Quote Originally Posted by RiceisNice View Post
Not sure what paladins you're playing with that would run out of cooldowns for those fights at those given times. My references were for pre-echo as well; if you had ideal dps you wouldn't be staying in that phase of the fight long enough for cooldown's to actually be a problem on the paladin's end (five/six stardusts, two critcal rips, 3 flattens, etc).

For the record, I'm speaking in context about tanking in general (PLD vs WAR in all areas, including MTing). When you mention long-drawn out fights, damage they take outside of tank busters is a concern as well.
My point isn't to say war is better. My point is to dispelled the common notion that war cooldowns all suck and pld is a better MT because they have better CDs. They are very well balanced.

War excels at tank busters with higher burst levels of effective hp primarily because of inner beast and lower recasts on those CDs. Pld excels at high sustained mitigation via shield, but has weaker burst defense and very high recasts. Throughout any serious fight both sustained mitigation and burst is important. So they both tank adequately in just about everything.

The stereotype that war is somehow a wet paper bag vs pld is just wrong, but it seems to stubbornly persist in game and on forums. People still think defiance is weak and war CDS aren't as potent as pld when stances are in fact virtually identical and as shown before, war actually has higher effective hp and more often than pld for tank busters. But still the stigma persists in every war vs old thread that ever appears. /sigh.