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  1. #1
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    People talking about sleep chains and knockbacks. Sounds to me like pvp needs some kind of resolve/diminishing returns system that builds up so that sleep/knockbacks can eventually be resisted for a short period.
    (0)

  2. #2
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Sleep already has diminishing returns, knockback doesn't. I'm not sure if its needed or not. In secure mode being chained knockback is infrequent. Aoe sleep however is brutal, especially when combined with cometeor spam.
    (1)

  3. #3
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Domira View Post
    Sleep already has diminishing returns, knockback doesn't. I'm not sure if its needed or not. In secure mode being chained knockback is infrequent. Aoe sleep however is brutal, especially when combined with cometeor spam.
    Sleep AoE's in pvp? That shouldn't be a thing.
    (0)

  4. #4
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    I would give Bards a LB that's a short-term group DPS % buff and maybe a mana regen buff. Not because I think it would be better than their heal, but because I think they would use it A LOT more often. Which benefits me anyway.
    (0)

  5. #5
    Player
    AldricBranchais's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    194
    Character
    Alis Cefr
    World
    Coeurl
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Atreus View Post
    I'm still of the opinion that personal limit breaks (Loldrenaline) was the silliest idea of all in Slaughter. Not because healers, tanks, and bards don't get to have much fun with it, but because at least limit break gave an additional reason to have a more balanced party. SquareEnix must have hired Michael Bay as PvP director; clearly all we needed was more, unrestricted explosions.
    MRW I'm the only MNK in a squad of BLMs:

    (1)
    Evil is Evil. Lesser, greater, middling… Makes no difference.

  6. #6
    Player
    Kietsu's Avatar
    Join Date
    Jan 2015
    Posts
    279
    Character
    Kyett Corbeau
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Either the Sleep trait needs to just not work in PvP, or we need to go the Swiftcast route and apply large magic damage reduction during and just after the sleep debuff. I think we can agree that sleep should be smartly-applied CC like in PvE, not just an easy way to set up your GC's orbital kinetic weapon spam.

    For those who feel the Bard adrenaline attack should be different, I'll remind you that Physical Ranged DPS is getting their own set of Limit Breaks in 3.0, so they'll presumably get a new Adrenaline attack as well.
    (0)

  7. #7
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Kietsu View Post
    For those who feel the Bard adrenaline attack should be different, I'll remind you that Physical Ranged DPS is getting their own set of Limit Breaks in 3.0, so they'll presumably get a new Adrenaline attack as well.
    I assume the reason Bard still has healer LB is because there is no animation for a Physical Range DPS LB yet. All of the current 'adrenlines' are mostly rehashed Limit Breaks with different names. Hopefully Bard and Machinist gets a different LB come 3.0, and SE isn't just teasing us...
    (1)

  8. #8
    Player
    Evtrai's Avatar
    Join Date
    Jul 2011
    Posts
    203
    Character
    Yukari Hana
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Kietsu View Post
    Either the Sleep trait needs to just not work in PvP, or we need to go the Swiftcast route and apply large magic damage reduction during and just after the sleep debuff. I think we can agree that sleep should be smartly-applied CC like in PvE, not just an easy way to set up your GC's orbital kinetic weapon spam.
    Given how this thread has been going, your comment is nonsense, how dare you spout your logic here.
    (0)

  9. #9
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,463
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Why not just have BLMs get a charm effect where they auto-follow the nearest enemy melee and have a pacification effect?
    (0)

  10. #10
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    When I play Slaughter on my Blk mage, I guess I prefer to use Freeze prior to Meteor spams, because sleep is over rated.

    Loving the OP feeling since 2.5
    (0)

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