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  1. #501
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Laesha View Post
    While there are definitely plenty of players out there with the I-did-it-on-hard-so-you-should-too mentality out there, the feeling i got from the raid community wasn't that they were angry about the idea of an easier mode. They were bothered that the normal mode was nerfed instead. I had a conversation with one person in my static just the other night about how much fun the pre-nerf'ed T7 was and that we no longer have the option to play that fight.
    I completely agree with this point of view as well. I wasn't very much for a story mode initially but then they nerfed these fights. I'd rather have a story mode than to completely lose the fights that we had. T7 in it's original form is a thing only of memories now, and that's sad. I definitely enjoyed that fight.
    (3)

  2. #502
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Really the only really bad thing about Coil's difficulty is that it answers a lot of questions and provides closure to 1.0's storyline which is pretty important to quite a few legacy people (including me) and having it held hostage like that doesn't sit well with me. If it was its own storyline i wouldn't mind it as much.

    Alexander is at least addressing a major gameplay issue in that the easier mode is available right out of the gate which provides moderately challenging content for mid-tier players, something that has been seriously lacking in 2.0.
    (6)
    Last edited by Estellios; 02-12-2015 at 04:26 AM.

  3. #503
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by ErzaScarlet77 View Post
    both casual and hardcore people pay the same $15 every month
    if your $15 can be spent on making final coil, why cant the casual people's $15 be spent on making easier coil??
    One piece of content is added every 6 months that is challenging. Over the same 6 months everyone else gets easier accessible content. 6x4 man dungeons, a 24 peep puggable raid, 2xHildibrand quest chains, HM and Ex primals (Ex have been made easier since Titan Ex). Plus various other side content.

    Also no-one is stopping anyone trying coil, no one is stopping players from any content, irrespective of difficulty. Only ones who are, are themselves. Extremely limited playtime? Then do what you have time for and accept that the less time you can devote to something, the less you will achieve. One of our static members plays ~ 3 hrs a night. Hasn't stopped us progressing.
    (1)

  4. #504
    Player
    Mishini_Dracoto's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    513
    Character
    Misenklauph Drakkfhur
    World
    Ultros
    Main Class
    Marauder Lv 60
    They built this raid with many "Autokill" mechanics.

    Turn 1, Caduceus, man if he got up to 8 stacks before he died he would be DESTROING your party. All of the original strategies involved carefully timing he death of he snakes and Limit Breaking.

    With nerfs + Gear improvements, lol, I bet I can't tank both snakes, at 8 sacks, and a single Scholar could play gameboy advanced while tossing me heals.

    Turn 2. ADS. (No, I will not mention the path TO ADS. If you can't pick one direction or the other, you just aren't trying hard enough)
    Between getting to ADS, Coping with Allagan Rot and killing him within the time limit was the original sruggle, and man it was tough. But then, once we started geting pieces of i90 gear . . . we noiced that the alleged enrage timer was nothing to worry about. now, between echo and available gear . . . again, I'm sure you can single heal through this, even if you weren't expecting the enrage to go off. Sure, passing Rot is challenging for groups with lag issues. The thing is, if you need an easier method than passing Rot, then wait until about 30 seconds before the enrage timer hits and pull.

    Turn 3. Trololololololoooooooolllllllllllllll

    this has always been SO EASY that SE said they would never make a turn like this again, which is why second and third coils are only 4 insances long, not 5.

    Turn 4 - See turn 4 was always a DPS check. That's how it is designed. there's nothing really complicated about it. If you are a tank, you need to know the fight, and be in position before the next wave drops in. but it's not challenging, nor really, has it ever been. The hard part was knowing when you could pop cooldowns, to take the least amoun of damage, and still have them back up for when you needed them later on.

    DPS is so high now, that you can easily use melee to kill that magic knights/soldiers whatever. Tanks can tank all of the mobs that spawn at any sage if given the chance. and if you can't, well then build a two-tank, two-healer team. Or get a friend like me to tank it for you. DPS, just kill suff. The more BLM+BRD's the better. Just love yourself in that sacred AoE damage.

    Turn 5 - this used to be a seriously challenging fight. Each phase drastically different than the one before, and the simple rotation of attacks used by Twintannia was SO STRONG that a lot of every-day healers just couldn't keep up, and that same rotation is persistent through most of the fight, on top of all of the mechanics. So let's break it down.

    Before, we needed two tanks. One to take Twintannia, the other to take the ghosts. Even the tank getting hit by the ghosts would sometimes take enough damage that this was hard to keep up with. (I'm talking 2.0, with still mostly i70 gear, for those of you wondering wtf I'm talking about)

    now, one tank can easily tank all of them. As a WAR, I pull everything, pop Vengeance and infuriate. When her spike damage move is coming (lol, can't remember what it's called) use Inner Beast. PLD's just pop any CD, with Shield oath, and current gear, it shouldn't be an issue.

