




Ehhhh. It seems counterproductive to make the ninja take a DPS loss so the PLD can go ham as OT.As for pld pulling threat as off tank, it's not a problem if the or is a nin for slashing allowing the war to path butcher butchers rotation, or its weak content and war can eye butch butch. No its not possible to keep threat lead on equal geared pld if the war is trying to do all 3 combos. Put your nin to work :]
Dancing Edge is only 260 potency. Compare that to Aeolian Edge at 320.
Hopefully this is addressed in the expansion with a non-enmity combo for paladin. ^^
Yeah bulwark has missed sometimes, but never once has it ever caused a wipe since I usually couple it with rampart (the only exception with a multi-hit combo, ie t9's claws - which is not a tank buster).
Ahk Morn is the first of its kind by being magical, and the only place bulwark isn't useful (SE makes tank busters be physical for a reason). The way I see it, the only time warrior excels at tank busters is when the hits come far faster than the CD relief, and the only fight I can think of that does that is possibly T5's death sentence - every other tank buster is spread out that a competent paladin will never run out. Not to mention that paladins can usually throw up a stoneskin before a tank buster hits as well.
Bulwark being paired with rampart proves my point. It's not a stand alone cooldown for single hits. You paired it with rampart for the very reason that it isn't 100% reliable ad when it fails the only reason you don't die is because you have rampart up with it.
As for magic damage, it's not exactly rare. Akh morn, triple flare breaths, brand swaps (if you have tanks do it), ALL of ramuh, every attack from Levis head (even auto attacks are magic). I'm sure there's other stuff out there. All this content was new and hard at some point and killed tanks, and I'm sure it's not the last well see of it.
Those 2 reasons is why I always have a big asterisk next to bulwark. It's a great ability, but depending on the situation it scales anywhere from most epic move next to hallowed to utterly useless. It's just a very situational ability. That doesn't make it bad, but it does mean it needs context.





it seems like PLD will get another defensive cooldown while WARs have that attacking one

I would say it's easier, but not better. Not unless there'sw a one-shot mechanic that you can easily time Hallowed Ground for. In which case, a WAR using Holmgang would be at a strong disadvantage. (being reduced to 1 hp in the same process. . . .)
That is not why I paired bulwark with rampart, instead it was because rampart would be up again anyway by time a third tank buster lands, so might as well take less damage since it is there (similar to the use of foresight atm). In the last few weeks of final coil, bulwark has not missed one tank buster. While it is possible that it can miss, the likelihood of it actually happening is low. Bulwark should be included when calculating normal tank busting mitigation.Bulwark being paired with rampart proves my point. It's not a stand alone cooldown for single hits. You paired it with rampart for the very reason that it isn't 100% reliable ad when it fails the only reason you don't die is because you have rampart up with it.
As for magic damage, it's not exactly rare...
For mag dmg, I was referring to magic tank busters, not regular attacks. If we are honest, only Ahk Morn can fit that category.
I am of the personal opinion that Paladin beats out Warrior in almost every way.
But this is just an opinion.
The fact remains that Warriors can clear any content that a Paladin can without making it significantly harder either.
I think most people play Warriors "for the look" or the "fun factor" anyway.
If you are a beginner (or lacking skill-wise) have a look at these, they are quite informative but should be common knowledge to any decent tank:
http://i.imgur.com/smNx1ZX.jpg
http://i.imgur.com/PEnLMF9.jpg
(taken from Reddit)


I don't think Inner Beast is all that great. My Paladin and Warrior are pretty much identical when it comes to gear and gear level (since one is shared by the other). The only minor difference being that my Paladin is using Nexus while my Warrior is using the i110 soldiery weapon. The level difference between them is 1.War excels at tank busters with higher burst levels of effective hp primarily because of inner beast and lower recasts on those CDs. Pld excels at high sustained mitigation via shield, but has weaker burst defense and very high recasts. Throughout any serious fight both sustained mitigation and burst is important. So they both tank adequately in just about everything.
For me, Inner Beast hits for around 400-500 damage (non-crit) unless I go crazy with cooldowns and fire up things like Unchained (which also requires Infuriate), and Berserk. That's four skills used for ONE move. And then I can maybe get a much nicer 1k or higher. Criticals fare better, at around 700-750 damage, but I don't see those nearly as often as I'd like. Taking into account a weaker 3k damage skill, Rampart reduces it by 600, which is already matching Inner Beast. Sentinel reduces it by 1200, which makes even my WAR crits look meaingless. I won't even factor in Shield Oath, since I consider WAR's 25% heal bonus to be the trade-off.
I'm genuinely interested to see how you work out your tank buster mitigation. It's entirely possible that I'm just not doing it right, but through all my time playing as both tanks I've found Paladin always pulls ahead by a significant margin. As a healer, I find Warrior's also require significantly more healing than Paladins. Perhaps it's a job where you have to be great at it to see it match an average Paladin. Either way, please do clue me in on how you handle big damage, because I've always seen it as Warrior's biggest weakness.
Unchained doesn't boost inner beast since it already ignores the damage penalty from defiance. Like I mentioned before, even if you do factor in "effective hp", the point remains that warrior still takes more numerical damage that needs to be healed back up. Sure defiance gives a 20% boost to healing intake, but you're still healing a sponge that has 25% more hp, and the self healing doesn't quite catch up if you're using IB for mitigation.
There's also the matter of the healers as well with regards to keeping the tanks alive and how it stresses their mana.

First of all, if you are hitting for that little you must be specced 30 VIT, wearing VIT accessories and not keeping up Maim/Storm's Eye.
Second, it seems like you don't even understand anything about WAR or Inner Beast. Inner Beast is already unaffected by Defiance damage penalty, why would you use Unchained? Berserk is a skill you should be using on cooldown most of the time anyway, and you should be landing two Inner Beast during the duration, not to mention the fact that it also buffs all of your damage output.
Third, why are you comparing the damage of IB to the damage reduction of PLD cooldowns? That doesn't even make sense. I can't even imagine what strange logic you used to arrive at this making sense.
Inner Beast, for the purposes of damage reduction, is functionally equal to Rampart. -20% all damage taken for the duration. The difference being that a competent WAR will always have IB ready for every tank buster, while PLD must juggle their CD timers carefully to ensure one is always available. IB is also getting used constantly throughout the fight, providing a decent amount of constant mitigation.
The one big advantage PLD has over WAR is Hallowed Ground. This cannot be argued, Hallowed Ground is great, Holmgang is not.
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