Raids are fun. I enjoy it when you can get decent gear in small groups, but even better gear from a raid. Not only does it make sense it allows the great linkshells to stand out.
Raids are fun. I enjoy it when you can get decent gear in small groups, but even better gear from a raid. Not only does it make sense it allows the great linkshells to stand out.

If it doesn't have the Open World feel at least they yes I will probably drop it. However, as people have implied "Instanced" does not necessarily mean raiding or dungeon. This could still be popped instances via an item or quest or be tied to Faction/Grand Company levequests. I'm sure someone already mentioned this but BCNM, ENM, KSNM, ISNM were all instanced. I have a feeling grand company leves will focus more on this as they are now becoming the main storyline. They talk about the Ifrit battle as a "Battle" which I interpret as being like a BCNM or similar to an Avatar fight in XI. And XI did in fact have a lot of Raid type content such as Dynamis, Limbus, Assault, Einherjar etc. So I can imagine more of those things this time and less HNMs like LoO, Vrtra, Fafnir, Nidhog, Jormy etc. which 75% of the population never fought anyhow. They will probably keep NMs along the caliber of Leaping Lizzy, Stray Mary, Mysticmaker (for all you BLMs out there ^^)

I did not have time to read entire topic, but I'm glad someone mentioned this. In fact, when I first heard about "instanced" content, I first thought about how behest is done. It's open air, everyone can watch, but only those that have quest can fight the mobs.
As for the general question: I'm heavly in favour of instancing, whethever it's dungeon raids or open-air raids. I did not play FFXI, but I read some about their "open" monsters and it's not something I'd like to live throu. Even more importantly it's not something I'm prepered to pay to live throu.
As for preferences, I'd say it best to keep balance: make some open-air instances and some dungeons with bosses. Which one to cocnentrate on first? To be honest, for me it would make little diffrence.

Not really, as was mentioned before there is the competitiveness that you don't get in a dungeon. It's a lot like PvP in a sense where your heart starts racing in anticipation of the pop and beating everyone to the claim. This is a more vital element than most people assume. Sure a lot of people don't like it and my money is on the fact that those are also the people who do not enjoy PvP combat because they are not very successful in it. For those that often win a claim or win a PvP fight there is nothing better imo than that rush.
Lets face it anything you do in repetition gets boring, but, beating other people never does because it's rarely the same thing twice. This is in large part why multi-player FPS games are the most successful genre in video games. Making the same pull on the same boss 20 times doesn't get any better or any different even if it's challenging.
Personally I would rather get that adrenaline rush from PvP and my gear from a mix of things like Instanced fights, raids and open world NMs. In the end, I want the exhilaration that I have felt only in FFXI's NM and Mission systems and Aion's PvP system. Looking at those three things their is one commonality and that is consequences for failure. With NMs it's time wasted and jealousy of the winner. For missions it was simply the time and ramifications of usually having to start over another day with a different setup. For Aion's PvP it was the loss/gain of the then oh-so-valuable AP points. FFXI & WoW PvP are a joke (So is Aion's now). If all I lose is the durability on my equipment when I die that's not much consequence and therefore lends to sloppy play style.
I don't know if anyone else has noticed but Yoshida keeps mentioning PvP which makes me happy in my pants.
sorry for the tl;drs

If so, then I belive it would be best to take page from WoW and make separate serveres for instanced mobs (for those who hate this kind of so-called competition, like yours truly) and servers for completely open mobs, where people like you can get your rush. This way everyone would be happy... unless there would be very few people on some kind of servers.
Sorry, but I never could quite understand that kind of argument. About this being an achivment I mean. Claiming a monster does not make you good player; it makes you a player with much time to burn (which is not nessecerly a bad thing, in MMO especially) and a lucky one. Of course, I always avoided games like that like a plague, so maybe I'm just missing something.



its based on competitive psychology. Winning rock paper scissors doesn't take skill or anything, but when someone wins their brain still generates pleasure from it just for winning.
edit: the part of our brain that controls that is kind of old and comes from the evolutionary process. Animals that could compete best mated the most and produced the most offspring. So being better than others would continue your gene pool and as such our brains developed to gain pleasure from being better + having more than others. I mean thats a realllllly simplistic explanation of it. But thats essentially why we enjoy competition like sports and stuff so much. And why we like to "win" or like to have more money than the others around us.
Last edited by Azurymber; 08-16-2011 at 09:01 AM.
Mew!

That's an explanation why ones enjoy it (when one wins at least), not why this is an achivment. Personally I'd prefer challanges when I can use my skill rather than time and luck. For example, in the case of instanced bosses there is always a way to show off "hey, look, I'm great, I beat the boss first, barely week after it come out" without denying others the chance to enjoy content as well.
I guess my main problem is that sitting 3 hours doing nothing is not my idea of cooperation. And with a NM that only one person (grouo) can claim, I would be effectively denied part of the game's content (game I paid for and, once it's p2p, would pay monthly) becouse I would never have patiance for something like that.

Sure! I'd be ok with that if the "Instanced" mob drops a lesser version of an item. The reason things in this world hold value is because of the efforts needed to obtain them. Should a lazy person get a Lotus because it takes the same effort as a Honda? Then what is the value of a Lotus over a Honda? Before this is met with "It's a game not a job" it's a metaphor. I personally don't want to run the same instance as everyone else to get the same item when I could potentially do something more time consuming or difficult for something better because I am willing to put in that effort. It's all about balance for casual and hard core. Should putting in more effort yield better rewards? Absofreakinlutely it's the nature of everything.
Yes you are missing something. And yes it quite often does make you a better player. Outsmarting and having better reaction time often means you perform better under pressure and in challenging situations. Not to mention the ability to potentially solo something too hard for your average player. Honestly and I am NOT taking a shot at you, usually players who do not like this are not good at it. I say this being one of those people in the past. As I got better it became more fun (and more rewarding) to play knowing that I at least had a chance.

My idea was somewhat diffrent: do completely separate servers, like in WoW, where on one type of server there is nearly no open-world pvp, and the other, where pvp is always on. What you propose is to have 2 diffrent type of monsters, one "bigger" one "lesser" on the same server.
The reason for 2 diffrent servers is that there are 2 diffrent kinds of people. You probably would call them "hardcore" and "casual" I call them "competitive" and "cooperative". For me, it seems that people like you, priamrly want to compete, not in direct pvp, but in a kind of race. Ok, I think I can understand that. The problem is, that by doing so, you effectively deny usage of the NMs to people like me. People who just want to get a group and go do something, sometimes challanging, sometimes silly, whithout having to worry about others stealing their fun. On the other hand this is MMO, and, like all, we would like to have a clear shot at best gear.
I'll give here example from WoW. I was never in a hardcore guild (one could argue I wasn't good enough, for me it was just unwillingness to sink that much time), so I never really did the highest content and was kinda lagging behind others. On the other hand the ability to go and try any time I wanted was very important to me. There was a time, when I couldn't really get to the Lich King, but every week I tried and I had a load of fun, especially when 25 people where cooperating. In the kind of game where only one group can claim a monster I would be left with nothing to do, and would ultimately leave the game.
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