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  1. #1
    Player
    Azurymber's Avatar
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    Mar 2011
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    Gridania
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    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jinko View Post
    FF11 had chest which you got your AF gear from which anyone could just walk in and press X (assuming they had started the quest), its hardly any different, besides we are talking low level anyway so whats the big deal, making a mountain out of a molehill much ?
    af quests were hardd. you either had to be skilled at solo or get friends to help usually. they created a challenge and took time to do. I wish this game had more stuff like that.
    (2)
    Mew!

  2. #2
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    Quote Originally Posted by Tsukino View Post
    (seen a lot of people talk about fighting them 10 times before getting what they wanted).
    *GASP* People had to wait MORE THAN 5 MINUTES TO GET WHAT THEY WANTED???? How could SE do this!

    But what I meant was they give you a freckin' booboo prize just for killing them. Who cares if the fight is "hard" or "challenging" for some people. If you can go do it when ever you want the items it's "rare" and it's not an accomplishment to get it. It's work.

    The NMs are harder then XI if you fight them at their level but it's not like level "was" hard before unlike XI.... Either way. The drops aren't "rare" at all. :/

    Quote Originally Posted by Tsukino View Post
    Absolutely nothing, actually. Mun-Tuy and Nanawa are also "public dungeons." That's all it means.

    In general what I meant was that they're adding content to the game that takes place in the open world. It's not endgame content, no, but the fact that they're not just instancing everything like some other games means there is hope for endgame open-world stuff too, in the future. That's all.
    Well. Yoshi even said himself that "rare items" (or what he considers to be rare I guess) will be more from instances. And with the new claiming system I just can't see anything "open world" being worth anything.

    I just don't see it being more then a joke.

    Quote Originally Posted by Azurymber View Post
    af quests were hardd. you either had to be skilled at solo or get friends to help usually. they created a challenge and took time to do. I wish this game had more stuff like that.
    If anything in this game took more then 10 minutes I think people would just cry too hard.
    (1)

  3. #3
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Azurymber View Post
    af quests were hardd. you either had to be skilled at solo or get friends to help usually. they created a challenge and took time to do. I wish this game had more stuff like that.
    Yea some of them were hard to get, but not all, hardest part was finding people willing to help you, hopefully SE will have something similar to the key drops so that people have to work towards opening a chest at least.

    Quote Originally Posted by Visch
    No I get it perfectly you don't have the items yet because you're with "muppets".
    I pity anyone who has to play with you regularly.
    (1)

  4. #4
    Player
    Tsukino's Avatar
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    Mar 2011
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    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Visch View Post
    NMs were meant to be something you rarely come across unless you're actually looking for it and a fun and rare treat to even fight much less get a drop from.
    There are over 40 timed-pop NMs in FFXI, and even more than that which use a lottery system with placeholders. Most of them are up and hanging out all the time because their drops are crap and no one cares. They are hardly rare or unusual to come across in general, only some specific ones are.

    Quote Originally Posted by Visch View Post
    Not something that instantly repops with no cooldowns or placeholds that distributes items to anyone who can press X and start auto attacking.
    At rank 40 (OK, I was 39 at the time) I've only managed to defeat two NMs solo, one of which I had to Bio II/Dia II and run away from for about half an hour. They're hardly as easy as auto-attacking to death. If they are at 50, then, well, so were the Valkurm Emperor and Mee Deggi. Also neither of them dropped anything, so they don't "distribute items" to everyone either (seen a lot of people talk about fighting them 10 times before getting what they wanted).

    You're right about the lack of interesting pop conditions and short timers though. They're dumb.

    Quote Originally Posted by Visch View Post
    And a public level~20 dungeon? What makes it public? What makes it any different than any other zone you go into like Nanawa Mines or Mun-Tuy Cellars...?
    Absolutely nothing, actually. Mun-Tuy and Nanawa are also "public dungeons." That's all it means.

    In general what I meant was that they're adding content to the game that takes place in the open world. It's not endgame content, no, but the fact that they're not just instancing everything like some other games means there is hope for endgame open-world stuff too, in the future. That's all.
    (0)

  5. #5
    Player
    Jinko's Avatar
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    Jinko Jinko
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    Moogle
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    Arcanist Lv 80
    I am happy if everything is instance based, PVE should be about fun not about competition, if you want that, maybe try a PVP/Korean MMO.

    That being said I would much prefer the raids to be kill all monsters within a zone to spawn the boss kinda of deal, than run through as quick as you can and defeat the boss.

    The timer is retarded in these instances IMO and spoils the experience, especially if you get random muppets who die a lot.
    (1)
    Last edited by Jinko; 08-16-2011 at 07:21 PM.

