Does crafted i110 (2.4) count?
Does Nexus (2.38) count?

Does crafted i110 (2.4) count?
Does Nexus (2.38) count?
Last edited by Zankes; 03-22-2015 at 10:06 AM.

Vit gear is mostly for casters/healers, but you still want VIT gear since the dps loss is minimal with good melds and the VIT buffer is pretty helpful in the mechanic/heavy raid damage style fights that are savage - specifically Vit gear can make T6 significantly easier (let's you brute force certain mechanics), and is very helpful avoiding deaths in heavensfall phase in T9. None of the savage fights have a hard dps check especially if you are in 110 bis, prioritising mechanics/survival is probably the smartest way to play.

Okay. So, VIT. VIT makes "BiS" pretty up in the air.
T6-T8 savage, VIT melds are nice in many cases but most definitely not necessary if you are at no-crafted i110 BiS (I can say this about 6 and 7 authoritatively, which I attempted at less than i110 BiS and before the DRG buff... though we didn't get 7 down before 2.4. 8 I'm just basing that off other groups' videos). T9 front BiS will suffice for these turns, even though it's not really the nicest thing to do to your healers. This is that BiS, with 2.45 changes accounted for. Stat weights for this set:
WD 8.728
STR 1.000
DET 0.322
CRT 0.201
SS 0.156
For 6-8, I'd be more inclined to use the Keeper's Hymn for VIT on melee DPS until everyone knows what's up. That's just me, personally; if you'd been competing for a first the melds would be clearly superior, but even a certain FC famous for using melds effectively didn't have them on some people in some turns.
T9 savage, you could say the same thing, really (at least, I've heard it said). But I'd recommend more HP there, just because there are more moments than in, say, 6 savage where your healers might be a little more distracted with saving their own hidesand forget that you're the most important person in the raid. I would advise at least a single melded accessory (if you can't decide what: ring is the most flexible option). Two is nice, but you already have DRG HP and you already don't have the loltastic MDEF.
Last edited by SunnyHirose; 03-22-2015 at 11:21 AM.
Thank you! I'll put these two in test and see if I can pull off the 9 GCDs during the BFB! IR and PS are definitely something I can pull off together without it clipping to the next GCD. Once I get my muscle memory to work with one of these it's time to start pushing to new levels!HT - (IR + PS) - ID - (X-POT) - DI - (Delayed BFB) - CT - (JUMP) - PH - (LegS) - TT - (SSD) - VP - (LS) - FT (DFD).
If you cannot get 9GDCs in a Blood for Blood, then you need to use it before Impulse Drive, so it would be something like:
HT - (BFB) - ID - (X-POT) - DI - (IR + PS) - CT - (JUMP) - PH - (LegS) - TT - (SSD) - VP - (LS) - FT (DFD) = Or switch the X-POT around with the IR + PS.
I used to have a paid subscriptions of WTFast while back, stopped using it as I didn't see a huge improvement and couldn't justify paying for it, but I am going to pick it up and test out now that it's free trial without cutting off every 20 minutes.
Hi just giving some pointers out for opening rotation to help out that burst opening.
Power surge, HT,IR,ID,B4B,DIS,JUMP,CT,Leg sweep,phil,Dragon fire dive, TT, spine jump,VT, LS, FT, HT.
You don't want to hold your dragon fire dive towards the end of your combo due to cool the cool down timer. The person who is using dragon fire dive first is usually the one who gets one extra dragon jump in before a phase change. You want that move on CD at all times.
alright you don't really lose that much dps with final phase earthshakers. If blms and bards are doing more dps, then it means that they are doing most of it during the add phase and therefore is taking it from your other dps. I did more than 500 on t13 this week without a ninja and lbing but that's with 7 people, so once again, more damage during adds.I've never seen a DRG (without a NIN) who had to LB do above 500 on T13. Between LB, Earthshakers in final phase, and the massive amount of downtime, sounds hard. On the other hand I've seen BRD and BLM do 510, with room for improvement if they were in lower DPS groups where they got to attack more of the adds.
I could see it in mid-level DPS groups only. I'd be keen on seeing other high DPS group's DRG's numbers in each turns, with sub-6m T10, 11, sub-7m T12, and sub 11m T13 though - I did see a DRG do 600 T10 but I think that was with Doomspikes and the AoE strat.
I mean Dragoon is pretty close if not the same as monk/ninja and would be more dps with +8.5% for bards. If your dragoon is losing to blms and bards then he's doing something wrong. It should really only be possible in t13 due to aoeing adds.
I was top dps in my first clear before the buffs.



Sure in 7 man, everyone's DPS is gonna be up, more time and AoE opportunity on adds, and a longer fight relative to the mandatory downtime. Much much harder if everyone's on point to do 500 or so, way too much just standing around. If you wanna talk about DPS solely on Bahamut and/or the wyverns that spawn sure DRG is gonna be higher up % wise compared to the whole fight but it's still slightly lowest by a couple thousand damage taken in my sub-11m group, counting the wyverns' damage taken.alright you don't really lose that much dps with final phase earthshakers. If blms and bards are doing more dps, then it means that they are doing most of it during the add phase and therefore is taking it from your other dps. I did more than 500 on t13 this week without a ninja and lbing but that's with 7 people, so once again, more damage during adds.
I mean Dragoon is pretty close if not the same as monk/ninja and would be more dps with +8.5% for bards. If your dragoon is losing to blms and bards then he's doing something wrong. It should really only be possible in t13 due to aoeing adds.
I was top dps in my first clear before the buffs.
Need DRG numbers for T10-13 in a comparable group, 7 mans or regular clear times aren't gonna give a fair comparison. I've yet to see a DRG top most of my group's numbers including BLM/BRD in fast clears but I'm always open to see more groups' numbers!
Last edited by Sleigh; 03-22-2015 at 04:20 PM.

BLM could absolutely wreck DRG in 2.3-2.4 if they got a lot of Foe Requiem and got to properly milk every last Astral Fire.
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. 8 I'm just basing that off other groups' videos). T9 front BiS will suffice for these turns, even though it's not really the nicest thing to do to your healers. 



