Just so you know, I've quit my plans for endgaming for now and decided to switch to PLD instead and level that to 50 as well.
Is PLD better or worse at tanking than WAR? It will be my first time tanking with a sword and shield.
Just so you know, I've quit my plans for endgaming for now and decided to switch to PLD instead and level that to 50 as well.
Is PLD better or worse at tanking than WAR? It will be my first time tanking with a sword and shield.
Overall they both stack up well, there might be some situation where one is better over the other (I haven't done all the coils so can't say for sure), and even then having both in one party when applicable works out well.
PLDs are a little more boring in comparison since they only have one combo, but it works fine. Stance changes are a little more involved since you have both Sword Oath (for DPS) and Shield Oath (for tanking). It also has the almighty Provoke, a must have for even your WAR (If you didn't get it yet).
This all said, if you aren't going to be doing end game, the differences are pretty much just appearance.
WAR's are great for add pickups. PLD's tend to be MT's due to their many defensive abilities and damage mitigation.
It's a matter of personal preference more than anything else. Paladins have fewer active skills and a much simpler rotation, but a larger variety of cooldowns to play with. Otherwise it's mostly just minor differences - like their AOE threat builder has a 360 degree radius but doesn't do damage, and their stun is on the GCD but spammable. Geared right and played decently there's very little between them in terms of tanking capability.
Well flash (and provoke) is available to warriors too.It's a matter of personal preference more than anything else. Paladins have fewer active skills and a much simpler rotation, but a larger variety of cooldowns to play with. Otherwise it's mostly just minor differences - like their AOE threat builder has a 360 degree radius but doesn't do damage, and their stun is on the GCD but spammable. Geared right and played decently there's very little between them in terms of tanking capability.
Flash is of limited use to warriors as they have much smaller MP pools and no way of regenerating it. Situationally useful I guess, if you want to sprint through a bunch of mobs and aggro them on the way through. Provoke, on the other hand, should probably be baseline for both tank classes and it seems bizarre that it isn't.
Ehm... flash is awesome for warrior. You have no use for mana so flash away, save TP, and if you flash a cced target it doesn't break CC. Bad warriors don't use flash.Flash is of limited use to warriors as they have much smaller MP pools and no way of regenerating it. Situationally useful I guess, if you want to sprint through a bunch of mobs and aggro them on the way through. Provoke, on the other hand, should probably be baseline for both tank classes and it seems bizarre that it isn't.
Paladin has pretty limited use for their mana too (stance dancing, casting stone skin). What they do have is a way to get mana back, though. Riot Blade all day! In any case, he didn't say Flash is useless for Warriors. He said it's of limited use, and I'd tend to agree since warriors can generally only cast around 3 Flashes with their limited mana pool. *shrug*
Fun with Stone Skin: use it on yourself, Leeroy into Bahamut's face during divebombs!![]()
Also keep in mind that Warriors staple skill, "Berserk", gives Pacification. You can use Flash when you are Pacified and can't do anything else - it's extra enmity at that point.
It's also good if you get c aught off guard while in Pacification.
There are a number of times I'll choose to use flash on Warrior. When I need AoE pickups but want to conserve TP is the biggest of them. In t13, I use it to pick up the gusts as they come in, then overpower 3-4 times, then pick up my sin. It usually has me bottoming out of my TP when I'm low.
Though don't say that on Reddit. Those idiots think you don't use flash or Awareness for anything. lol.
Pretty much this. The vast majority of raid parties take one of each because they both have their perks. Paladin is easier to go into a new encounter on because they have a wide array of defensive cooldowns and they're all off-GCD. Warrior cooldowns are a little more dependent on knowing what's coming up, mostly since Inner Beast is on the GCD.It's a matter of personal preference more than anything else. Paladins have fewer active skills and a much simpler rotation, but a larger variety of cooldowns to play with. Otherwise it's mostly just minor differences - like their AOE threat builder has a 360 degree radius but doesn't do damage, and their stun is on the GCD but spammable. Geared right and played decently there's very little between them in terms of tanking capability.
Last edited by Ashkendor; 04-27-2015 at 02:59 AM.
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