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  1. #1
    Player

    Join Date
    Jun 2011
    Location
    Windurst / Ul'dah
    Posts
    42
    I don't think all of the older player base is asking for an easy mode copy of xi. I for one just wish there was more to xiv. I think it took me over a year to get my first 75 in xi, was just so much to do. With xiv they released it without content and perhaps unintended leve bonus that let a number of people max out rank 50s simply because there was nothing else to do.

    I think the OP's point was, we bought xiv expecting similar story drive ff experience and thus far have got leve recycling and the possibility of raid fest.
    (3)

  2. #2
    Player
    Cichy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    515
    Character
    Lucy Lestat
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Blue79 View Post
    I don't think all of the older player base is asking for an easy mode copy of xi. I for one just wish there was more to xiv. I think it took me over a year to get my first 75 in xi, was just so much to do. With xiv they released it without content and perhaps unintended leve bonus that let a number of people max out rank 50s simply because there was nothing else to do.

    I think the OP's point was, we bought xiv expecting similar story drive ff experience and thus far have got leve recycling and the possibility of raid fest.
    No idea what the hell you are talking about. I started XI in 2002 and it took me a year to get 75 because lvl caps were ridiculous, you waited for parties for hours, took forever to get to exp spots (traveling to sky to exp on weapons, remember that fun?). There were few missions, few NMs, and one of the most painful grinds under the sun to 75 when Zilart was the only expansion out.
    (1)

  3. #3
    Player
    Xianghua's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    Once again the only true Open world event in XI was HNMs everything else was in Instanced or raid at some point. Sky gods were popped by you and no one could steal unless you sucked and wiped. Same with sea. you got to choose when to do those events not the game choosing for you. everything else was a raid. just because they were not called raids don't change the fact that they are indeed raids. the only gear that did not come from a type of Raid or instance fight were a hand full of HNM drops. (Ridill, D-riing, Ace helm) of the top of my head.

    I agree that both should be in game. but stop saying XI evolved more around open world content when it truly did not.
    (0)

  4. #4
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Xianghua View Post
    Once again the only true Open world event in XI was HNMs everything else was in Instanced or raid at some point. Sky gods were popped by you and no one could steal unless you sucked and wiped. Same with sea. you got to choose when to do those events not the game choosing for you. everything else was a raid. just because they were not called raids don't change the fact that they are indeed raids. the only gear that did not come from a type of Raid or instance fight were a hand full of HNM drops. (Ridill, D-riing, Ace helm) of the top of my head.

    I agree that both should be in game. but stop saying XI evolved more around open world content when it truly did not.
    sea and sky are not raids. they are in the open world, anyone can watch them, anyone can steal them. they are open world content. The fear about raids is that it turns a game into a "port here, do raid, port to city" type game and makes most of the world feel empty and barren.
    (2)
    Mew!

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    588
    Quote Originally Posted by Xianghua View Post
    Once again the only true Open world event in XI was HNMs everything else was in Instanced or raid at some point. Sky gods were popped by you and no one could steal unless you sucked and wiped. Same with sea. you got to choose when to do those events not the game choosing for you. everything else was a raid. just because they were not called raids don't change the fact that they are indeed raids. the only gear that did not come from a type of Raid or instance fight were a hand full of HNM drops. (Ridill, D-riing, Ace helm) of the top of my head.

    I agree that both should be in game. but stop saying XI evolved more around open world content when it truly did not.
    Well you're right but, I wouldn't call them raids either because they were part of the normal world and not "technically" instanced (then again I wouldn't call anything a "raid" -__-). Anyone could go to sky or sea at anytime there was no time limit or entry requirements other than doing the missions up to that point. Limbus and Dynamis could be called "raids" or "instances" but even they weren't. If someone else was doing it currently you still couldn't enter.

    But really, even the cute little NMs in random places with useless fun drops even felt special because they weren't always up. And in every expansion they added new HNMs and "open world" things, even if they were forced spawned.

