

The second is done a lot nowadays anyway. Currently, the only reason I can think of to do it is for the extra storage space. That won't be the case anymore should specialization be forced upon us.For another, due to trade restrictions between alts, crafters will need to find other ways to exchange goods between their characters. There are several options, and all of them are pretty ugly in one way or another:
- You could pay for multiple accounts to Friend each other, one for each craft you want to specialize in. That costs a lot of real life money.
- You could become the leader of a Free Company to use the common-area storage. This prevents you from joining other Free Companies.
- You could join a linkshell that specializes in swapping goods between players' alts. This depends on the goodwill of the folks in that Linkshell - and to be honest, the main value of being a do-everything crafter is so that you DON'T have to depend on other people to craft, so this is a step back to square one anyway.
The first however, would not require one new account per specialized craft. It would require one additional account. You would make alts on that other account and friend your main and perhaps one or two alts on the primary account, depending upon what the actual specialization restrictions are.
This would be harder for the Ps3/Ps4 crowd. It would be child's play for the PC crowd. The only potential hassle would be leveling a combat class on each of those alt characters just so you could open up Leve locations in order to level their crafting as fast as possible.
I look forward to it and though this was needed for a long time. To many people can make to many things because it was to easy to level all crafts. Now if you specialize in Alchemy your alchemy items become way more in demand or what ever you specialize in because it gets rid of some of the competition .
It also creates demand. If a goldsmith recipe requires something from alchemy it creates demand for your alchemy items.
If it is like FFXI most basic items you can still make if leveling all. It also makes people work together.
There is a second option too:
I am guessing you might still be able to craft all things but it might just be easier on what you specialize in.
im assuming its similar to job crystals : gsm+bsm= machine specialty perhaps?



They surely were when 1.0 hit...I'm sure SE is terrified of the lost subscriptions.

Please do not use FFXI Crafting. I played FFXI, I hated the crafting system in FFXI. i LOVE The current crafting system in FFXIV.
Like the OP, I was really concerned when I saw this. It was enough of a let down when I saw we are also going back to class-specific gear, which means we're all going o have a full Armoury again.
I figured we were also increasing to level 60, and will be getting new actions.
I'm very concerned, about the possibility that we won't be able to level all of our classes to 60. This does, at the core, undermine the Armoury system, and makes no sense.
OTHER STYLES OF SPECIALIZATION: It could be non-FFXI Specialization. For Example, perhaps Culinarian will get specific tools or stats, that help out a LOT when you are preparing Fish. This does nothing for you if you do no have Fish in the recipe. Similar, Poultry, noodles, soup, etc, etc.
The problem with this, is that I don't see how it translates to non-Culinarian roles, unless the specialties are limited to components VS Products. Example : Wootz Ingot [Component] Wootz Gauntlets [Product]
I don't know. I'm very concerned. I even left my old FC in favour of a new crafting FC to prep for FC Crafting. If FC Crafting is just an indication because in order o ha ve all of the specializations, you would need an entire FC< then I've been wasting my time I think. Maybe not. We'll see when we get more info.
Hopefully we'll be large enough by then that we will have 2-3 people with each specialization and can grind out finished producs such as our own FC Airship within a couple hours after their release![]()
and if/when this turns out to be something totally different than you're all speculating, we'll all laugh about it (like the end of a Scooby Doo episode).
I'd just wait for more details. There's very little point wasting energy speculating and worrying about something that could potentially be anything.
Unless I missed something, we know pretty much nothing about this system, besides it's tentative name.
"Fun comes first. If it isn't fun, you're doing it wrong." -Naoki Yoshida
No way to friend alts. The only way to exchange items w/o aid of other players is FC chest


lol
while it does look like this system kinda geared toward XI version, these all were just speculation. Just hold yer horses. Maybe the new system would be totally different and might be fun and benefit players. XD
I tried to examine PSN prizes and found out that endgame crafters with all skills are less than 5% of total number of players.
1 meld/1 item synth - 22-25%
1000 item synths ~10%
100 melds - 5% (i think that all crafters with nonquest tools did > 100 melds)
So, SE can permit itself to ignore our opinion even if they will loose all of our subscriptions.
I decided to wait for more detailed explanation of their craft related plans and only then i will decide to buy Heavensvard or not.
Last edited by Alx789; 03-10-2015 at 10:11 PM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



