I can't get that rotation because I use Phlebotemize right after CT, so I'm like 2s too late for that second FT under BFB


I can't get that rotation because I use Phlebotemize right after CT, so I'm like 2s too late for that second FT under BFB
Are you doing something like H - P - IDC - P TTT? Because what you just said is impossible without a rotation similar to what I just posted, which, is absolutely inefficient. You're screwing up your rotation somewhere, I can guarantee it.
Watch this video. https://www.youtube.com/watch?v=xfjU6hJC_II


My rotation is:
HT-IR-Dis-BFB-CT-PH-PS-TT-Jump-VT-LS-HT-TT-VT-FT
Usually by the second TT I have 3-4 seconds on BFB so I just barely make it or in most cases don't make it.
Its going to be VERY tight (thats what she said) to get that 2nd FT in with you SS. I found that using leg sweep immediately after CT can help. The LS animation will prevent animation lock of CT and give you those extra milliseconds you need.
If that still doesnt work, the other idea is to NOT put up the second HT and just finish out the FT rotation with only B4B. Look at it this way... HT+15% but B4B+30%. So even if you dont have HT up for that FT the +30% increase on B4B with FT is worth it.
Friends don't let friends Dragoon
The solution isn't to say "hey well, just remove HT!" The issue is that his button presses are messed up, or he's clipping his GCD or not delaying Blood for Blood application before the Chaos Thrust. He has 500+ Skillspeed. That's what you're forgetting, that should be a Global Cooldown of around 2.33, hence why I suggested he watch my video for some tips.Its going to be VERY tight (thats what she said) to get that 2nd FT in with you SS. I found that using leg sweep immediately after CT can help. The LS animation will prevent animation lock of CT and give you those extra milliseconds you need.
If that still doesnt work, the other idea is to NOT put up the second HT and just finish out the FT rotation with only B4B. Look at it this way... HT+15% but B4B+30%. So even if you dont have HT up for that FT the +30% increase on B4B with FT is worth it.
If you stop Heavy Thrust, then your next Phlebotomize + Chaos Thrust application no longer have the 15% buff, thus an overall long-term DPS decrease. What you suggest isn't optimal at all.
20/2.33 = 8.584 Global Cooldowns. That's equal to him pressing his Blood for Blood 1.36072s into his Disembowel, just about halfway through his GCD. At 511 Skillspeed, even AU players with 200ms+ can 9GCD BFB with proper timing. Unless he has 400ms+ or a bad connection with constant ping spikes. In which case, Lagarith Latency Fix + WTFast is the answer.
If he STILL cannot get 9GCD BFBs after these suggestions, then he should go for plan B and use just BFB before Impulse Drive.
Last edited by Dervy; 04-16-2015 at 05:18 AM.
My mistake I thought he had onyl 375 SS for some reason. Also what I suggested was if his SS was that low, to finish off 2nd FT rotation with only B4B up then immediately re-apply HT. So there would only be 1 GCD (FT) without HT buff but would still have B4B.The solution isn't to say "hey well, just remove HT!" The issue is that his button presses are messed up, or he's clipping his GCD or not delaying Blood for Blood application before the Chaos Thrust. He has 500+ Skillspeed. That's what you're forgetting, that should be a Global Cooldown of around 2.33, hence why I suggested he watch my video for some tips.
If you stop Heavy Thrust, then your next Phlebotomize + Chaos Thrust application no longer have the 15% buff, thus an overall long-term DPS decrease. What you suggest isn't optimal at all.
Friends don't let friends Dragoon


I suggested this many pages ago, it's an increase for that time frame but you lose *potential* potency on following GCDs so it's kind of a wash. I never get the second FT tho, B4B always falls off right before. 360ish skill speed


So it seems I can press an ability when the GCD bar is about 75% finished filling up but if the mob moves even 1 foot it can totally screw everything up because by the time my second FT is coming up, BFB is like at 2 seconds, I barely hit by a few milliseconds. Infact, BFB wears the moment my FT animation begins, before the hit and damage actually register, but I guess it still counts. Anyway, should it always be this tight?
Not for your skillspeed, no. Are you delaying BFB by half a GCD? You shouldn't have any problems at your skillspeed.
And yes, normally the damage for my FT lands whilst my BFB falls off at the same time. It's very tight, that's why you need to make sure you're not clipping GCDs. You'd know you landed it if your FT is around 1350-1500 (at i130). If you never landed it, FT is 900-1100.
If you can't manage it or it's too much stress, just use BFB normally before ID, like what I posted above.


Though it may have been mentioned before, what's the DPS increase of using an adjusted 9 GCD BFB rotation as opposed to the traditional one? Seeing as BFB's cooldown makes it awkward to pull off several times per battle (while still hitting two FTs in there, I mean) I imagine it's not amazing over a ten-minute fight.
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