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  1. #1
    Player
    Roth_Trailfinder's Avatar
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    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Like it or not, that is the practical effect of forcing specialization upon people.

    You say that our markets are currently total crap. Specialization won't change that in the medium to long term. Short term, it might. But not medium or long term, after people get those alts created.

    The one thing that hinders alt creation in this game is the lack of easy, reliable item transfers from main to alt and back.
    (1)

  2. #2
    Player
    Gillionaire's Avatar
    Join Date
    Mar 2015
    Location
    Gilsa Mogilsa
    Posts
    329
    Character
    Pippi Longstocking
    World
    Jenova
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by NiuWang View Post
    I can probably think of one person this would affect though and thats somone in my FC...She's all for Crafting..Crafting is Life...to them lol that's the only downside.
    She's not one of a kind, many people complaining about the specialization are probably in the same boat with her.


    Quote Originally Posted by Roth_Trailfinder View Post
    The one thing that hinders alt creation in this game is the lack of easy, reliable item transfers from main to alt and back.
    Which will just lead to individual FCs whose only purpose is to house alts for item transfers between them and people will communicate via linkshells instead.

    Think I'm talking about something too extreme? maybe, but it will be done by quite a few people
    (4)

  3. #3
    Player
    Sibyll's Avatar
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    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Gillionaire View Post
    Which will just lead to individual FCs whose only purpose is to house alts for item transfers between them and people will communicate via linkshells instead.
    I know people that do this already. However, if certain mats or components were untradeable and required let's say a "Request Craft" option to the crafter then a single person wouldn't be able to do this unless they had two independent subscriptions so that they could multibox. This is speculation, but I've honestly wondered why a "Request Craft" wasn't implemented so that Coil could drop BoP materials that could be used for making raid tier crafted gear. It lets crafters make relevant gear while also forcing people to experience end game content to get the best gear.
    (3)

  4. #4
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Gillionaire, as Sibyll points out, there are people doing that already. It is not a stretch, by any means, to see more people doing it as a result of specialization.

    Specialization is NOT a good thing overall. It hinders people, they find ways around the hindrance to accomplish on their own what they were going to do anyway.
    (3)

  5. #5
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Roth_Trailfinder View Post
    Gillionaire, as Sibyll points out, there are people doing that already. It is not a stretch, by any means, to see more people doing it as a result of specialization.

    Specialization is NOT a good thing overall. It hinders people, they find ways around the hindrance to accomplish on their own what they were going to do anyway.
    I'm not saying I think specialization is a good or a bad thing just yet. All I'm saying is they should take precautions on making specialization something that encourages player-player interactions rather than encourage people to level alts as a means of circumventing it.
    (0)

  6. #6
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    You aren't. I am. I'm saying that specialization is NOT a good thing.
    (1)

  7. #7
    Player
    Alx789's Avatar
    Join Date
    Apr 2014
    Posts
    239
    Character
    Vik Ktototam
    World
    Phoenix
    Main Class
    Archer Lv 60
    I think that a game where player can train all skills and a game where player can train one skill and needs alts to train others - it's two very different games with different char training strategies. And with different sets of fans. So, some players will leave this game when it happens.

    Perspective to train even one alt with at least 1 combat class at higher possible level and *all* craft skils leveled to 60 (to get cross class skills) and then one skill leveled to 100... It looks stupid - you will need to repeat 8 times leveling that gives you NOTHING (your main char already has all these possibilities) and only after it will become able to get something new. Bad perspective. Try to admire what will be needed to train alts for all craft classes. Pfff. I think, such game will be dropped.
    (1)

  8. #8
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Alx789 View Post
    snip
    The other alternative is that specialized crafters could trade with one another via the market board or crafting link shells. What a terrible idea for an MMO where people work together.....

    People are quick to point out the advantage of the armory system letting you have everything on one class but seem to ignore that it completely discourages people that like to focus or specialize on something. Why is it so bad to have both?
    (0)

  9. #9
    Player
    Alx789's Avatar
    Join Date
    Apr 2014
    Posts
    239
    Character
    Vik Ktototam
    World
    Phoenix
    Main Class
    Archer Lv 60
    Quote Originally Posted by Sibyll View Post
    The other alternative is that specialized crafters could trade with one another via the market board or crafting link shells. What a terrible idea for an MMO where people work together.....
    For combat classes there are ingame mechanisms to play together - pf, df, fc, static groups (very few players in game are a members of static groups). For crafters such mechanisms are absent and i am not sure that they can be created.
    (0)
    Last edited by Alx789; 03-09-2015 at 12:57 PM.

  10. #10
    Player
    Gillionaire's Avatar
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    Mar 2015
    Location
    Gilsa Mogilsa
    Posts
    329
    Character
    Pippi Longstocking
    World
    Jenova
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sibyll View Post
    The other alternative is that specialized crafters could trade with one another via the market board or crafting link shells. What a terrible idea for an MMO where people work together.....

    People are quick to point out the advantage of the armory system letting you have everything on one class but seem to ignore that it completely discourages people that like to focus or specialize on something. Why is it so bad to have both?

    Because you can't have both.. It's one or the other.
    Openness can allow people to choose what to focus on, But narrowing down the choices doesn't allow people to choose everything. Simple as that.
    Most people don't go 4 star on everything as it already is. If we introduce a higher barrier to the lucis equivalent in heavensward and perhaps also introduce class specific armor, then I think people will specialize to maximize efficiency on their own. Of course, eventually there will be master crafters that have it all, but that won't be for a while if the gate is set high enough

    If people want to specialize, by all means. I know a few people doing exactly that with crafting. But there's no reason to force it upon us.

    Also, I think most crafters are of the merchant mindset. We want to sell to the entire server, we want to be self sufficient, not resort to partnerships or work for the big man.
    (1)

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