One reason I enjoyed Secure so much: the teams split and had a primary job. You occasionally ran into 3-way battles but for the most part, those teams had one other GC to deal with and the kills you got were 95% of the time yours. Kill stealing has got be one of the most horsecrap things ever to have so much weight on a gametype.

Quote Originally Posted by Xenosan View Post
Steal kill is an ineffective gamble, but from I've seen it's the only method PUG is interested in. Heaven's forbid a PUG group would use a 1 marker or an /assist macro for easy and coordinated targeting.
Yeah you're right, it is an ineffective gamble. Conversely, a team could focus fire a target and push out thousands of damage to have the kill credit snatched by a third party.