  6. #6
    Player
    TirionCrey's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by Jinko View Post
    I am happy if everything is instance based, PVE should be about fun not about competition, if you want that, maybe try a PVP/Korean MMO.
    Well, I do agree that it should be about competition as well, but not competition against each other who win claims.
    Competition can only be healthy if all players competing against others, or LSs in that case, compete under the same conditions, meaning, everyone should be able to at least attempt the Endgame Boss' and THEN skill will decide who is better, not who hits a button faster than another person.
    (0)

  7. #7
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    Quote Originally Posted by TirionCrey View Post
    Well, I do agree that it should be about competition as well, but not competition against each other who win claims.
    Competition can only be healthy if all players competing against others, or LSs in that case, compete under the same conditions, meaning, everyone should be able to at least attempt the Endgame Boss' and THEN skill will decide who is better, not who hits a button faster than another person.
    How is claiming the mob not the same conditions? Did you fail the FCAT or are you just mad you never got a ridill?

    Quote Originally Posted by TirionCrey View Post
    God, get over it...the R50 dnugeon is the ONLY real endgame right now, so of course its re enterable every 5minutes, cause they want to keep people busy...

    APPARENTLY IT'S NOT KEEPING ANYONE BUSY BECAUSE EVERYONE GOT ALL THE ITEMS THE FIRST WEEK. DO YOU PLAY THIS GAME? DO YOU READ? THAT IS THE WHOLE POINT OF THE ARGUMENT.


    Quote Originally Posted by TirionCrey View Post
    once there is gonna be lots of endgame content to do at the same tmie, we will get more restrictions on how often we can do them...I'd like to post a picture of this sig I saw before, but I can't find it...

    But it says something like this

    "COMMON SENSE. IT'S SO RARE, IT'S A SPECIAL SKILL"

    I can tell you obviously lack it, after reading your claiming and raid centric posts...
    No thanks. Get mad you didn't get ridill. You don't have common sense.

    5 minute re-entry does not keep anyone busy. Just like instant repop NMs don't keep anyone busy.
    (0)
    Last edited by Visch; 08-16-2011 at 07:30 PM.

  8. #8
    Player
    TirionCrey's Avatar
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    Tirion Crey
    World
    Phoenix
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    Gladiator Lv 86
    Quote Originally Posted by Visch View Post
    How is claiming the mob not the same conditions? Did you fail the FCAT or are you just mad you never got a ridill?
    It's not even worth arguing with you...I'll give you a comparison that you might be able to udnerstand with your lack of common sense.

    Let's say there are 2 cooks getting ingredients in the mall. There is only one ingredient left, both need to cook their meal...what if the person, who is the worse cook grabs it first(claims), but the end result is worse than that of the other cook(kill takes long, people die etc), while the other cook would have gotten the meal done smoother and better(kills fast, people don't die etc)

    These are not playung nuder the same conditions...same cnoditions would be BOTH get to cook the meal(kill the NM) and THEN the end result will be compared.

    PS: I had a stupid Ridill you common sense lacking genius...I've been a KC/Ridill DRK...my old LS were among the best worldwide(Excellence), killed Fafhog dozens of times, we were among the first to kill pretty much all Sea Jailers etc...so don't give me that crap.
    (0)

  9. #9
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    Quote Originally Posted by TirionCrey View Post
    It's not even worth arguing with you...I'll give you a comparison that you might be able to udnerstand with your lack of common sense.
    I'll give you a comparison: 24 hour re-entry = busy for 6~month/a year, 5 minute re-entry = busy for a week. common sense HURRDURR

    Quote Originally Posted by TirionCrey View Post
    Let's say there are 2 cooks getting ingredients in the mall. There is only one ingredient left, both need to cook their meal...what if the person, who is the worse cook grabs it first(claims), but the end result is worse than that of the other cook(kill takes long, people die etc), while the other cook would have gotten the meal done smoother and better(kills fast, people don't die etc)

    These are not playung nuder the same conditions...same cnoditions would be BOTH get to cook the meal(kill the NM) and THEN the end result will be compared.
    This makes items rare and rewarding to get how? By letting everyone get them...? common sense HURRDURR


    Quote Originally Posted by TirionCrey View Post
    PS: I had a stupid Ridill you common sense lacking genius...I've been a KC/Ridill DRK...my old LS were among the best worldwide(Excellence), killed Fafhog dozens of times, we were among the first to kill pretty much all Sea Jailers etc...so don't give me that crap.
    First to kill them after they raised level cap to 90? "Dozens..? LOL". If you were then why are you crying so hard?

    Quote Originally Posted by Haji View Post
    let everyone try and the results speak for themselves
    The results have already spoken...? Everyone got everything in a week and doesn't play.
    (0)
    Last edited by Visch; 08-16-2011 at 07:41 PM.

  10. #10
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    The claiming system have nothing to do with difficulty; it's just a scarcity system. If content is truly difficult, then what matters how often can you try? Limiting number of tries (either by timers - which I should point out I'm in favour of - or by competing - which I'm not in favour of- ) is marely a ploy to make content appear difficult by making it scarce.

    As was pointed previously, let everyone try and the results speak for themselves instead of going for Luck'n'Lag gameplay where those 2 qualities decide who is 'pro' and who is 'casual (in the mind of 'pro' equal to nab)'.
    (1)

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