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  1. #1
    Player
    Evtrai's Avatar
    Join Date
    Jul 2011
    Posts
    203
    Character
    Yukari Hana
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Xenosan View Post
    BLM has natural burst; they are the only DPS in PvP that is best left staying to their PVE rotation.
    This is pretty key what you have said here, the PvE rotation for a dragoon, monk, ninja absolutely doesn't work here, the reason why the inmortal flames is so succesful is no other than all the black mages come from Ul'Dah for the most part, so there's no lack of black mages on the flames, it's a horrible inbalance, it's so boring that all the groups I join I end with 6 blm's 2 healers, the ocasional tank or melee dps that gets wrecked as soon as they try to hit the node, or even hit someone else a few yalms from their group.

    Unless they get rid of grand companies as a faction or come with some other excuse, this high influx of black mages will always come from the flames, and until they fix the cometeor issue, it will always be a struggle into the winning determinant what group can spam cometeor the most, aka the flames.
    (0)

  2. #2
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    939
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    I figured you knew what the opinion was already and was waiting to barrel into someone who said they were useless.
    (0)

  3. #3
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Atreus View Post
    I figured you knew what the opinion was already and was waiting to barrel into someone who said they were useless.
    You know me all too well. XD
    (0)

  4. #4
    Player
    SakiKojiro's Avatar
    Join Date
    Dec 2014
    Posts
    98
    Character
    Okita Soji
    World
    Cactuar
    Main Class
    Astrologian Lv 71
    I just started pvping recently, and have had little problem doing well as a melee dps. I consider myself an above average player at this point. An outlier. 7/1 is my most common K/D as a dragoon. I eat BLMs for breakfast.

    However, do I agree that BLM is overpowered? Yes and no. With dpses like me who will gladly gut a BLM in less than 3 seconds, they can be a non-factor, However once they get rolling its very hard to stop them. Who is to blame for this? The healers. Yep, you read correctly. The healers are to blame. BLMs are extremely squishy and easy to kill. Without a healer to save them I've legit taken on 2 at once and killed both, walked away. WITH a healer quick enough to save them? They start to build that snowball get completely out of hand and blow everything up. Its no secret that healing is way too strong, It has to be that way for the pve content, so its really hard to balance. Kinda' sucks, because on its own BLM isn't really overpowered, but on a team that can keep them alive long enough to all start getting LB's, they start to become a real big problem, real fast.

    This is on top of that in general the rotation in pvp is simpler, and very similar to pve, BLM is one of the easiest classes to pick up in pvp at the same time. Sometimes you see 16/0 scores on BLM because of this, and its not cool. I'd hate to see BLM nerfed because of the team synergy. Know how you correct this problem? More tanks and monks. I was on a team recently where our BLMs got absolutely demolished. The enemy team had 2 wars and a paladin who would just rush into the center of our group, lock down the whm and blms at the same time and just beat them down.
    (0)
    Last edited by SakiKojiro; 01-29-2015 at 02:05 AM.

  5. #5
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    The content is new. PUG still hasn't decided on basic assignments (ie: In secure, it's become expected party A goes to left flag, B middle, C right).

    In Slaughter everyone's just heading up top and trying to 'steal kill.'

    By that i mean they focus node, and when they notice a random enemy's health drop 50%~ or so they switch to them in hopes of getting the final hit to score the kill. This does not work.

    1) No one else targets them: So it's very likely they are not bursted in unison. A fast Cure 1 won't top them off, but it would enough to keep your burst from killing them; now you've just wasted all your CDs with nothing to show for it. Also, they're probably not CC'd so they can just retreat to break range.

    2) Everyone else does targets them: There's 72 players up top. If you're hoping to land the final kill, there's only 1/48 you will. And a 50% chance the kill is going to an opposing team.

    Steal kill is an ineffective gamble, but from I've seen it's the only method PUG is interested in. Heaven's forbid a PUG group would use a 1 marker or an /assist macro for easy and coordinated targeting.
    (1)

  6. #6
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Xenosan View Post
    Heaven's forbid a PUG group would use a 1 marker or an /assist macro for easy and coordinated targeting.
    I call out and mark targets all the time, rarely anyone ever assists.
    (0)

  7. #7
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Domira View Post
    I call out and mark targets all the time, rarely anyone ever assists.
    If there's a Pld in my group, before match start I tell them i'm using /assist to target their target, and it'd be great if they'd go around stun-locking exposed enemies.

    Even as blm though I get mixed results because I'm usually the only DPS who bothers to do it, and alone my burst is not fast enough to kill before the enemy escapes, is healed, or killed by an opposing faction. But if just 2 more dps (of *any* class) were to follow suit, we'd be a murder machine.
    (0)

  8. #8
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Xenosan View Post
    If there's a Pld in my group, before match start I tell them i'm using /assist to target their target, and it'd be great if they'd go around stun-locking exposed enemies.
    Target marking has always been one of the unspoken duties heavy armored classes have to do in mass pvp, its been like this in nearly every mmo I've played. I just wish the many dps players new how to target the marked enemy and burst them down.
    (1)

  9. #9
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Domira View Post
    Target marking has always been one of the unspoken duties heavy armored classes have to do in mass pvp, its been like this in nearly every mmo I've played. I just wish the many dps players new how to target the marked enemy and burst them down.
    Four out of fives times though my PLD will insist on focusing their dps on center node x_x. . .

    Seriously pld you would do more good towards getting the Node kill claim for our faction if you went around stunning the enemy melee dps

    Edit:

    tell your group to make an /assist "Corvus Lament" macro. As i mentioned a couple post up, trying to target manually via tabbing or click on can be difficult and time-consuming due to how crowded the fight is.

    As a healer one time i saw my bard chasing an enemy almost into melee range. I could tell it's because he was controller and was trying to spam 'A' button to target closest enemy in line of sight.
    (1)
    Last edited by Xenosan; 01-29-2015 at 03:22 AM.

  10. #10
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    939
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    One reason I enjoyed Secure so much: the teams split and had a primary job. You occasionally ran into 3-way battles but for the most part, those teams had one other GC to deal with and the kills you got were 95% of the time yours. Kill stealing has got be one of the most horsecrap things ever to have so much weight on a gametype.

    Quote Originally Posted by Xenosan View Post
    Steal kill is an ineffective gamble, but from I've seen it's the only method PUG is interested in. Heaven's forbid a PUG group would use a 1 marker or an /assist macro for easy and coordinated targeting.
    Yeah you're right, it is an ineffective gamble. Conversely, a team could focus fire a target and push out thousands of damage to have the kill credit snatched by a third party.
    (0)

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