    It just made the game feel more open and alive... :/

    I would love this game to be just like XI was but at this point having anything from XI is a blessing. Even if everything was a forced spawn with farmed items it would be better then NMs just always up wandering around making them seem like something to be avoided rather then sought after.

    I just think Einherjar made XI come full circle on HNMs. They still had their special 1 or 2 drops but just because you didn't have a committed LS to camp with didn't mean the majority of gear was out of your reach.

    Quote Originally Posted by Azurymber View Post
    sea and sky are not raids. they are in the open world, anyone can watch them, anyone can steal them. they are open world content. The fear about raids is that it turns a game into a "port here, do raid, port to city" type game and makes most of the world feel empty and barren.
    I really feel a major problem with this game for the most part is the world just isn't expansive in any sense of the word. The cliffs and random stupid terrain make the everything feel compartmentalized. It's just not enjoyable, at least not for me. People cried about Grid the most but really all the zones just a pain to navigate.

    And a lot of areas are blocked off or filled with level 85 mobs. I don't understand for the life of me why 2 nodes right next to Ul'Dah would have level 70~ Drakes by them. But then again in XI they had the sewer dungeon areas under windy and sandy.

    I had a lot of fun in XI just sitting around weird places during downtime and just enjoying the environment for hours. Everything the way it is now from moving around to targeting just gives me a headache.
    (2)

  6. #6
    Player
    Chione's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    170
    Character
    Chione Tilaeris
    World
    Balmung
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Visch View Post
    ...Anyone could go to sky or sea at anytime there was no time limit or entry requirements other than doing the missions up to that point. Limbus and Dynamis could be called "raids" or "instances" but even they weren't. If someone else was doing it currently you still couldn't enter.

    But really, even the cute little NMs in random places with useless fun drops even felt special because they weren't always up. And in every expansion they added new HNMs and "open world" things, even if they were forced spawned.

    It just made the game feel more open and alive... :/
    This is why my answer to the OP question is: Most likely. :P

    For a long time, XI sat dormant and unplayed because I don't have a troop of friends at my beck and call to get content done that required such measures. Now that things have changed there, I find myself enjoying FFXI a lot more.

    A lot more, even, than XIV at the moment.

    Especially with the mention of new instanced/raid areas with the next patch. I would have loved to explore the beastmen strongholds without needing to be attached to 3-7 other players. Not that those 3-7 other players aren't nice folk or anything, but I like testing my limits solo. Seeing what I can do, and finding new things to screenshot for the sake of sating my curiosity. I'm not in it for the gear, but for the journey. And the journey, when guided by folks intent on getting the gear, always feels more like a job since I can't go my own way and explore. So, when I see things such as party required to enter and time limits, it makes me put that content on the likely-won't-ever-get-to-do list unless someone needs my help.

    So if most of the new world content is going the way of dungeons and making what we have now just a glorified hub world, it's probably a safe bet that XIV will continue to play second fiddle to all the other games that compete for my time.
    (1)
    "Be EXCELLENT to each other!" ~ Bill S. Preston Esq.

  7. #7
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    I think i can deal with as many raids as they want to implement, just as long as they have other open-world content and events that are just as fun.
    (1)

  8. #8
    Player
    Medura's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    826
    Character
    Medura Bloodspiller
    World
    Moogle
    Main Class
    Goldsmith Lv 90
    No, I won't quit the game for a dumb reason like this. Can you now stop bumping this?
    (2)

  9. #9
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Medura View Post
    No, I won't quit the game for a dumb reason like this. Can you now stop bumping this?
    People working on getting Necromancy Skill to 50. >.>
    (0)

  10. #10
    Player
    JGwinters's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    111
    Character
    Sharcos Dea
    World
    Balmung
    Main Class
    Scholar Lv 63
    Quote Originally Posted by Medura View Post
    No, I won't quit the game for a dumb reason like this. Can you now stop bumping this?
    Technically it's only bumping if you don't have anything to say on topic. Just guess what you did. :P

    As for me, if they add only raids and no world content, I won't quit but I won't be playing much either. I have more entertaining things to spend my time on than teleporting from one world to another.
    (2)

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