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  1. #1
    Player
    Templeton_Leach's Avatar
    Join Date
    Dec 2013
    Posts
    3
    Character
    Templeton Leach
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    At level 50 i find both equally fun and useful. But I got to admit, leveling a paladin was a pain in the rear. Warriors get good and easy to use quicker than paladin, defiance at 30 and overpower early as poop. I do however think you should level both up if you plan on tanking full time.
    Just my thoughts on the matter.
    (1)

  2. #2
    Player
    JimboTCB's Avatar
    Join Date
    Feb 2015
    Posts
    256
    Character
    Stubbo Mackenzie
    World
    Zodiark
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Templeton_Leach View Post
    At level 50 i find both equally fun and useful. But I got to admit, leveling a paladin was a pain in the rear. Warriors get good and easy to use quicker than paladin, defiance at 30 and overpower early as poop. I do however think you should level both up if you plan on tanking full time.
    Just my thoughts on the matter.
    I would definitely agree with this, 30-39 as a paladin was painful at times - Sword and Shield Oath could definitely do with being swapped around in what level they unlock to make the levelling experience a bit smoother.
    (0)

  3. #3
    Player
    lvlagmarink's Avatar
    Join Date
    May 2014
    Location
    Garlean
    Posts
    357
    Character
    Magmarink Dragregory
    World
    Moogle
    Main Class
    Lancer Lv 80
    In term of tanking potency, they are mostly the same.. However due to the nature of flash vers. overpower, paladin is harder to keep group enmity while warrior has it easier, but warrior has it harder tanking big hit due to the nature of obtaining 5 stacks wrath for inner beast while paladin's support is mostly off global cool down apart from stoneskin which usually fall to healer's doing..
    (0)

  4. #4
    Player
    Gaddes's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    499
    Character
    Gaddes Ronfaure
    World
    Behemoth
    Main Class
    Paladin Lv 100
    They're both good, but it's situational. Are you planning on doing a lot of main tanking? PLD is (usually) superior. If you're planning on off-tanking or doing a lot of multiple-mob management, then WAR is the way to go. I'm biased, but as a career PLD I'd almost say our job is way easier than a WAR in general, since all we usually need to worry about is properly managing our defensive cooldowns (the bad PLDs will blow them all way too fast and not stagger them properly).

    It's kind of fun as a personal challenge to see how you can try to up your DPS as a PLD while still maintaining good defense... toss on some STR accessories, go full 30 STR on your attributes if you're comfy, and definitely learn when to stance-dance.
    (0)

    "Well, it's no Vana'diel, but it'll have to do..."


  5. #5
    Player
    Lucke's Avatar
    Join Date
    Nov 2012
    Posts
    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    I'm biased, but I hope Heavensward will re-introduce the 1.0 PLD skills we lost in ARR, mainly Sacred Oath (I think that was it's name) and Aegis boon.

    Sacred Oath: Heals target giving the PLD a self heal of half the HP healed. EX: heal someone for 1000HP, get self-healed for 500HP.
    Aegis Boon: 100% chance to block next attack, healing HP/MP for the value blocked (been so long, I forgot if AB heals HP or MP lol).

    I wouldn't mind PLD getting more HP spells, like a stronger cure. That way, WARs can do more damage, but be more dependant on healers, whereas PLD do crap damage but they are more self-sufficient.
    (0)

  6. #6
    Player
    Join Date
    Oct 2014
    Posts
    284
    It's ironic that paladins are maintanks while their dps is equal if not higher than warriors when as OT. My question is why people want PLD as MT and not warrior? Since warriors can maintain aggro easily - and can add Storms eye during their rotations as MT -> which increases the dps of Nin/PLD -> why not? True we have more defense buffs, however, warrior is a tank too with defense buffs that equals PLD when it comes to MT.
    (1)

  7. #7
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by JimboTCB View Post
    I would definitely agree with this, 30-39 as a paladin was painful at times - Sword and Shield Oath could definitely do with being swapped around in what level they unlock to make the levelling experience a bit smoother.
    I found Paladin the easier of the two simply because their AoE aggro isn't positional. Trying to get a crowd of casters to group up for Overpower can be a nightmare, so I found myself relying on Flash in the end anyway. The other benefit of Flash is that you can cast it quickly while moving to dodge an AoE, for example. You can do the same for Overpower, but it's harder to aim properly if you're dodging.

    Another side note is that overpower interrupts combos while Flash doesn't, so Flash is useful to have on both classes regardless since you might lose the odd mob to high DPS and need to quickly grab his attention.

