Quote Originally Posted by Sousoulsu View Post
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Now this is an interesting development. We're getting somewhere now.

So you HAVE noticed why DS needs to be reworked into the rotation. And You're right, if the situation is right one should always take an opportunity to use a more powerful skill.

Rotations are patterns that we follow to keep our combos going. Weather it be Speed Combos, Chain Casting (healer/mage rotations), or Endless Buff (A Tank cool down rotation to keep at least one buff up at all times), there are patterns we follow and get use too. When 3.0 comes out and the lvl cap is raised to 60, we're all going to have to change our rotations a bit to add in the new skills in the best combination.

I think as far as the Dragoon issue goes we've come to an understanding. And don't get me wrong, I still claim to be pretty good because I am, but there is a lot of improvement that I could make as there is every one. Improvement is always achievable because we're always learning how to handle things better. I learned that as a Dragoon my animation locks actually make paralysis a near moot point because by the time I freeze my animation lock has got me any way. And my armor is high enough to take a few hits and live. But keeping my stats properly in balance is something I always have to work on so I do.

Nothing is as cut and dry in practice as it is on paper but it's how we adapt and still win that makes the line between good players and bad. You can be ilvl 130 with full dread wyrm gear + weapon, but if you can't work with a "Non-Optimal Set Up" then your T13 clear means nothing, how ever even a team full of i80 noobs could be powered through by a t13 vet who knew how to work with what they had even if that meant mixing it up from the "Preferred Method" to turn an absolute crap fest into an epic win.