Except with the current system there is no benefit to specializing in a single craft.
Also, have they stated if you will be limited to a single specialization or will it be comparable to desynth where you can get up to 3?

There is.. it's in the form of time constraints. Do you honestly sell crafted items from all 8 classes? I doubt it. I doubt anybody does.
At most, there are some very diversified people with 4 retainers and try to keep all 80 slots filled at all times, even most of those people choose a few specific classes to focus on.
Also, there are people who choose to specialize in a single class at 1 star or lower level. i.e. Spiritbonder with GSM or somebody who specializes in selling food 1 star and below.
The benefit to doing that is time saved and less start up costs, and also less competition since you have a strong focus on the MB.
I have a different interpretation of specializing, so I'll agree to disagree and leave it at that.
As a previous poster said, what information do we actually have about this system because frankly it sounds like people are jumping to a lot of conclusions about what limitations specializing will impose, what benefits it will give and what purpose it will serve.
Could anyone direct me, and/or others, to some sources so we can have an intelligent discussion based on hard facts instead of rabble rousing off shoddy assumptions?
Last edited by Sibyll; 03-10-2015 at 06:33 AM.
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