failed at PvP in Aion a lot of the time and wasn't some crazy HNM person in XI. I say this only to point out how diluted WoW is and how little people work to learn their class. Everything is pretty much a smash and grab. It would be a travesty to see FFXIV evolve this way. Lucky for us it's not possible to fully learn you role because SE hasn't fully learned it either lol

    Edit: In summary as long as the content is challenging and people have to learn their places, use a strategy. As long as instances are unique, rewarding and challenging I have no problem with the majority of content dropping in them. If I start seeing people running every instance with a "LFG Anything 1/4 or 1/8" you can count me out.
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    Last edited by Synfrag; 08-16-2011 at 09:48 AM.

  2. #2
    Player

    Join Date
    Aug 2011
    Posts
    36
    Quote Originally Posted by Synfrag View Post
    Well I was thinking more one instanced and the other not but you are on the same line. I do like the idea of PvP and PvE servers but not "Instanced" servers and non. Besides it wouldn't work if transfers were allowed which is pretty crucial to an MMO.
    I was thinking here about allowing people to change the realm once such a system would be up, so they can decide (once) where they want to be. I will admit however that I don't know how transfers work in FFXIV, it was a matter of no importance for me. I only know about WoW, and there you have to pay (more or less equal to monthly fee) to change the server. If you can freely hop between servers, then you're right it would not work.

    As for WoW. I don't nessecerly advocate having easy bosses for FFXIV (althought it's open to discussion how easy or difficult they are in WoW). What I'm advocating is the ability for everyone to try (and yes, fail, myltiple times if need be) whenever they choose, whitout the need to compete with others.

    As a side note, WoW is not what it used to be. I remember watching first onyxia kill video, when on the start the creator said that his guild (40 people) spent whole 3 days trying to bring her down. Those were the days...

    Edit:
    Quote Originally Posted by Synfrag View Post
    What I mean by this is that just about any group setup with a tank and a healer can down most bosses.
    This can be viewed in one of 2 ways: that the game is easy or that it is well balanced. Personally, if a game was made that of 10 classes only 4 are actaully usefull, while the rest are there just to be and take place, it would seem to me that the game is inbalanced.
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    Last edited by Haji; 08-16-2011 at 10:09 AM.

  3. #3
    Player
    Synfrag's Avatar
    Join Date
    Jun 2011
    Location
    Ul'Dah
    Posts
    377
    Character
    Syn Kazama
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Haji View Post
    This can be viewed in one of 2 ways: that the game is easy or that it is well balanced. Personally, if a game was made that of 10 classes only 4 are actaully usefull, while the rest are there just to be and take place, it would seem to me that the game is inbalanced.
    For WoW it's one thing seeing as you can only have one class per character. For FFXIV it should require specific builds. At least for 2/4 or 4/8 of the members. They may not have to be certain classes or jobs but they need to fill a role of a support, DD, Healer, Tank or specialized purpose. Trust me, it sucked having to scrap my Dark Knight in order to finish Promyvion Missions but in the end it added needed complexity to the fights in order to prevent them from being tank and spanks. I still feel guilty having 2 SAMs Zerg our airship fight, I wish we had done it ourselves.
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