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  1. #1
    Player
    Azurymber's Avatar
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    Mar 2011
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    Azury Ariella
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    Balmung
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    Scholar Lv 90

    Will you quit if this game becomes raid-centric?

    So apparently they are going to be making most rare stuff come from raids, and are going to mess up the claim system (see http://forum.square-enix.com/ffxiv/t...-world-content)

    I'm assuming that would mean no sky or sea like areas, no HNM dragons, no roaming nms (whats to stop me from generating mass hate and kiting it away from those fighting it to grief them). etc.

    So if this game becomes heavily focused on raids and doesn't have an expansive world like FFXI had, will you still play the game?

    Note: This is not a troll or doom and gloom post. FFXI's expansive open world was one of the things that set it apart from other MMOs.

    Personally I'd leave for tera or a game with better raids like the new Star Wars. I love FFXIV but raiding gets boring since its just the same repetitive thing over and over and over again for months till a new one is released.
    (55)
    Mew!

  2. #2
    Player
    DoctorMog's Avatar
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    Mar 2011
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    Limsa
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    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Wtf... I don't even....

    You are totally right. I'm guessing they plan on keeping the game small, non expansive and grind centric.

    Any good developer would!
    (27)
    Last edited by DoctorMog; 08-13-2011 at 11:01 AM.

  3. #3
    Player

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    I will not quit the game if it becomes raid-centric but they need to be good fun raids. Please no more long halls where I run from everything and stand in blue circles and try to fight a grand total of 2 bosses while trying my hardest to avoid every other living thing in the instance.
    (17)
    I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!

  4. #4
    Player
    Zacko's Avatar
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    Mar 2011
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    Ul'dah
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    89
    Character
    Kannwar Emrys
    World
    Leviathan
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    Gladiator Lv 50
    Quote Originally Posted by Azurymber View Post
    So apparently they are going to be making most rare stuff come from raids, and are going to mess up the claim system (see http://forum.square-enix.com/ffxiv/t...-world-content)

    I'm assuming that would mean no sky or sea like areas, no HNM dragons, no roaming nms (whats to stop me from generating mass hate and kiting it away from those fighting it to grief them). etc.
    Don't you think that's a little bit extreme way of thinking about it?
    I'm sure we'll get all that, probably less than there was in XI tho.

    Quote Originally Posted by Azurymber View Post
    So if this game becomes heavily focused on raids and doesn't have an expansive world like FFXI had, will you still play the game?
    Yes.
    (7)

  5. #5
    Player
    DoctorMog's Avatar
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    Doctor Mog
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    Hyperion
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    Lancer Lv 51
    Personally Ill quit if threads like this keep popping up ><
    (57)

  6. #6
    Player
    Azurymber's Avatar
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    Mar 2011
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    Gridania
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    Azury Ariella
    World
    Balmung
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    Scholar Lv 90
    Quote Originally Posted by DoctorMog View Post
    Wtf... I don't even....

    You are totally right. I'm guessing they plan on keeping the game small, non expansive and grind centric.

    Any good developer would!
    yoshida said
    "Contents that drop rare items will be more instance based in future, and will also lessen where you have to fight over to claim."
    which I'm assuming means there's a low chance of getting stuff like gods where you compete over nms for trigger items, low chance of hnms, low chance of roaming nms that don't spawn instantly, etc.

    edit: I mean yoshida is pretty well saying that he intends to reduce competition.... look at FFXI. What is almost everything in the main world centered on? COMPETITION.
    (9)
    Last edited by Azurymber; 08-13-2011 at 11:06 AM.
    Mew!

  7. #7
    Player
    DoctorMog's Avatar
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    Doctor Mog
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    Hyperion
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    Quote Originally Posted by Azurymber View Post
    yoshida said

    which I'm assuming means there's a low chance of getting stuff like gods where you compete over nms for trigger items, low chance of hnms, low chance of roaming nms that don't spawn instantly, etc.
    Uh, did you forget gods were instanced (pop triggers anyone?) and were for raids?

    Seriously man...

    You just gave an example of what you are complaining about.
    (8)

  8. #8
    Player
    Azurymber's Avatar
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    Azury Ariella
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    Balmung
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    Scholar Lv 90
    Quote Originally Posted by DoctorMog View Post
    Uh, did you forget gods were instanced and were for raids?

    Seriously man...
    Gods were not instanced..... One, you had to compete with others to claim the trigger-nm's to get the items to pop gods. Then you popped gods OUTSIDE and not in an instance, so other parties could watch you fight and even steal claim if you died. I'm not saying thats necessarily all good but how would a non-competitive god system work?

    The only solution i can think of is make them like the current roaming NMs where everything pops after 5minutes. And those got boring really fast.
    (8)
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  9. #9
    Player
    Corrderio's Avatar
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    Corrderio Arseid
    World
    Siren
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    Gladiator Lv 90
    Beats anything that's like Dragon's Aery, so nope.
    (5)

  10. #10
    Player
    Azurymber's Avatar
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    Azury Ariella
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    Balmung
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    Scholar Lv 90
    I don't understand why some of you have even posted in this thread? It was just a question. Why try to turn it into some debate on the future of the game? I made it clear in the topic that it wasn't a doom and gloom post.
    (5)
    Mew!

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