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  1. #1
    Player
    -DMR-'s Avatar
    Join Date
    Apr 2014
    Location
    Limsa Lominsa
    Posts
    305
    Character
    Zertraya Rouge
    World
    Zodiark
    Main Class
    Ninja Lv 90

    PLD any better than WAR?

    Just so you know, I've quit my plans for endgaming for now and decided to switch to PLD instead and level that to 50 as well.

    Is PLD better or worse at tanking than WAR? It will be my first time tanking with a sword and shield.
    (0)

  2. #2
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    Overall they both stack up well, there might be some situation where one is better over the other (I haven't done all the coils so can't say for sure), and even then having both in one party when applicable works out well.

    PLDs are a little more boring in comparison since they only have one combo, but it works fine. Stance changes are a little more involved since you have both Sword Oath (for DPS) and Shield Oath (for tanking). It also has the almighty Provoke, a must have for even your WAR (If you didn't get it yet).

    This all said, if you aren't going to be doing end game, the differences are pretty much just appearance.
    (3)

  3. #3
    Player
    AdamuKun322's Avatar
    Join Date
    Aug 2013
    Posts
    684
    Character
    Sinon Everglade
    World
    Ultros
    Main Class
    Gladiator Lv 80
    WAR's are great for add pickups. PLD's tend to be MT's due to their many defensive abilities and damage mitigation.
    (3)

  4. #4
    Player
    JimboTCB's Avatar
    Join Date
    Feb 2015
    Posts
    256
    Character
    Stubbo Mackenzie
    World
    Zodiark
    Main Class
    Gladiator Lv 80
    It's a matter of personal preference more than anything else. Paladins have fewer active skills and a much simpler rotation, but a larger variety of cooldowns to play with. Otherwise it's mostly just minor differences - like their AOE threat builder has a 360 degree radius but doesn't do damage, and their stun is on the GCD but spammable. Geared right and played decently there's very little between them in terms of tanking capability.
    (3)

  5. #5
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by JimboTCB View Post
    It's a matter of personal preference more than anything else. Paladins have fewer active skills and a much simpler rotation, but a larger variety of cooldowns to play with. Otherwise it's mostly just minor differences - like their AOE threat builder has a 360 degree radius but doesn't do damage, and their stun is on the GCD but spammable. Geared right and played decently there's very little between them in terms of tanking capability.
    Well flash (and provoke) is available to warriors too.
    (2)

  6. #6
    Player
    JimboTCB's Avatar
    Join Date
    Feb 2015
    Posts
    256
    Character
    Stubbo Mackenzie
    World
    Zodiark
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Saccharin View Post
    Well flash (and provoke) is available to warriors too.
    Flash is of limited use to warriors as they have much smaller MP pools and no way of regenerating it. Situationally useful I guess, if you want to sprint through a bunch of mobs and aggro them on the way through. Provoke, on the other hand, should probably be baseline for both tank classes and it seems bizarre that it isn't.
    (0)

  7. #7
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by JimboTCB View Post
    Flash is of limited use to warriors as they have much smaller MP pools and no way of regenerating it. Situationally useful I guess, if you want to sprint through a bunch of mobs and aggro them on the way through. Provoke, on the other hand, should probably be baseline for both tank classes and it seems bizarre that it isn't.
    Ehm... flash is awesome for warrior. You have no use for mana so flash away, save TP, and if you flash a cced target it doesn't break CC. Bad warriors don't use flash.
    (3)

  8. #8
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Saccharin View Post
    Ehm... flash is awesome for warrior. You have no use for mana so flash away, save TP, and if you flash a cced target it doesn't break CC. Bad warriors don't use flash.
    Paladin has pretty limited use for their mana too (stance dancing, casting stone skin). What they do have is a way to get mana back, though. Riot Blade all day! In any case, he didn't say Flash is useless for Warriors. He said it's of limited use, and I'd tend to agree since warriors can generally only cast around 3 Flashes with their limited mana pool. *shrug*

    Quote Originally Posted by myahele View Post
    3. Access to Stoneskin and Protect. Ideally you want have to use either if your healer are good, but is sure is nice to help stoneskin either yourself or a party member. You won't be needing the MP anyways.
    Fun with Stone Skin: use it on yourself, Leeroy into Bahamut's face during divebombs!
    (0)

  9. #9
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Saccharin View Post
    Ehm... flash is awesome for warrior. You have no use for mana so flash away, save TP, and if you flash a cced target it doesn't break CC. Bad warriors don't use flash.
    Also keep in mind that Warriors staple skill, "Berserk", gives Pacification. You can use Flash when you are Pacified and can't do anything else - it's extra enmity at that point.

    It's also good if you get c aught off guard while in Pacification.

    There are a number of times I'll choose to use flash on Warrior. When I need AoE pickups but want to conserve TP is the biggest of them. In t13, I use it to pick up the gusts as they come in, then overpower 3-4 times, then pick up my sin. It usually has me bottoming out of my TP when I'm low.

    Though don't say that on Reddit. Those idiots think you don't use flash or Awareness for anything. lol.
    (3)

  10. #10
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by JimboTCB View Post
    It's a matter of personal preference more than anything else. Paladins have fewer active skills and a much simpler rotation, but a larger variety of cooldowns to play with. Otherwise it's mostly just minor differences - like their AOE threat builder has a 360 degree radius but doesn't do damage, and their stun is on the GCD but spammable. Geared right and played decently there's very little between them in terms of tanking capability.
    Pretty much this. The vast majority of raid parties take one of each because they both have their perks. Paladin is easier to go into a new encounter on because they have a wide array of defensive cooldowns and they're all off-GCD. Warrior cooldowns are a little more dependent on knowing what's coming up, mostly since Inner Beast is on the GCD.
    (0)
    Last edited by Ashkendor; 04-27-2015 at 02:59 AM.

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