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  1. #31
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Roth_Trailfinder View Post
    Gillionaire, as Sibyll points out, there are people doing that already. It is not a stretch, by any means, to see more people doing it as a result of specialization.

    Specialization is NOT a good thing overall. It hinders people, they find ways around the hindrance to accomplish on their own what they were going to do anyway.
    I'm not saying I think specialization is a good or a bad thing just yet. All I'm saying is they should take precautions on making specialization something that encourages player-player interactions rather than encourage people to level alts as a means of circumventing it.
    (0)

  2. #32
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    You aren't. I am. I'm saying that specialization is NOT a good thing.
    (1)

  3. #33
    Player
    Alx789's Avatar
    Join Date
    Apr 2014
    Posts
    239
    Character
    Vik Ktototam
    World
    Phoenix
    Main Class
    Archer Lv 60
    I think that a game where player can train all skills and a game where player can train one skill and needs alts to train others - it's two very different games with different char training strategies. And with different sets of fans. So, some players will leave this game when it happens.

    Perspective to train even one alt with at least 1 combat class at higher possible level and *all* craft skils leveled to 60 (to get cross class skills) and then one skill leveled to 100... It looks stupid - you will need to repeat 8 times leveling that gives you NOTHING (your main char already has all these possibilities) and only after it will become able to get something new. Bad perspective. Try to admire what will be needed to train alts for all craft classes. Pfff. I think, such game will be dropped.
    (1)

  4. #34
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Alx789 View Post
    snip
    The other alternative is that specialized crafters could trade with one another via the market board or crafting link shells. What a terrible idea for an MMO where people work together.....

    People are quick to point out the advantage of the armory system letting you have everything on one class but seem to ignore that it completely discourages people that like to focus or specialize on something. Why is it so bad to have both?
    (0)

  5. #35
    Player
    Alx789's Avatar
    Join Date
    Apr 2014
    Posts
    239
    Character
    Vik Ktototam
    World
    Phoenix
    Main Class
    Archer Lv 60
    Quote Originally Posted by Sibyll View Post
    The other alternative is that specialized crafters could trade with one another via the market board or crafting link shells. What a terrible idea for an MMO where people work together.....
    For combat classes there are ingame mechanisms to play together - pf, df, fc, static groups (very few players in game are a members of static groups). For crafters such mechanisms are absent and i am not sure that they can be created.
    (0)
    Last edited by Alx789; 03-09-2015 at 12:57 PM.

  6. #36
    Player
    Alx789's Avatar
    Join Date
    Apr 2014
    Posts
    239
    Character
    Vik Ktototam
    World
    Phoenix
    Main Class
    Archer Lv 60
    And one more thing - i started playing as drg, then switched to pld, then .... Just now i use summoner for open world and bard for instance raids and pvp. I couldn't choose correct classes to level at start time because i didn't knew my preferences. And i lost nothing when switched to other combat classes - my drg, pld, blm are geared to i100 and i can return to use them at any time.
    In craft i see that i should repeat leveling to 60 of 1 combat class and 8 cratf classes if i don't want to lose my efforts by dropping current craft class from 100 to 60 and trying to levelup another one. I think it's bad game.
    (0)
    Last edited by Alx789; 03-09-2015 at 12:54 PM.

  7. #37
    Player
    Empty-handed's Avatar
    Join Date
    Dec 2013
    Posts
    297
    Character
    Empty Handed
    World
    Ragnarok
    Main Class
    Leatherworker Lv 60
    it seems there will be specialization to gathering too. the contract concept. that you can only gather the region you have contract with. people who dont have this contract wont be able to gather those specific nodes.

    so it will get more complex for me as i gather almost everything for my crafts
    (0)

  8. #38
    Player
    Gillionaire's Avatar
    Join Date
    Mar 2015
    Location
    Gilsa Mogilsa
    Posts
    329
    Character
    Pippi Longstocking
    World
    Jenova
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sibyll View Post
    The other alternative is that specialized crafters could trade with one another via the market board or crafting link shells. What a terrible idea for an MMO where people work together.....

    People are quick to point out the advantage of the armory system letting you have everything on one class but seem to ignore that it completely discourages people that like to focus or specialize on something. Why is it so bad to have both?

    Because you can't have both.. It's one or the other.
    Openness can allow people to choose what to focus on, But narrowing down the choices doesn't allow people to choose everything. Simple as that.
    Most people don't go 4 star on everything as it already is. If we introduce a higher barrier to the lucis equivalent in heavensward and perhaps also introduce class specific armor, then I think people will specialize to maximize efficiency on their own. Of course, eventually there will be master crafters that have it all, but that won't be for a while if the gate is set high enough

    If people want to specialize, by all means. I know a few people doing exactly that with crafting. But there's no reason to force it upon us.

    Also, I think most crafters are of the merchant mindset. We want to sell to the entire server, we want to be self sufficient, not resort to partnerships or work for the big man.
    (1)

  9. #39
    Player
    Bimi's Avatar
    Join Date
    Sep 2013
    Posts
    13
    Character
    Bimi Bimi
    World
    Gilgamesh
    Main Class
    Archer Lv 80
    I hope SE reconsiders this "specialization" concept if it means you can only excel in a couple of crafts. The big attraction in FFXIV's crafting system is that you can level ALL the crafts. You can be self-sufficient if you wish to put in the work and the time, or you can level different crafts as they become necessary to you. Having hard to get crafting gear is already a way to specialize (those with less time or will will make 1-2 lucius while still having the choice of getting all if they wish, those that love crafting will get them all).
    Please don't turn FFXIV's awesome crafting system into the same as every MMO out there (I'm having Aion's "what to choose" nightmare flashbacks already). FFXIV is a game designed for not having to level alts. Please don't change that now.

    Bimi Bimi
    (4)
    Last edited by Bimi; 03-09-2015 at 07:04 PM.

  10. #40
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Wasn't FF XI like these on it's early days, before "specialization" got introduced on laters patch/expansion? lol
    (0)

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