all that means is that I'll be leveling up my alts to prepare for the specializationjust another tedium

all that means is that I'll be leveling up my alts to prepare for the specializationjust another tedium


I played, and still play, Everquest. Specialization is much more likely to happen there, as you actually can level Fletching without leveling Smithing, Pottery, Baking and Brewing just to support it. Of course, the advantages to leveling all the general tradeskills in that game are enough to encourage just that after leveling up a few.
Specialization is not necessary. If it does anything at all, it forces people to level alts. It may be minor (Desynthing) enough not to, in which case it doesn't really do anything. Other than for the Zodiac, does anyone really need the stuff from other Desynth classes? Didn't think so. If it is major enough for alts, then yes, there will be some additional crafter/crafter interaction, until those alts are good enough to do whatever is needed without it.
Then you're back to where you started out : players able to do everything they need without being forced to rely on anyone else. Its what we have now (other than that minor Desynth) and its what we'll have after the alts are made.



I'm not really opposed to a specialization system. Levelling everything is just fine but there's also a point at which it kinda stops working and that's the one at which we talk about stuff that impacts the market. I don't actually need other crafters if I've got everything at max right now - and I need even less than that if I've got the gathering classes too. There's a more lively market when people actually need to make common trade with others. Even if you want to argue that a handful will just set up alts, and some large FCs might start doing everything internally, it won't change that it will get people interacting and teaming up and doing more things together.
We'll have to see how this works out.
I'm all for them trying it. Since day one I had 3 crafts that I called my mains (old MMO habits die hard), but quickly realized that the design of crafting meant I pretty much needed to scrap that idea. I think the devs expected to have "specialization" via gear gating with supras and what not, but I think they might need to just force people into specializing like with desynth and see how it plays out.
I'm actually curious if this is like Job system type specialization where X and Y crafting class makes a specialized crafting job that has limited cross class between certain sub classes and get special skills that aren't cross classable. I'd like to see a little more diversity in crafting rotations besides every class using the same 10 skills.
Another positive would be that this might be a way of shifting from the mentality that you can't do serious crafting unless you cap all crafters at 50 for cross class skills. I realize people are arguing that the armory system is the major selling point of the game, but there is a difference between you are allowed to level every class if you so choose and being forced to in order to play your main class to it's maximum potential, or at all (Provoke on Warrior and Swift Cast on Sch/WhM).
Last edited by Sibyll; 03-08-2015 at 10:02 AM.

if we have to choose...i am sad lala. I like Signing all my stuff!!
If they force us to use one class, why we all spent time to level up all to 50 lvl?!
I mean, it's unfair.

if 3 specialties only???
i would pick...... Goldsmith/LTW/Culinarian
even tho i want Carpenter and Weaver too. sigh. i dont like this.
if the specialist list is some glamor items or housing items. or airship thing. i dont mind. as long as they keep the core DoW/DoM gear out of the "special" tab/list.



That sounds like my idea of Hell. =(iirc, all craft/gather jobs can go up to level 60, then you must choose one and only that one that can go all the way to level 100. That way, it will require multiple ppl specializing on certain craft to help others.
Also, you can change other craft/gather job to go to level 100, but that means you need to reset the previous lvl 100 class back to lvl 60.
I don't like how people are saying it forces people to level alts. You guys are making it seem like you don't play with other players or don't associate with other players who by chance level crafting abilities you will not. The point of this is to create a working, flowing, economy. Not an system full of independence. Our markets are currently total crap. People can craft whatever they like whenever they need and that's cool but specialization in my opinion is a great thing. I mean, yeah we lost the fact that we can do it all by ourselves, but now you're being forced to interact and depend on others for what you lack or are lacking in.
I've played FFXI so I can see where this is necessary. Those who haven't probably should do some research or something. I can probably think of one person this would affect though and thats somone in my FC...She's all for Crafting..Crafting is Life...to them lol that's the only downside.
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just another tedium
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