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  1. #1
    Player
    Gillionaire's Avatar
    Join Date
    Mar 2015
    Location
    Gilsa Mogilsa
    Posts
    329
    Character
    Pippi Longstocking
    World
    Jenova
    Main Class
    Conjurer Lv 50
    all that means is that I'll be leveling up my alts to prepare for the specialization just another tedium
    (1)

  2. #2
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by BobbinT View Post
    You might need to try FF XI. You might get the picture from there as to how this might be necessary. ^^;

    I'm not a huge fan either, but I kinda understand the purpose.
    I played, and still play, Everquest. Specialization is much more likely to happen there, as you actually can level Fletching without leveling Smithing, Pottery, Baking and Brewing just to support it. Of course, the advantages to leveling all the general tradeskills in that game are enough to encourage just that after leveling up a few.

    Specialization is not necessary. If it does anything at all, it forces people to level alts. It may be minor (Desynthing) enough not to, in which case it doesn't really do anything. Other than for the Zodiac, does anyone really need the stuff from other Desynth classes? Didn't think so. If it is major enough for alts, then yes, there will be some additional crafter/crafter interaction, until those alts are good enough to do whatever is needed without it.

    Then you're back to where you started out : players able to do everything they need without being forced to rely on anyone else. Its what we have now (other than that minor Desynth) and its what we'll have after the alts are made.
    (0)

  3. #3
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    I'm not really opposed to a specialization system. Levelling everything is just fine but there's also a point at which it kinda stops working and that's the one at which we talk about stuff that impacts the market. I don't actually need other crafters if I've got everything at max right now - and I need even less than that if I've got the gathering classes too. There's a more lively market when people actually need to make common trade with others. Even if you want to argue that a handful will just set up alts, and some large FCs might start doing everything internally, it won't change that it will get people interacting and teaming up and doing more things together.

    We'll have to see how this works out.
    (1)

  4. #4
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Garlyle View Post
    snip
    I'm all for them trying it. Since day one I had 3 crafts that I called my mains (old MMO habits die hard), but quickly realized that the design of crafting meant I pretty much needed to scrap that idea. I think the devs expected to have "specialization" via gear gating with supras and what not, but I think they might need to just force people into specializing like with desynth and see how it plays out.

    I'm actually curious if this is like Job system type specialization where X and Y crafting class makes a specialized crafting job that has limited cross class between certain sub classes and get special skills that aren't cross classable. I'd like to see a little more diversity in crafting rotations besides every class using the same 10 skills.

    Another positive would be that this might be a way of shifting from the mentality that you can't do serious crafting unless you cap all crafters at 50 for cross class skills. I realize people are arguing that the armory system is the major selling point of the game, but there is a difference between you are allowed to level every class if you so choose and being forced to in order to play your main class to it's maximum potential, or at all (Provoke on Warrior and Swift Cast on Sch/WhM).
    (1)
    Last edited by Sibyll; 03-08-2015 at 10:02 AM.

  5. #5
    Player
    nbiscuitz's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    58
    Character
    Onion Head
    World
    Behemoth
    Main Class
    Archer Lv 60
    if we have to choose...i am sad lala. I like Signing all my stuff!!
    (3)

  6. #6
    Player
    HrumHrum's Avatar
    Join Date
    Dec 2013
    Posts
    18
    Character
    Hrum Hrum
    World
    Belias
    Main Class
    Goldsmith Lv 50
    If they force us to use one class, why we all spent time to level up all to 50 lvl?!
    I mean, it's unfair.
    (1)

  7. #7
    Player
    Empty-handed's Avatar
    Join Date
    Dec 2013
    Posts
    297
    Character
    Empty Handed
    World
    Ragnarok
    Main Class
    Leatherworker Lv 60
    if 3 specialties only???

    i would pick...... Goldsmith/LTW/Culinarian

    even tho i want Carpenter and Weaver too. sigh. i dont like this.

    if the specialist list is some glamor items or housing items. or airship thing. i dont mind. as long as they keep the core DoW/DoM gear out of the "special" tab/list.
    (1)

  8. #8
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    Quote Originally Posted by BobbinT View Post
    iirc, all craft/gather jobs can go up to level 60, then you must choose one and only that one that can go all the way to level 100. That way, it will require multiple ppl specializing on certain craft to help others.

    Also, you can change other craft/gather job to go to level 100, but that means you need to reset the previous lvl 100 class back to lvl 60.
    That sounds like my idea of Hell. =(
    (4)

  9. #9
    Player
    NiuWang's Avatar
    Join Date
    Feb 2015
    Posts
    11
    Character
    Zhan Long
    World
    Coeurl
    Main Class
    Pugilist Lv 17
    I don't like how people are saying it forces people to level alts. You guys are making it seem like you don't play with other players or don't associate with other players who by chance level crafting abilities you will not. The point of this is to create a working, flowing, economy. Not an system full of independence. Our markets are currently total crap. People can craft whatever they like whenever they need and that's cool but specialization in my opinion is a great thing. I mean, yeah we lost the fact that we can do it all by ourselves, but now you're being forced to interact and depend on others for what you lack or are lacking in.

    I've played FFXI so I can see where this is necessary. Those who haven't probably should do some research or something. I can probably think of one person this would affect though and thats somone in my FC...She's all for Crafting..Crafting is Life...to them lol that's the only downside.
    (5)

  10. #10
    Player
    HrumHrum's Avatar
    Join Date
    Dec 2013
    Posts
    18
    Character
    Hrum Hrum
    World
    Belias
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by NiuWang View Post
    The point of this is to create a working, flowing, economy.
    It's exist already.
    (1)

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