    Then we were dealing with conflags. If you are in a group without SMN's or SCH's, they Off tank would need to be in a "Soak" party with your melee DPS, which wasn't s bad, but i became very challenging to DPS the Conflags down fast enough, or you would sart losing people to conflagartion. a dead DPS meant they couldn't soak a fireball anymore and could be disastrous.

    Now, your biggest concern is DPS'ing too hard too fast, and getting somebody stuck in a Conflag when Twin phase changes. Even then, your ranged DPS can probabl break the person out, and they STILL might have time to get into position for Divebombs. Which brings me to the next phase.

    We're getting more into the memory phase. OK, Yes, this is where most groups fail. BUt you know what? If you can't learn this tpe of dodging, then you also can't beat Single Player games. This is an option RAID boss. Not just an instance boss. It is supposed to be somewhat challenging. And by challenging, all you have to do, is run and stand in a hole.

    Somebody feel free to insert a picture of said hole beneath my post.

    When you see the green light, run up the hill, turn around, and run back down. This happens three times. That will never change.

    Getting hit by divebomb used to one-shot people. needless to say, it doesn't anymore. If you've made it to Twintannia, and it one-shots you, your gear is broken, and that's the real problem.

    then snakes appear. Terrific. Kill two of them. how you killed them used to be an issue. It just isn't an issue anymore. I tank all 3, and stay standing in the hole for Dive bombs, which brings me to,

    3 moe divebombs. Ignore the Snake(s), when there's a green light, run out, turn around, run in. Worry about the snakes after.

    Two more snakes appear. Man, this used to be tough. Making this DPS check. Often, you would have 4-5 sakes up, and you needed BLM/SMN LB3 to kill them all down. Or, if you were melee heavy, you'd be killing them in a certain way, so that when they died, the vulnerability hit the other snakes, and ou could kill the boss snake faster blah blah blah.

    Now, kill the snakes as fast as you can, melee Limit Break Asclep. Go stand in the puddles.

    As you can see, Twintannia, is still lots to remember. But now, you've made it to the home stretch. You should have Twintannia on Focus. When she uses Twister. . . . Just. move. I don't think it even one shots people anymore, but I could be wrong.

    You used to need to have a PLD stand in the center, and as soon as a DreadKnight spawned he'd use Shiled Bash, wait for Stun to wear off, and Stun again. now, even as a WAR. I tank Twin in the center, when a Dread spawns, I stun it, and the DPS kill it. Maybe not before Stun ends, but LONG before it gets to anyone.

    Oh right, not quite done. Twintannia spits fire and lays those egg things. If you are a tank, either HG, or WAR's use Inner beast Infuriate (wait for IB to wear off,) IB again. Plus maybe Vengeance or something. this used to be tough, somtimes causing the OT to have to voke and tank, and the original MT to swap spots. This was solo tanked before 2.1 came out. We're now at 2.5. once she's done spitting, move out of the fire. keep tanking. The fight will end soon, and you have now cleared first coil. The mechanics in this phase sure, could cause wipes. but usually didn't. It's probably the easiest phase in Turn 5 short of the first phase . . . and that's still debatable.

    Turn 5 is a lot to remember, but it's suppose to be like that, or else the story is meaningless. It's not Main scenario. It's additional raid based story. If you want the story, you need to try.

    What was all this about anyway?! ?!
    Simply, the Coils WERE challenging when they first came out. even though plenty of elitists said they were a joke, too easy, and offered as much advice as "getgud or getout" bu the fact of the matter is, a lot of the enrage/one shot mechanics have been removed, simply by increasing stats via gear and echo. Things that used to be scary for two tanks, are now laughable by one.

    If your DPS aren't DPSing enough, then they need to hit moar buttonz! I've DPS'd on this and I almos NEVER play ANYHING other than WAR. Even m PLD cries iself to sleep at night, because I keep i locked in a cage.)
    (2)
    Last edited by Mishini_Dracoto; 02-12-2015 at 05:07 AM.

    http://na.finalfantasyxiv.com/lodestone/character/2237443/]
    Quote Originally Posted by Noni View Post
    I wish more tanks were like you also.
    http://xivreborn.com/gen/Misenklauph_Drakkfhur_Ultros_Classes.jpg

  5. #505
    Player
    Pterois's Avatar
    Join Date
    Feb 2014
    Posts
    572
    Character
    Pterois Volitans
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    just imagine placing meteors where ever you want with no proxy explosion... or even letting a supper golem form and just burn that down, no heavensfall push back... wait.. this aint even fun anymore >.>

    and whats worse is that i normally have to do all this with a child in one arm and the other hanging on my chair... while the 3rd is yelling for something in the other room, and you cant even watch a video to study the fight and scout good players...
    (0)
    "Try not. Do or do not. There is no try."

