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  1. #1
    Player
    HrumHrum's Avatar
    Join Date
    Dec 2013
    Posts
    18
    Character
    Hrum Hrum
    World
    Belias
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by LineageRazor View Post
    Most crafters will pick a specialization and stick with it, and not futz around with alts or multiple accounts, or anything of that nature.
    Or stop crafting at all, or just stop playing.
    (5)

  2. #2
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by LineageRazor View Post
    For another, due to trade restrictions between alts, crafters will need to find other ways to exchange goods between their characters. There are several options, and all of them are pretty ugly in one way or another:

    - You could pay for multiple accounts to Friend each other, one for each craft you want to specialize in. That costs a lot of real life money.
    - You could become the leader of a Free Company to use the common-area storage. This prevents you from joining other Free Companies.
    - You could join a linkshell that specializes in swapping goods between players' alts. This depends on the goodwill of the folks in that Linkshell - and to be honest, the main value of being a do-everything crafter is so that you DON'T have to depend on other people to craft, so this is a step back to square one anyway.
    The second is done a lot nowadays anyway. Currently, the only reason I can think of to do it is for the extra storage space. That won't be the case anymore should specialization be forced upon us.

    The first however, would not require one new account per specialized craft. It would require one additional account. You would make alts on that other account and friend your main and perhaps one or two alts on the primary account, depending upon what the actual specialization restrictions are.

    This would be harder for the Ps3/Ps4 crowd. It would be child's play for the PC crowd. The only potential hassle would be leveling a combat class on each of those alt characters just so you could open up Leve locations in order to level their crafting as fast as possible.
    (0)

  3. #3
    Player
    Nashred's Avatar
    Join Date
    Aug 2013
    Posts
    170
    Character
    Sir Nashred
    World
    Ultros
    Main Class
    Conjurer Lv 80
    I look forward to it and though this was needed for a long time. To many people can make to many things because it was to easy to level all crafts. Now if you specialize in Alchemy your alchemy items become way more in demand or what ever you specialize in because it gets rid of some of the competition .

    It also creates demand. If a goldsmith recipe requires something from alchemy it creates demand for your alchemy items.
    If it is like FFXI most basic items you can still make if leveling all. It also makes people work together.

    There is a second option too:
    I am guessing you might still be able to craft all things but it might just be easier on what you specialize in.
    (0)

  4. #4
    Player Nomad-phx's Avatar
    Join Date
    Apr 2014
    Posts
    314
    Character
    Damon Savinski
    World
    Famfrit
    Main Class
    Weaver Lv 60
    im assuming its similar to job crystals : gsm+bsm= machine specialty perhaps?
    (0)

  5. #5
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,531
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 90
    I'm sure SE is terrified of the lost subscriptions.
    They surely were when 1.0 hit...
    (0)

  6. #6
    Player
    Mishini_Dracoto's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    513
    Character
    Misenklauph Drakkfhur
    World
    Ultros
    Main Class
    Marauder Lv 60
    Please do not use FFXI Crafting. I played FFXI, I hated the crafting system in FFXI. i LOVE The current crafting system in FFXIV.

    Like the OP, I was really concerned when I saw this. It was enough of a let down when I saw we are also going back to class-specific gear, which means we're all going o have a full Armoury again.

    I figured we were also increasing to level 60, and will be getting new actions.

    I'm very concerned, about the possibility that we won't be able to level all of our classes to 60. This does, at the core, undermine the Armoury system, and makes no sense.

    OTHER STYLES OF SPECIALIZATION: It could be non-FFXI Specialization. For Example, perhaps Culinarian will get specific tools or stats, that help out a LOT when you are preparing Fish. This does nothing for you if you do no have Fish in the recipe. Similar, Poultry, noodles, soup, etc, etc.

    The problem with this, is that I don't see how it translates to non-Culinarian roles, unless the specialties are limited to components VS Products. Example : Wootz Ingot [Component] Wootz Gauntlets [Product]

    I don't know. I'm very concerned. I even left my old FC in favour of a new crafting FC to prep for FC Crafting. If FC Crafting is just an indication because in order o ha ve all of the specializations, you would need an entire FC< then I've been wasting my time I think. Maybe not. We'll see when we get more info.

    Hopefully we'll be large enough by then that we will have 2-3 people with each specialization and can grind out finished producs such as our own FC Airship within a couple hours after their release
    (3)

    http://na.finalfantasyxiv.com/lodestone/character/2237443/]
    Quote Originally Posted by Noni View Post
    I wish more tanks were like you also.
    http://xivreborn.com/gen/Misenklauph_Drakkfhur_Ultros_Classes.jpg

  7. #7
    Player
    DarkDedede's Avatar
    Join Date
    Nov 2013
    Posts
    646
    Character
    Red Cork
    World
    Sargatanas
    Main Class
    Summoner Lv 70
    and if/when this turns out to be something totally different than you're all speculating, we'll all laugh about it (like the end of a Scooby Doo episode).

    I'd just wait for more details. There's very little point wasting energy speculating and worrying about something that could potentially be anything.

    Unless I missed something, we know pretty much nothing about this system, besides it's tentative name.
    (2)
    "Fun comes first. If it isn't fun, you're doing it wrong." -Naoki Yoshida

  8. #8
    Player
    Alx789's Avatar
    Join Date
    Apr 2014
    Posts
    239
    Character
    Vik Ktototam
    World
    Phoenix
    Main Class
    Archer Lv 60
    No way to friend alts. The only way to exchange items w/o aid of other players is FC chest
    (0)

  9. #9
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 100
    lol

    while it does look like this system kinda geared toward XI version, these all were just speculation. Just hold yer horses. Maybe the new system would be totally different and might be fun and benefit players. XD
    (0)

  10. #10
    Player
    Alx789's Avatar
    Join Date
    Apr 2014
    Posts
    239
    Character
    Vik Ktototam
    World
    Phoenix
    Main Class
    Archer Lv 60
    I tried to examine PSN prizes and found out that endgame crafters with all skills are less than 5% of total number of players.
    1 meld/1 item synth - 22-25%
    1000 item synths ~10%
    100 melds - 5% (i think that all crafters with nonquest tools did > 100 melds)

    So, SE can permit itself to ignore our opinion even if they will loose all of our subscriptions.
    I decided to wait for more detailed explanation of their craft related plans and only then i will decide to buy Heavensvard or not.
    (1)
    Last edited by Alx789; 03-10-2015 at 10:11 PM.

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