Quote Originally Posted by Gillionaire View Post
Most people don't go 4 star on everything as it already is. If we introduce a higher barrier to the lucis equivalent in heavensward and perhaps also introduce class specific armor, then I think people will specialize to maximize efficiency on their own. Of course, eventually there will be master crafters that have it all, but that won't be for a while if the gate is set high enough

If people want to specialize, by all means. I know a few people doing exactly that with crafting. But there's no reason to force it upon us.

Also, I think most crafters are of the merchant mindset. We want to sell to the entire server, we want to be self sufficient, not resort to partnerships or work for the big man.
Completely agree Gillionaire.

It's fine if SE wants to make it so that getting the Level 60 "Top End" Recipes / Tools just takes a while / dedication, and that inherently will make it so there are fewer Omni Crafters (just time, hassle, etc.).

But please *don't* Lock Out Players from working their way to Max Level / Recipes on All Crafts in Heavensward.

I totally get the Specialist angle: It does create more "demand" and trade, but the downsides are there as well. If we had Specialization / Lockout:

1. On Low / Mid Population Servers, there might be very few Crafting Specialists for [X]. As a result, they would have a mini-monopoly, charging astronomical prices for their crafts (until some players are forced to level up Alts / switch their own Specialization to that [X] Craft).

2. Trying to *find* a Specialist Crafter at a certain hour might be difficult: Not everyone plays the game at the same hours. Let's say you log in (at a non-prime time hour) and need help / want to hire someone to craft XYZ for you. You /shout and put up PF, and... nothing.

You're stuck waiting for the MB, or trying to find someone on the weekends, etc.

3. If FF XIV slows down (subscriptions drop off), Specialization / Lockout might actually make some items no longer crafted / extremely hard to find / get someone to help you craft, unless someone steps up and puts in the insane hours to get that Specialization deficiency.


Yoshi P has made FF XIV all about *accessibility*. He doesn't design Raids / Instanced Dungeons to require ONLY a Monk, or ONLY a Scholar, for example. It's made so that All Jobs are viable.

So why should Crafting be different? It shouldn't.