  6. #506
    Player
    Osiril's Avatar
    Join Date
    Dec 2014
    Posts
    67
    Character
    Osiril Abel
    World
    Zodiark
    Main Class
    Lancer Lv 80
    Guys why so much talking about, devs must simply make coils (or any other end-raids) in two versions, one for sado-maso second for lazy potatoes to simply watch the cut-scenes and lore in it, i do some coils and see only my character like in any other previous cut-scenes before fights in main scenario (ultima, castrum, garuda) so they suggests that only me "Warrior of light" beat those encounters.......story mode with bosses easy to beat solo but not easy enough, c'mon cut-scenes already show that
    (0)

  7. #507
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Nice to see the necromancers are alive and well.

    A lot of raiders aren't against a story mode. They are against Nerfing current raids. As tiggy said, t7 is gone. No one today, tomorrow or someone that starts next year will ever be able to have that experience. Any nerf that touches mechanics means if you didn't do it before X date, you never can. Nerfing coil is permanently changing content. My friend that just started this game will never experience t1 - 9 in their original, intended form. Every nerf denies experience to all future players so yeah a lot of people don't like it.

    Adding a SEPARATE story mode is generally better accepted. se has stated repeatedly they will have an easy mode and hard mode in the future to accommodate this problem.

    Nerfing current coil further to pseudo make a story mode: Bad. You delete an experience forever.

    Creating separate easy mode: better. But only if implemented along side the hard version. (Which SE is doing for 3.0+)

    Otherwise you get our Current situation. We already half assed nerfed our raid into a story mode and it has already become much more accessable. Mechanic nerfs, echo, ilvl, etc. The number of people that would benefit from this dev expenditure has already shrunk so much because the nerfs have already eased it and already destroyed the experience. Spending MORE resources just for the extreme stragglers (t5 has been outdated by over a year, 40 Ilvls, and multiple mechanic nerfs. Most people that have serious actionable interest have done it, or just need an ounce of encouragement from friends to do it) is, imho, a terribly inefficient use of dev time. It's content that caters to a small and ever shrinking demographic (see my last post).
    (5)

  8. #508
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    They are already adding it for 3.0. A Normal mode version of the Alexander raid that is like playing with echo/nerfs for the more casual players to see the story. The hard core players will get the hard mode Alexander raid for the actual raid gear drops. So yes you will get your story mode in 3.0.

    I am pretty sure it will be very similar to how the last 3 primals are handled now. You have your story mode, Levithan, Rahmu, and Shiva, but they always called them hard mode, they don't have too many mechanics and you can power through them without wiping much. Then you get the Extremes which are actually a lot harder have mechanics you have to do or wipe, but then you get gear.
    (0)
    Last edited by Zumi; 02-12-2015 at 08:52 AM.

  9. #509
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,278
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Tiggy View Post
    I completely agree with this point of view as well. I wasn't very much for a story mode initially but then they nerfed these fights. I'd rather have a story mode than to completely lose the fights that we had. T7 in it's original form is a thing only of memories now, and that's sad. I definitely enjoyed that fight.
    Yeah, I'm all for a storymode mostly so they leave the 'normal' modes alone as well...not so much for nostalgia, but more so because this is a game we should be able to enjoy at our own pace...I shouldn't feel like I HAVE to grind the most current endgame content now to experience it in it's 'true' form. Real life happens/not everyone started playing at launch etc, and it just seems unfair to say 'too bad, you have to do it gimped now'.

    That said, the storymode WOULD be nice for people who either just want to see the story and move on...or for folk who'd like the challenge, but for whatever reason, can't commit to the static/time/gameplay required RIGHT NOW!.

    (Like for example, I've cut waaaaay back on my raiding/gaming because well, pregnant/baby's take attention...but one day, I'll be back and interested and it would be nice to know the challenge is still there for me.
    (2)

  10. #510
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Zumi View Post
    They are already adding it for 3.0. A Normal mode version of the Alexander raid that is like playing with echo/nerfs for the more casual players to see the story. The hard core players will get the hard mode Alexander raid for the actual raid gear drops. So yes you will get your story mode in 3.0.
    Yet, and I can pretty safely say knowing the forums and DF, that their will be posts complaining that story/normal mode of Alex is too hard.
    (0)

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