People talking about sleep chains and knockbacks. Sounds to me like pvp needs some kind of resolve/diminishing returns system that builds up so that sleep/knockbacks can eventually be resisted for a short period.
People talking about sleep chains and knockbacks. Sounds to me like pvp needs some kind of resolve/diminishing returns system that builds up so that sleep/knockbacks can eventually be resisted for a short period.

Sleep already has diminishing returns, knockback doesn't. I'm not sure if its needed or not. In secure mode being chained knockback is infrequent. Aoe sleep however is brutal, especially when combined with cometeor spam.
I would give Bards a LB that's a short-term group DPS % buff and maybe a mana regen buff. Not because I think it would be better than their heal, but because I think they would use it A LOT more often. Which benefits me anyway.

MRW I'm the only MNK in a squad of BLMs:I'm still of the opinion that personal limit breaks (Loldrenaline) was the silliest idea of all in Slaughter. Not because healers, tanks, and bards don't get to have much fun with it, but because at least limit break gave an additional reason to have a more balanced party. SquareEnix must have hired Michael Bay as PvP director; clearly all we needed was more, unrestricted explosions.
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Evil is Evil. Lesser, greater, middling… Makes no difference.
Either the Sleep trait needs to just not work in PvP, or we need to go the Swiftcast route and apply large magic damage reduction during and just after the sleep debuff. I think we can agree that sleep should be smartly-applied CC like in PvE, not just an easy way to set up your GC's orbital kinetic weapon spam.
For those who feel the Bard adrenaline attack should be different, I'll remind you that Physical Ranged DPS is getting their own set of Limit Breaks in 3.0, so they'll presumably get a new Adrenaline attack as well.
I assume the reason Bard still has healer LB is because there is no animation for a Physical Range DPS LB yet. All of the current 'adrenlines' are mostly rehashed Limit Breaks with different names. Hopefully Bard and Machinist gets a different LB come 3.0, and SE isn't just teasing us...
Given how this thread has been going, your comment is nonsense, how dare you spout your logic here.Either the Sleep trait needs to just not work in PvP, or we need to go the Swiftcast route and apply large magic damage reduction during and just after the sleep debuff. I think we can agree that sleep should be smartly-applied CC like in PvE, not just an easy way to set up your GC's orbital kinetic weapon spam.


Why not just have BLMs get a charm effect where they auto-follow the nearest enemy melee and have a pacification effect?
When I play Slaughter on my Blk mage, I guess I prefer to use Freeze prior to Meteor spams, because sleep is over rated.
Loving the OP feeling since 2.5
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