Quote Originally Posted by Izsha View Post
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Not sure what paladins you're playing with that would run out of cooldowns for those fights at those given times. My references were for pre-echo as well; if you had ideal dps you wouldn't be staying in that phase of the fight long enough for cooldown's to actually be a problem on the paladin's end (five/six stardusts, two critcal rips, 3 flattens, etc).

For the record, I'm speaking in context about tanking in general (PLD vs WAR in all areas, including MTing). When you mention long-drawn out fights, damage they take outside of tank busters is a concern as well.