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  1. #1
    Player
    Eohi's Avatar
    Join Date
    Jan 2014
    Posts
    18
    Character
    E'ohi Eskhatos
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    I would agree that melee need a nerf in secure if the main complaint wasn't that casters cant 1v1 a melee in melee range. I've said it before and I'll say it again 1v1 is pretty fair, melee counter casters, tanks counter melee and casters counter tanks. However this is all team driven and if you aren't with your team then you can't expect to carry your team. I'll admit that the only thing that needs to be changed is mage lb as the damage is just way too much. Not only that that mages can hit multiple targets you get WAY more LB chances than a melee even if that melee is insanely fed. Yesterday I went 10 and 1 as drg and only got 3 lbs, when I play caster I get 3 every 5 minutes.

    But honestly lb over all needs a massive overhaul. Everything about them suck out loud.

    Also a few pages back Re Wolf said he had just over 3k health. IIRC healers should have 4k which means that he is going in with garbage gear, no wonder he hates melee so much.
    (5)
    Last edited by Eohi; 01-27-2015 at 12:02 PM.

  2. #2
    Player
    Sen_Terrechant's Avatar
    Join Date
    Jan 2014
    Posts
    307
    Character
    Sen Terrechant
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Eohi View Post
    snip
    Honestly healers should be equipping tank accessories (Crit/Det specced of course) and should have over 5k HP counting the PvP stats.
    (0)

  3. #3
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    992
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    I'm still of the opinion that personal limit breaks (Loldrenaline) was the silliest idea of all in Slaughter. Not because healers, tanks, and bards don't get to have much fun with it, but because at least limit break gave an additional reason to have a more balanced party. SquareEnix must have hired Michael Bay as PvP director; clearly all we needed was more, unrestricted explosions.
    (1)

  4. #4
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Atreus View Post
    I'm still of the opinion that personal limit breaks (Loldrenaline) was the silliest idea of all in Slaughter. Not because healers, tanks, and bards don't get to have much fun with it, but because at least limit break gave an additional reason to have a more balanced party. SquareEnix must have hired Michael Bay as PvP director; clearly all we needed was more, unrestricted explosions.
    Lmao I couldn't help but to chuckle at that part. I agree with what you are saying though.

    Tank and Healer lb are bad. Even in pve, most players don't use them. I feel they should just be redesigned.
    (1)

  5. #5
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Domira View Post
    Lmao I couldn't help but to chuckle at that part. I agree with what you are saying though.

    Tank and Healer lb are bad. Even in pve, most players don't use them. I feel they should just be redesigned.
    It's not that they are bad. They are too situational. Both for pve and pvp what they should've done is have one LB per role. Tanks get their shared LB bar. Dps get their LB bar and healers get their LB bar.
    (0)

  6. #6
    Player
    Spawnie's Avatar
    Join Date
    Aug 2013
    Location
    queensland
    Posts
    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    Quote Originally Posted by hallena View Post
    It's not that they are bad. They are too situational. Both for pve and pvp what they should've done is have one LB per role. Tanks get their shared LB bar. Dps get their LB bar and healers get their LB bar.
    i use mine only on healers but still wil never understand why they continue to keep giving bard healing LB's seriously doesnt make any sense ._. i swear i read somewhere yoshi stating they would give bard a non healin personal LB = =
    (0)

  7. #7
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by hallena View Post
    It's not that they are bad. They are too situational. Both for pve and pvp what they should've done is have one LB per role. Tanks get their shared LB bar. Dps get their LB bar and healers get their LB bar.
    Situational is bad. Consistency is good.
    (0)

  8. #8
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Domira View Post
    Situational is bad. Consistency is good.
    Consistency(spelling) wouldn't be an issue if you didn't share your LB with a 25k-30k damage burst. Which is why having 3 different LB in a party would solve most issues
    an aoe 50% damage reduction is amazing. Just not good enough to use it over a big damage burst, but on its own that thing is amazing
    (0)
    Last edited by hallena; 01-28-2015 at 09:01 AM.

  9. #9
    Player kpxmanifesto's Avatar
    Join Date
    Sep 2014
    Posts
    1,037
    Character
    Last Starfighter
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Atreus View Post
    SquareEnix must have hired Michael Bay as PvP director; clearly all we needed was more, unrestricted explosions.
    All you're missing now is an 18 wheeler that's on fire, spinning out of control, with bombs and gunfire going off in the background.
    (0)

  10. #10
    Player
    Archchancellor's Avatar
    Join Date
    Sep 2013
    Posts
    127
    Character
    Girl Cat
    World
    Cactuar
    Main Class
    Archer Lv 100
    Quote Originally Posted by Atreus View Post
    I'm still of the opinion that personal limit breaks (Loldrenaline) was the silliest idea of all in Slaughter. Not because healers, tanks, and bards don't get to have much fun with it, but because at least limit break gave an additional reason to have a more balanced party. SquareEnix must have hired Michael Bay as PvP director; clearly all we needed was more, unrestricted explosions.
    lol.

    If BRD's are supposed to be a support class why cant we have a LB that supports the party. I say have a LB that is the opposite of the tank LB. Insted of higher defence for the party for 15 seconds. You get higher damage output for the party for 15 seconds.
    (0)

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