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  1. #1
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Atreus View Post
    Yeah you're right, it is an ineffective gamble. Conversely, a team could focus fire a target and push out thousands of damage to have the kill credit snatched by a third party.
    Not likely. If you're bursting properly their health should be going straight to zero so there is zero chance it can be stolen or that they can be healed.

    ..edited for quotation

    additonal edit:

    I really swear by /assist. I want to maximize my dps, and with how crowded it is up top, trying to target a specific enemy turns into a complicated game of click the pixel. The more time I spend trying to find my target, the less time I have to actually deliver damage. (and it's critical time lost as well, as they are at any moment going to be healed, break range, or be killed by opposite faction).
    (0)
    Last edited by Xenosan; 01-29-2015 at 03:08 AM.

  2. #2
    Player
    DividedSky's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    188
    Character
    Sneak Ers
    World
    Hyperion
    Main Class
    Botanist Lv 50
    Increasing cast time WILL make a major difference. People will be able to dodge it. The blm my only hit 1-4 I stead of 8+ because cast time is slower. They can still aoe sleep etc but that only goes so far. Increasing cast time will balance things out a lot more than people think
    (0)

  3. #3
    Player

    Join Date
    Jun 2014
    Posts
    625
    What SE really needs to do is separate premades like in wolfs den
    You realize that they arnt separated at all? there is just a queue for party vs party

    You can still make a party and stomp randoms, but you get penalized
    (0)

  4. #4
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    910
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    I actually was more looking at the BLM part, and was in kind of disbelief that even you really believed that part to be true. Even in Secure, BLMs were fantastic to have around, especially if they had the cover of sufficient healers and maybe a SMN partner. You're right, stacking them was pointless if that's what you meant, but stacking melee sucked too. They're SMN fodder the way they swarm targets.

    Secure gave reasons to bring a varied party, including the limit break. Slaughter promotes stacking. Adrenaline is fun, but total garbage.

    EDIT: FURTHERMORE... SquareEnix shat on BLM's Swiftcast Flare to discourage BLM stacking, yet here this mechanic is.
    (6)
    Last edited by Atreus; 01-29-2015 at 10:38 AM.

  5. #5
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Atreus View Post
    I actually was more looking at the BLM part, and was in kind of disbelief that even you really believed that part to be true. Even in Secure, BLMs were fantastic to have around, especially if they had the cover of sufficient healers and maybe a SMN partner. You're right, stacking them was pointless if that's what you meant, but stacking melee sucked too. They're SMN fodder the way they swarm targets.

    Secure gave reasons to bring a varied party, including the limit break. Slaughter promotes stacking. Adrenaline is fun, but total garbage.
    Aye having a raid like party setup was pretty damn good for secure, atleast 1 tank for VIT bonus 2 healers and 5 dps. I still think this setup has its place in slaughter but it would kinda require pre-made party to work properly, tanks should be the ones that overextends to make room for melees while range and healers support them. Sometimes this works with randoms but its rare.
    (0)

  6. #6
    Player

    Join Date
    Jun 2014
    Posts
    74
    melee LB should get more dmg tried to lose my LB for 90% hp dmg .. after i use my LB i get 31565 sleep 4452 blind and 3562 stun so IM DEAD to see Enemy run with 10%hp .. or they should let me move after LB i dont know why i cant leave my place for 2-3sec after LB
    (0)

  7. #7
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    706
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    Quote Originally Posted by Srab View Post
    melee LB should get more dmg tried to lose my LB for 90% hp dmg .. after i use my LB i get 31565 sleep 4452 blind and 3562 stun so IM DEAD to see Enemy run with 10%hp .. or they should let me move after LB i dont know why i cant leave my place for 2-3sec after LB
    LB does a lot already, if not too much. I think the caster one should do maybe 30% dmg, and the meele one 70%. Currently without a specific build it is a 1 shot. There is very little the opponent can do to react fast enough to stop it, especially if you stun first. They both need to be slower too, so that the opponent can dodge it or CC.

    I'm not saying the mage LB isn't OP already, but the melee one is too. A LB shouldn't mean free kills on any job. There has to be a setup beforehand, and there has to be a counter. Otherwise good players can't show any skilled play, and doing frontlines is just a roll of the dice if you die or not. Slower LBs with less damage, or removing LBs entirely would raise the skill bar, both on the attacking and defending side.
    (0)

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