


af quests were hardd. you either had to be skilled at solo or get friends to help usually. they created a challenge and took time to do. I wish this game had more stuff like that.
Mew!
*GASP* People had to wait MORE THAN 5 MINUTES TO GET WHAT THEY WANTED???? How could SE do this!
But what I meant was they give you a freckin' booboo prize just for killing them. Who cares if the fight is "hard" or "challenging" for some people. If you can go do it when ever you want the items it's "rare" and it's not an accomplishment to get it. It's work.
The NMs are harder then XI if you fight them at their level but it's not like level "was" hard before unlike XI.... Either way. The drops aren't "rare" at all. :/
Well. Yoshi even said himself that "rare items" (or what he considers to be rare I guess) will be more from instances. And with the new claiming system I just can't see anything "open world" being worth anything.Absolutely nothing, actually. Mun-Tuy and Nanawa are also "public dungeons." That's all it means.
In general what I meant was that they're adding content to the game that takes place in the open world. It's not endgame content, no, but the fact that they're not just instancing everything like some other games means there is hope for endgame open-world stuff too, in the future. That's all.
I just don't see it being more then a joke.
If anything in this game took more then 10 minutes I think people would just cry too hard.



Yea some of them were hard to get, but not all, hardest part was finding people willing to help you, hopefully SE will have something similar to the key drops so that people have to work towards opening a chest at least.
I pity anyone who has to play with you regularly.Originally Posted by Visch
No I get it perfectly you don't have the items yet because you're with "muppets".


There are over 40 timed-pop NMs in FFXI, and even more than that which use a lottery system with placeholders. Most of them are up and hanging out all the time because their drops are crap and no one cares. They are hardly rare or unusual to come across in general, only some specific ones are.
At rank 40 (OK, I was 39 at the time) I've only managed to defeat two NMs solo, one of which I had to Bio II/Dia II and run away from for about half an hour. They're hardly as easy as auto-attacking to death. If they are at 50, then, well, so were the Valkurm Emperor and Mee Deggi. Also neither of them dropped anything, so they don't "distribute items" to everyone either (seen a lot of people talk about fighting them 10 times before getting what they wanted).
You're right about the lack of interesting pop conditions and short timers though. They're dumb.
Absolutely nothing, actually. Mun-Tuy and Nanawa are also "public dungeons." That's all it means.
In general what I meant was that they're adding content to the game that takes place in the open world. It's not endgame content, no, but the fact that they're not just instancing everything like some other games means there is hope for endgame open-world stuff too, in the future. That's all.



I am happy if everything is instance based, PVE should be about fun not about competition, if you want that, maybe try a PVP/Korean MMO.
That being said I would much prefer the raids to be kill all monsters within a zone to spawn the boss kinda of deal, than run through as quick as you can and defeat the boss.
The timer is retarded in these instances IMO and spoils the experience, especially if you get random muppets who die a lot.
Last edited by Jinko; 08-16-2011 at 07:21 PM.


Well, I do agree that it should be about competition as well, but not competition against each other who win claims.
Competition can only be healthy if all players competing against others, or LSs in that case, compete under the same conditions, meaning, everyone should be able to at least attempt the Endgame Boss' and THEN skill will decide who is better, not who hits a button faster than another person.
How is claiming the mob not the same conditions? Did you fail the FCAT or are you just mad you never got a ridill?Well, I do agree that it should be about competition as well, but not competition against each other who win claims.
Competition can only be healthy if all players competing against others, or LSs in that case, compete under the same conditions, meaning, everyone should be able to at least attempt the Endgame Boss' and THEN skill will decide who is better, not who hits a button faster than another person.
APPARENTLY IT'S NOT KEEPING ANYONE BUSY BECAUSE EVERYONE GOT ALL THE ITEMS THE FIRST WEEK. DO YOU PLAY THIS GAME? DO YOU READ? THAT IS THE WHOLE POINT OF THE ARGUMENT.
No thanks. Get mad you didn't get ridill. You don't have common sense.once there is gonna be lots of endgame content to do at the same tmie, we will get more restrictions on how often we can do them...I'd like to post a picture of this sig I saw before, but I can't find it...
But it says something like this
"COMMON SENSE. IT'S SO RARE, IT'S A SPECIAL SKILL"
I can tell you obviously lack it, after reading your claiming and raid centric posts...
5 minute re-entry does not keep anyone busy. Just like instant repop NMs don't keep anyone busy.
Last edited by Visch; 08-16-2011 at 07:30 PM.


It's not even worth arguing with you...I'll give you a comparison that you might be able to udnerstand with your lack of common sense.
Let's say there are 2 cooks getting ingredients in the mall. There is only one ingredient left, both need to cook their meal...what if the person, who is the worse cook grabs it first(claims), but the end result is worse than that of the other cook(kill takes long, people die etc), while the other cook would have gotten the meal done smoother and better(kills fast, people don't die etc)
These are not playung nuder the same conditions...same cnoditions would be BOTH get to cook the meal(kill the NM) and THEN the end result will be compared.
PS: I had a stupid Ridill you common sense lacking genius...I've been a KC/Ridill DRK...my old LS were among the best worldwide(Excellence), killed Fafhog dozens of times, we were among the first to kill pretty much all Sea Jailers etc...so don't give me that crap.
I'll give you a comparison: 24 hour re-entry = busy for 6~month/a year, 5 minute re-entry = busy for a week. common sense HURRDURR
This makes items rare and rewarding to get how? By letting everyone get them...? common sense HURRDURRLet's say there are 2 cooks getting ingredients in the mall. There is only one ingredient left, both need to cook their meal...what if the person, who is the worse cook grabs it first(claims), but the end result is worse than that of the other cook(kill takes long, people die etc), while the other cook would have gotten the meal done smoother and better(kills fast, people don't die etc)
These are not playung nuder the same conditions...same cnoditions would be BOTH get to cook the meal(kill the NM) and THEN the end result will be compared.
First to kill them after they raised level cap to 90? "Dozens..? LOL". If you were then why are you crying so hard?
The results have already spoken...? Everyone got everything in a week and doesn't play.
Last edited by Visch; 08-16-2011 at 07:41 PM.
The claiming system have nothing to do with difficulty; it's just a scarcity system. If content is truly difficult, then what matters how often can you try? Limiting number of tries (either by timers - which I should point out I'm in favour of - or by competing - which I'm not in favour of- ) is marely a ploy to make content appear difficult by making it scarce.
As was pointed previously, let everyone try and the results speak for themselves instead of going for Luck'n'Lag gameplay where those 2 qualities decide who is 'pro' and who is 'casual (in the mind of 'pro' equal to nab)'.
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