

Trending reasons are:
a) I paid for the game, so I am entitled to the story
b) Real-life obligations make it difficult for me to clear the content, but I still want to enjoy the story
c) The content is dated and the rewards irrelevant, but the current ilvl discrepancy, Echo bonuses, and DF additions are insufficient to facilitate clearing the content
I strongly dispute c), but it's a subjective case. I'll address a) and b) with an analogy:
Let's say you and some schoolmates have an informal book club. You pick up a book: something relatively dense, but popular - like House of Leaves. You are all set to meet at the end of the month to discuss it, but you can't finish the thing. It's not that you're too dumb to figure it out; it's just that you don't have enough time to appreciate it. You have a full load of school credits, day-to-day duties at home, BF/GF, part-time work; you don't commute, so you can't read it on the bus. You only have maybe 1-2 hours a night (and not even every night) to read.
The end of the month finally arrives and you are behind on your reading. Your mates are excited to talk about it, but you confess you haven't finished. "Why not?" You were busy. "Fair enough; I guess you can go then." Well, now hold on. You paid for the book and you tried your best. You should be able to participate in the discussion. "Not worth it if you haven't finished it. It's not an easy book, but it's far more satisfying to uncover things yourself than have it spelled out for you." That's not fair. You wanted this story, you paid for this story; it's not okay for it to be walled behind pages and pages of meaningless annotations.
Someone in your circle suggests maybe House of Leaves isn't for you and maybe some lighter reading would align better with your lifestyle. You wanted this one because all your mates were going to read it and you heard it was good, and the only reason you can't get into it is because of real-life obligations. Your mates understand, but the book is what it is. If you simply can't afford to put in the effort, there's no point discussing it.
Later that night, you find yourself on the House of Leaves fan forums making a new thread: "It's about time to add a HoL story mode, isn't it?" In the thread, you point out the book has been out for over a decade and all the dedicated readers have long since finished it and reaped the intellectual rewards. Danielewski has released other books since then, too. At this point, shouldn't other people be able to enjoy the story more easily? Shouldn't Danielewski dial back the complexity far enough for readers to breeze through it?
A respondent to your thread suggests reading Cliffnotes for the book, to which you reply:
I hope we've reached the tipping point into the absurd.



Yeah, those seem to be the common reasons, I'd just like to answer to those specific points:
A) No one is entitled to shit. You are entitled to a chance at all the content, but not the reward from it. There is no block outside the game itself for players other than themselves. This is the case with ANY GAME IN EXISTENCE. You can't get to level 20 until you beat level 1, you can't get the end cutscene until you beat the final boss, you can't get the higher score without getting the lower one. All games give you a chance at content, but it's up to the player to beat the game to get to all of it.
B) Time scheduling, otherwise an MMO is just not going to work with your IRL lifestyle (at least raiding). They are time consumers by design. It would be like buying Counter-Strike and complaining that you need quick reflexes to not die a lot. Just because you can't find time, doesn't mean everyone else is in the same boat. Many people have "a life", jobs, family, school, and can find time for coil. If you have TWO JOBS well sorry, but that's something you'll have to figure out.
C) Story and unlocking the next coil is just as much a reward as gear itself.
Good analogy.
Last edited by Magis; 02-20-2015 at 04:00 AM.



a) has always been BS and will always be.
b) is why people can't make it in time, not why they can't make it at all (so that would be a nerf while relevant, which is stupid, thus exit)
c) was what was important when I created this thread.
To continue your book analogy, take the LotR for example. There are the original books, and then there were a lot of eased, dubbed down versions to allow anyone to actually read that monstruosity if they can't understand what Tolkien said.
Original Coil, eased Coil. Same story, different thing.

Gonna ha e to agree with this idea. It's not always because someone lacks the skill but people like me who have a career, real life friends and family that demand my attention from time to time who can't join a static because your plans can change last minute.
I love the game and wish I could get a steady group going to clear content with but it's simoly not always possible.
Hmm as part of a casual static gotta say its possible to accept real life > gameWe had a member vanishing (we really dont know what happened but just didnt turn up anymore) we took 2 month before we really kicked him. Also if someone writes 2 hours before raid he cannot make it... reschedule... we have 2 jumpers that are usually part of other teams but are open to help us out... or just cancel a raid.
I'm sure without jumpers isnt as easy but they help out whenever they free and also as 1 has T13 multi-kill hints are pretty welcome ^-^
>.> The derp is within you! JUST BELIEVE <.<
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I think SE has made good pace with coil, tuning down the difficulty from past coil to allow much more casual players to beat coil.
No matter if it is nerfing the mechanics or adding echo or just simply letting player to overgear for the raid.
You really don't need a static for majority of the turns in first and second coil - you are allowed tons of mistakes and still pass.
Just practice a bit more, especially with friends that you play with in game - you will eventually beat it.
Who cares if you are a patch or two behind, there is really no need to be completely up to date - take an easy and enjoy some of the more difficult fights of the game.
I personally only stepped foot in T10 and haven't advanced beyond it (I think need to finish my thesis and graduate this semester...) but I have helped alot of players past T9 either helping them with their first clear or just letting them wall it in the beginning with no charge (well for their soldiery bonus >_>). Funny thing is now they are further than me in final coil.
Last edited by Chihaya; 02-17-2015 at 06:07 AM.
I have been bashing my face against T5 for awhile now with my War/Pld/Brd, just when you think you have a good run going, it only takes one person to screw up the entire run (sometimes it's me >.>) and then can't repeat the good run... 20% echo to start is nice but it doesn't make the fight any easier. Example, getting Ramuh Ex to 3% ... Orz
I almost would want an easy story mode just for progression, but once you beat coil in easy mode then you would have no reason to log in....because everything else are already easy as is, just long grinds.
While youtube can be a lazy cheap way to see coil cutscenes, people tend to feel more connected to the cutscene if they can have their own character in the cutscene which is why they value it more than the cheap "youtube it" videos.
As for story mode arrive, I still see it as something that will arrive eventually since Coil will eventually become outdated enough that very few would bother entering coil due to level cap raise, higher tier endgame that doesn't require coil to access, and other reasons.
Now it may appear too early to implament but eventually SE will be forced into a corner to either release a Story mode for better access to Coil Storyline or let it rot away in a corner while it becomes the "Oh that old content" thing later in FF14 lifespan.
Last edited by EdwinLi; 02-18-2015 at 02:30 AM.


I know there will be a story mode in 3.0 with Alexander Normal but won't that just shift the complains from casual players from "there needs to be a story mode" to "Alexander hard mode is too hard I can't get the best gear". You won't have story mode complains anymore but a lot more complains about hard mode being too hard and not being able to get gear. Some people are never satisfied.
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