    Quote Originally Posted by Madepossible View Post
    My question is why people want PLD as MT and not warrior? ...
    True we have more defense buffs, however, warrior is a tank too with defense buffs that equals PLD when it comes to MT.
    Hallowed Ground, simply put. As far as emergency skills go, it's a genuine life saver. Not merely for when you hit problems, but in general. Ten seconds of taking zero damage can be ten seconds of the most punishing damage dealing. As an example, it can reduce Titan's Mountain Buster to zero damage giving your healers some breathing room to heal party members from stomps.

    If you know a big hit is coming, being able to cancel it out with one hundred percent DR is beyond powerful. Warrior just doesn't have anything close. Holmgang will save their life, but it won't save the healers much MP.
    (0)

  8. #8
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Madepossible View Post
    -ot pld stuff-
    Yea PLD dps is high as OT but that 1-2-3 still generate massive hate even on sword oath especially if using str accessories.
    Don't think WAR MT will have the leisure of keeping up both storms eye/path without losing hate.
    As for defensive buffs on WAR, I agree with you but that is in need of a lot of good timing on that inner beast which I really only seen career WARs do. It is much easier to keep the PLD CD rotation.

    I haven't done FCOB too much yet but when T9 had low/no echo - it was definitely easier for me to heal a PLD vs a WAR through all the ravensbeaks and bahamut's favors
    (1)

  9. #9
    Player
    Shori's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Ryan Shori
    World
    Sagittarius
    Main Class
    Scholar Lv 90
    My two-cents is you NEED both if you're to play WAR particularly for flash and provoke, but PLD does not neccessarily need bloodbath/WAR skills if the healer is alive - just prefered.
    I find WAR much more fun to play however and offers you just as much fun in solo as in a party.
    (1)
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  10. #10
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    So sick of all the dumb misinformation being passed off as fact.

    Foresight isn't junk. Pld CD suite isn't some pillar of awesomeness taking a dump on war.

    130 leftside gear give pld and war 794 physical and magic def. According to dancing mad site formula That reduces all damage taken by 33.9%.

    Protect (20% def) brings def to 953. All damage now reduced by 40.92%.

    Foresight+protect is 1112 def (done additively with protect) Damage reduced by 47.9%.

    So:
    Monster hits for 100 damage.
    Naked no buff char takes 100 damage. Ouch.
    130 leftside tank hit for 66 damage.
    Tank with protect hit for 59 damage.
    Protect and foresight hit for 52 damage.

    Foresight reduces all damage by 6.98% (7%) damage. But that is 7% of the PRE defense damage. Considering gear and protect are essentially a given, you are really only taking 59% damage to start. 100 damage really is 59 taken after gear and pro. So the relative damage reduction is actually 59 incoming vs 52 taken with foresight. That's a 13.4% damage reduction.

    Foresight is a 13.4% damage reduction in i130 with protect for TWENTY seconds. With war trait for 90 sec recast, it is pretty much an Avg mitigation ability in the game after IB, rampart, and vengence, but before hallowed and sentinel.(if spammed as available)

    Stop saying foresight sucks. It's not the often (and wrong) quoted 5ish% reduction. It's 13.4% and will get even better as more def is added from Lv 50 to 60 (unless they change defense formula).

    You know what the top mitigating skills are in the game factoring in duration and recast? Foresight beats sentinal and hallowed. It's smack middle of the pack

    #1. IIB. 20% reduction. 6 sec duration. 21 sec avg recast. 5.71% avg damage mitigation if spammed. (Ignores skills peed gear. Ignores infuriate. Ignores zerk and vengence giving extra stacks).

    #2. Rampart. 20% reduc. 29 sec dur. 90 sec recast. 4.44% avg damage mitigation.

    #3. Vengence. 30% reduc. 15 sec dur. 120 sec recast. 3.75% avg damage mitigation.

    #4. War trait ed foresight. 13.4% reduc. 20 sec dur. 90 recast. 2.98% avg (phy) damage mitigation.

    Also tank stances are functionally identical. Both have exact same effective HP. It takes the exact same damage to 1 shot an 8k shield oath old as a 10k hp war in defiance. Wars need 4% more heals than plds l which is generally made up for by wars superior self heals. Tank stances are virtually identical.

    The tanks are currently exceptionally balanced. More so than any other game I've ever played. But you have to stop writing off skills as junk that aren't to see it.
    (4)
    Last edited by Izsha; 04-29-2015 at 06:02 AM.

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