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  1. #1
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60

    Adrenaline skill balance

    Hey everyone.

    I'm sure everyone feels that comteor is overpowered, the cast time is very fast and its aoe. Compared to melee's single target skill which has a very slow cast time.

    Also, worth mentioning its easier for mages to refill their adrenaline since they are more than likely to get killing blows from aoe damage from their adrenaline skill and normal damage.

    Furthermore when you compare healer lb and tank lb, both are lacking in comparion. I think the solution is the take a approach like you would see in a fighting game like street fighter.

    For example, in street fighter 3 each character super move had a different size gauge that is relative to the amount of power it could dish out. In other words, the adrenaline gauge size should be changed to reflect the amount of power and efficiency it has.

    For example:

    * Tanks and Healers only require one adrenaline bar to use their skill
    * Melee dps only require two adrenaline bars to use their skill
    * Mages require three adrenaline bars to use their skill

    What this does is prevent the spam of cometeor and makes it more difficult to recharge. Likewise melee dps has it easier than mages, while tank and healers would be able to more frequently use their adrenaline since they are the weaker ones compared to the offensive adrenaline skills.

    So it will look like this:

    * Tanks and Healers have the most difficulty generating adrenaline but it only requires one bar to activate
    * Melee dps have a moderate difficulty generating adrenaline but it requires two bars to activate
    * Mages have the least difficulty generating adrenaline but it requires three bars to activate
    (3)
    Last edited by Domira; 01-27-2015 at 12:25 AM.

  2. #2
    Player
    Hiruke's Avatar
    Join Date
    Aug 2011
    Posts
    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73
    Honestly Cometeor as it stands add some element of actual risk. Once it's as slow as Skyshard, people will be able to lazily move out of it just like they do in Secure. If anyone even bothers with caster LB in Secure, I'm not aware of it. Raw Destruction is actually pretty good because you're probably about to kill a caster with it.

    Honestly, I'm concerned about the dev team's ability to properly balance PvP and also make it fun. Seems like they just want to make everything into a melee festival and really annoying for everyone else. Ranged aren't invincible. They are only doing well because people aren't dealing with it properly. I guess it's easier to nerf everything right from the get than to actually wait and see if strategies mature (you know, like Street Fighter) before going in and changing everything because melee don't have an insta-win button.
    (0)

  3. #3
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    I don't believe the slower casting time for cometeor will change anything. MID will still be covered with cometeor's every where. When you dodge one, you run into another then another then another. Cometeor is just too frequent, especially for what it does.

    Strategy has little to do with it, since strategy itself is essentially absent in slaughter mode. You have kill the nodes that spawn at 11:00 more and go kill people at mid again. The only thing that will and can happen if nothing changes is that you will see entire alliances consisting of primarily BLM/SMN and healers.
    (0)

  4. #4
    Player
    DividedSky's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    188
    Character
    Sneak Ers
    World
    Hyperion
    Main Class
    Botanist Lv 50
    I haven't tried blm but from what I'm told you get a full gauge +buff just by killing 4 people with it if you are lucky...this allows you to spam it. If you think thats even remotely fair then you are out of your mind. Its like ... what if melee lb kill gave them full lb gauge. I could sit at op a ninja and just lb people as they respawned. Its very similar when blm conveniently has a group huded in one spot with a move that casts so quickly you can't dodge it. Add aoe sleep into the mix and it just stupid.
    (1)

  5. #5
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    LB meter fills faster for everyone in the alliance when your team has a commanding lead. The steamroll tactic is killing players quickly at match start while everyone is focusing on the first node.

    Just watch the scoreboard during the first few minutes of the match. Odds are a team got 10~ kills while the others have less than 5 each. That is a commanding point lead comparatively. Their LB bars will fill almost instantly. Even if they were to die, on revive their lb bar will start maybe as high as 3/4 full. If they land their first LBs successfully, the situation is only going to get MUCH worse (Cometeor salvo, wiping out whole alliances == +24 more points).

    They have a huge advantage and will likely steamroll unless they derp it up.

    tl;dr: watch the scoreboard during the first few minutes of the match. if a team pulls ahead the other 2 by several kills, you're going to have trouble and lb spam is coming your way.

    edited:

    Cometeor itself isn't OP, a single Cometeor is hardly a threat. The danger is when there's multiple. The problem isn't Cometeor, it's the algorithm that drives LB bar fillage.

    At the early stage of the fight it is too easily exploitable.
    (5)
    Last edited by Xenosan; 01-27-2015 at 04:08 AM.

  6. #6
    Player
    Zagam's Avatar
    Join Date
    Aug 2013
    Posts
    113
    Character
    Zagam Zixion
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Domira View Post
    Hey everyone.

    I'm sure everyone feels that comteor is overpowered, the cast time is very fast and its aoe. Compared to melee's single target skill which has a very slow cast time.
    I'm going to take a stab in the dark and guess you have never played a caster, because if you did then you would know that caster LB animation locks you for the same time if not MORE than a dps, so stop making stuff up just because you want something changed that doesn't need to be. DPS cant be blocked or run away from and will insta kill any target,nin can even sneak up so you have 0 control over saving yourself at all, now THATS something that needs to be nerfed. Casters do barely over half, can be easily dodged if not CCd before hand and need 2 caster LBs at the same time to do any killing.

    Casters were useless in secure, they finally have a time to shine and you complain, well don't group up like lemmings asking for a multi kill LB and you're fine.
    (0)

  7. #7
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Xenosan View Post
    Cometeor itself isn't OP, a single Cometeor is hardly a threat. The danger is when there's multiple. The problem isn't Cometeor, it's the algorithm that drives LB bar fillage.

    At the early stage of the fight it is too easily exploitable.
    This is exactly what I'm trying to say.
    (0)

  8. #8
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    859
    Character
    Atreus Auditore
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Zagam View Post
    Casters were useless in secure
    Do people really still believe that? Honest question.
    (0)

  9. #9
    Player
    Sanghelios's Avatar
    Join Date
    May 2014
    Posts
    614
    Character
    Zeniba Zhiya
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Zagam View Post
    because if you did then you would know that caster LB animation locks you for the same time if not MORE than a dps,
    And how does that really affects you, since casters are normally standing between thier buddies in the safe zone.
    (0)

  10. #10
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    But I don't think it necessarily needs an adjustment (at least not yet), firstly I think a better solution may be player-base awareness. If everyone were aware of the LB gauge's behavior they would play a little more defensively. Especially at the beginning of the fight, where just a few kills is enough to give one alliance constant Limit Breaks.

    If it's still a problem despite defensive playstyles, then I could see SE maybe adding a diminishing curve so a score lead in the first few minutes of the fight won't influence lb gauge so much.
    (0)

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