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  1. #9
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Casters are a much bigger threat than melee are. In the Den they changed it to 1Range/1Melee because SMN/BLM or 'SMN/SMN' or BLM/BLM were the most op comps in existence.
    They were the most op comp in existance because sleep lasted for 30 second, swift flare was insane, Smn could ressurect people, They could spam heavy and their pet would interupt the healer. All of which has been nerfed. Welcome to 2.5 i hope you enjoyed your 2.1 private server
    I love how you only mention kiting melees and act like the range dps doesn't even exist lol. Probably because you can't kite range
    No but you can interupt and LoS them easily. Find any sort of pillar or wall and eos/regen will outheal any form of damage a blm/smn can dish on you. The exception being bard, which i agree are annoying to deal with
    Healers don't need Vitality gear to survive LB, just stop being bad. <.<
    Right because getting good permanently reduce damage taken by 50%
    Both Melee and Casters interrupt you, your comments are completely biased.
    casters have casting time, can't attack while moving and cannot interupt when they are being interupted. Melee's attacks are instan. Have shorter GCD and in many case have OffGCD attacks
    Melees have stuns (short duration), and Fetter Ward (Ninjas,Paladins, and Warriors do not) which last for like 10s and is on a lengthy CD. After Fetter Ward is gone they are easily peeled (meaning Ninja,Paladin,and Warrior are very easily peeled ALL the time).
    I like how you are completely ignoring gap closer and ranged attack which can be used to interupt casts/heals aswell as silences which silence through surecast and equanimity
    (0)
    Last edited by hallena; 01-27-2015 at 06:38 AM.