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  1. #41
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Domira View Post
    I call out and mark targets all the time, rarely anyone ever assists.
    If there's a Pld in my group, before match start I tell them i'm using /assist to target their target, and it'd be great if they'd go around stun-locking exposed enemies.

    Even as blm though I get mixed results because I'm usually the only DPS who bothers to do it, and alone my burst is not fast enough to kill before the enemy escapes, is healed, or killed by an opposing faction. But if just 2 more dps (of *any* class) were to follow suit, we'd be a murder machine.
    (0)

  2. #42
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    888
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    One reason I enjoyed Secure so much: the teams split and had a primary job. You occasionally ran into 3-way battles but for the most part, those teams had one other GC to deal with and the kills you got were 95% of the time yours. Kill stealing has got be one of the most horsecrap things ever to have so much weight on a gametype.

    Quote Originally Posted by Xenosan View Post
    Steal kill is an ineffective gamble, but from I've seen it's the only method PUG is interested in. Heaven's forbid a PUG group would use a 1 marker or an /assist macro for easy and coordinated targeting.
    Yeah you're right, it is an ineffective gamble. Conversely, a team could focus fire a target and push out thousands of damage to have the kill credit snatched by a third party.
    (0)

  3. #43
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Evtrai View Post
    Except this is the issue, melee dps for example has the same exact cast time as Blade Dance, while black mage is supposed to have the same cast time as sky shard and it doesn't, it's faster, significantly this combined with latency makes it imposible to dodge, don't confuse the nodes AoE attack with the BLM LB because it's not the same, first the diameter covered by the blm AoE is very large and the nodes is smaller,

    If you check the video I posted, the guy Mr Happy is nearly at the edge of the AoE moving as soon as the marker pops and can't dodge it and the time he does because he was nearly at the rim of the marker he still gets hit by it.

    It seems to me that a lot of people are confusing the nodes AoE attacks with the Black Mage LB.
    True, latency can kill. That's why I start or insta-cast a Medica II everytime I see a BLM AoE. A medica II is usually all you need to heal through it. The Adrenaline LB itself is not that powerful.
    (1)

  4. #44
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Atreus View Post
    Yeah you're right, it is an ineffective gamble. Conversely, a team could focus fire a target and push out thousands of damage to have the kill credit snatched by a third party.
    Not likely. If you're bursting properly their health should be going straight to zero so there is zero chance it can be stolen or that they can be healed.

    ..edited for quotation

    additonal edit:

    I really swear by /assist. I want to maximize my dps, and with how crowded it is up top, trying to target a specific enemy turns into a complicated game of click the pixel. The more time I spend trying to find my target, the less time I have to actually deliver damage. (and it's critical time lost as well, as they are at any moment going to be healed, break range, or be killed by opposite faction).
    (0)
    Last edited by Xenosan; 01-29-2015 at 03:08 AM.

  5. #45
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Xenosan View Post
    If there's a Pld in my group, before match start I tell them i'm using /assist to target their target, and it'd be great if they'd go around stun-locking exposed enemies.
    Target marking has always been one of the unspoken duties heavy armored classes have to do in mass pvp, its been like this in nearly every mmo I've played. I just wish the many dps players new how to target the marked enemy and burst them down.
    (1)

  6. #46
    Player
    Evtrai's Avatar
    Join Date
    Jul 2011
    Posts
    203
    Character
    Yukari Hana
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Red_Wolf View Post
    True, latency can kill. That's why I start or insta-cast a Medica II everytime I see a BLM AoE. A medica II is usually all you need to heal through it. The Adrenaline LB itself is not that powerful.
    If only I wish Divine Seal Medica 2 and Medica I spam was enough to make my group survive a cometeor swarm.

    The single AoE damage is not the issue, it's the several of them that's the issue.

    Here's how it works:

    Black mage see a group of people at half health, he casts cometeor kills say, 4 of them, his adrenaline bar is instantly filled up again, he casts cometeor, multiply this by the fact that as of late there's 6 black mages/summoners rolling on parties, it's a infinite spam of cometeors, and 2 in a row are enough to kill most classes, except tanks and anyone that maybe had stoneskin up.

    First, the rate in which adrenaline bar fills up is a huge issue, as much as the comment that B-b-but Melee LB is stronk, it is, however, one melee LB cast on a successful kill isn't going to refill your LB bar, unlike caster in which you can get into a infinite cycle of casting cometeor.
    (0)
    Last edited by Evtrai; 01-29-2015 at 03:14 AM.

  7. #47
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Evtrai View Post
    If only I wish Divine Seal Medica 2 and Medica I spam was enough to make my group survive a cometeor swarm.
    It would be enough if it was just one. But then there is two incoming, then three, then four, then five. Then 10 seconds later there is another barrage of cometeors incoming lol. Funny thing is, testudo and tank lb minimizes the damage of cometeor to the point were its negligible. I think it hits for around 500 dmg? Maybe less. Unfortunately the uptime of testudo and tank lb is small in comparison to how often cometeor can go off.
    (2)

  8. #48
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Domira View Post
    Target marking has always been one of the unspoken duties heavy armored classes have to do in mass pvp, its been like this in nearly every mmo I've played. I just wish the many dps players new how to target the marked enemy and burst them down.
    Four out of fives times though my PLD will insist on focusing their dps on center node x_x. . .

    Seriously pld you would do more good towards getting the Node kill claim for our faction if you went around stunning the enemy melee dps

    Edit:

    tell your group to make an /assist "Corvus Lament" macro. As i mentioned a couple post up, trying to target manually via tabbing or click on can be difficult and time-consuming due to how crowded the fight is.

    As a healer one time i saw my bard chasing an enemy almost into melee range. I could tell it's because he was controller and was trying to spam 'A' button to target closest enemy in line of sight.
    (1)
    Last edited by Xenosan; 01-29-2015 at 03:22 AM.

  9. #49
    Player
    Evtrai's Avatar
    Join Date
    Jul 2011
    Posts
    203
    Character
    Yukari Hana
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Domira View Post
    It would be enough if it was just one. But then there is two incoming, then three, then four, then five. Then 10 seconds later there is another barrage of cometeors incoming lol. Funny thing is, testudo and tank lb minimizes the damage of cometeor to the point were its negligible. I think it hits for around 500 dmg? Maybe less. Unfortunately the uptime of testudo and tank lb is small in comparison to how often cometeor can go off.
    Exactly, it baffles me how even though it's been confirmed by a Comunity Rep that Cometeor cast time is faster than intended and should be the same as Skyshard, there's are people in hard denial that it isn't.
    (0)

  10. #50
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Evtrai View Post
    Exactly, it baffles me how even though it's been confirmed by a Comunity Rep that Cometeor cast time is faster than intended and should be the same as Skyshard, there's are people in hard denial that it isn't.
    What I like to point out though is that the increased casting time isn't going to change the situation. That alliance has an instantly refilling LB bar, they've already won the match. Whether they're melee or caster, as long as they continue to land their LBs successfully, they will get to keep on repeating them. Slaughter is the name of the game, literally.
    (0)

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